I sat down with Linda and K.G to discuss their respective Digital Artefatcs. The session started with feedback on Linda’s project, Collective Intelligence: ChatGPT’s Role in Shaping Yokai and the Future of Digital Myth-Making. Both K.G. and I were impressed with the complexity of her concept, especially how she’s using ChatGPT to make sense of cultural data and create decentralised, adaptive narratives. We discussed how the project explores AI’s potential role in creating digital mythologies, and we gave feedback on expanding the utility of the project. I also pointed out the antifragile nature of her approach, where the narratives grow stronger through ongoing input and adaptation.
Next, I presented my project, which focuses on using OpenAI to analyse personal data and create predictive narratives.
Linda and K.G. found the potential for predictive insights fascinating, especially around future patterns and