BCM325 - Future Cultures

Surely this isn't a simulation?

James McTaggart
May 29, 2024
6 min read
Midjourney: "future studies film analysis digital art --ar 7:3"
Gen AI Disclaimer: This post was proofread with the assistance of Grammarly, and all images were generated using Midjourney AI.

Over the semester, I've engaged in live reactions to several films that project diverse visions of the future. Each session involved integrating subject themes into real-time analysis. This critical self-reflection examines how I've leveraged artificial intelligence, subject themes and peer interactions to deepen my understanding of future cultures through the screenings of The Matrix (1999), Ready Player One (2018) and Arrival (2016).

Leveraging AI for Deeper Insights: I built a GPT for Peer Commentary

In my previous blog post, FIGHTING for my Attention, I explored the potential of AI to streamline the film analysis process. I found asking AI to create my live analyses prior was cumbersome and limiting than direct observation and note-taking, as it constrained my analysis to predetermined ideas, often identifying more themes than ChatGPT during screenings. However, I found that my critical conversation distracted me from my own observations, causing me to miss key themes. To address this, I developed my own BCM325 GPT, This AI tool, fed with insights from our readings, lectures and subject knowledge doc, assisted in crafting peer responses that were not only relevant but helpful, allowing me to maintain active participation in discussions without losing focus on the film's unfolding narrative as well as enhance my engagement with the material

Another goal I made in my last post was to make my peer commentary more concise. I noticed that people were commenting large paragraphs on my posts, which were full of detail but often unhelpfully long and generic. Instead, I amed to be consice yet full of helpful analysis and commentary. I believe that over the past few weeks, I have achieved this balance.

Connecting Films with Subject Material

Midjourney: "The Matrix scene digital art --ar 7:3"

The Matrix (1999)

The Matrix became a lens through which I explored cyberculture and decision-making, something which was featured heavily in this film. My posting drew from Barbara Stollberg-Rilinger's work on the importance of decision-making, emphasising its complexity and the interplay between personal and social dimensions (Moore, 2022) & (Stollberg-Rilinger, 2019). I left this session feeling very conscious my whole life could be a simulation and I simply believed it was real due to having the ability to make 'my own' decisions.

I also explored secondary sources from Bostrom, (2003), reflecting philosophical explorations of simulated realities and their implications for our understanding of consciousness and existence (Bostrom, 2003). I also pulled articles by cognitive science professor at ANU's, David Chalmers, which critiqes the realness of the experiences within The Matrix from a cognitive science perspective.

Midjourney: "Ready Player One scene digital art --ar 7:3"

Ready Player One (2018)

Watching Ready Player One prompted my discussions about cyberspace and virtual reality, the Anthropocene epoch, societies of control (EOI) and themes of identity and reality. Lambach (2020) aided my discussions around privacy and data protection in the context of geolocation technologies. Focusing on the "enormous amount of deeply personal data that makes it easier to identify users through data triangulation, raising issues of privacy and data protection" (Lambach, 2020). I reflected this concern in my live analysis, exploring the antagonist corporation's extensive surveillance and tracking capabilities and highlighting risks associated with centralised control in digital realms.

Smith, et al., (2021) helped me explore the role of cyberspace in social skills and identity. This prompted discussions about how characters in Ready Player One use their avatars to express their identities and develop social skills they may feel unable to in the real world. This reflects the paper’s points on social media as a space for identity exploration and social skills development among youth (Smith, et al., 2021).

Midjourney: "Arrival 2016 movie scene digital art --ar 7:3"

Arrival (2016)

Through the lecture and seminar guide, I was able to note the features of language and communication that formed part of the movie's central themes. I discussed language as a tool for communication and understanding and how language shapes thought, taking focus from an article written by Lera Boroditsky at MIT.

Another thing i explored was the hectapods differing technology and intelligence, which transcend that of human comprehension. This concept mimicks the projected future of AI, where artificial intelligence will rise above human intelligence and form new ways of communicating, solving problems, living, etc.

MIT School of Engineering | » When will AI be smart enough to outsmart people?

Summary / Key Takeaways

Links

The Matrix https://discord.com/channels/1179652660769607730/1235014503964610570

Ready Player One https://discord.com/channels/1179652660769607730/1240090676977340546

Arrival https://discord.com/channels/1179652660769607730/1242622616964169798

Peer Commentary

The Matrix 

https://discord.com/channels/1179652660769607730/1235014694113251359/1235039630425067541

https://discord.com/channels/1179652660769607730/1235012546994372680/1235038707208421459

https://discord.com/channels/1179652660769607730/1235016461903462420/1235038328496328724

https://discord.com/channels/1179652660769607730/1235012039076745238/1235037499370246164

https://discord.com/channels/1179652660769607730/1235016756695793694/1235036447807901736

Ready Player One

https://discord.com/channels/1179652660769607730/1240090594362130432/1240118661000204368

https://discord.com/channels/1179652660769607730/1240083831957225553/1240104401264312340

https://discord.com/channels/1179652660769607730/1240084916658634752/1240120114423136306

https://discord.com/channels/1179652660769607730/1240074693805871194/1240119409381478400

https://discord.com/channels/1179652660769607730/1240090676977340546/1240121664897945640

Arrival

https://discord.com/channels/1179652660769607730/1242617311840702515/1242647708276101161

https://discord.com/channels/1179652660769607730/1242620084070121502/1242646739035488267

https://discord.com/channels/1179652660769607730/1242623388359593985/1242646335190990848

https://discord.com/channels/1179652660769607730/1242623527073480704/1242636579818831954

https://discord.com/channels/1179652660769607730/1242617059360379023/1242647910823493712

Reference List

Blais, C., n.d. When will AI be smart enough to outsmart people?. [Online]
Available at: https://engineering.mit.edu/engage/ask-an-engineer/when-will-ai-be-smart-enough-to-outsmart-people/?ref=uow.jamesmctaggart.com
[Accessed 28 05 2024].

Boroditsky, L., 2001. Does Language Shape Thought?: Mandarin and English Speakers' Conceptions of Time. Cognitive Psychology, 43(1), pp. 1-22.

Bostrom, N., 2003. ARE YOU LIVING IN A COMPUTER SIMULATION?. Philosophical Quarterly, Volume 211, p. 243‐255.

Chalmers, D., 2005. The matrix as metaphysics. In: C. Grau, ed. Philosophers Explore the Matrix. s.l.:Oxford University Press, p. 132.

Chalmers, D., 2007. THE MATRIX AS METAPHYSICS. Philosophical Discussions, 8(11), pp. 209-254.

Lambach, D., 2020. The Territorialization of Cyberspace. International Studies Review, Volume 22, p. 482–506.

McTaggart, J., 2024. FIGHTING for my Attention. [Online]
Available at: https://uow.jamesmctaggart.com/bcm325-live-analysis-self-reflection-a/
[Accessed 28 05 2024].

Moore, C., 2022. Lecture - Decision [YouTube Video], BCM325, University of Wollongong. Attended 16/05/2024

Rotten Tomatoes, n.d. Arrival. [Online]
Available at: https://www.rottentomatoes.com/m/arrival_2016?ref=uow.jamesmctaggart.com
[Accessed 28 05 2024].

Rotten Tomatoes, n.d. Ready Player One. [Online]
Available at: https://www.rottentomatoes.com/m/ready_player_one?ref=uow.jamesmctaggart.com
[Accessed 28 05 2024].

Rotten Tomatoes, n.d. The Matrix. [Online]
Available at: https://www.rottentomatoes.com/m/matrix?ref=uow.jamesmctaggart.com
[Accessed 28 05 2024].

Smith, D., Leoni, T. & Anandavalli, S., 2021. Belonging and loneliness in cyberspace: impacts of social media on adolescents’ well-being. Australian Journal of Psychology, 73(1), pp. 12-23.

Stollberg-Rilinger, B., 2019. Decision. In: H. Paul, ed. Critical Terms in Futures Studies. s.l.:Palgrave Macmillan, Cham , p. 73–78.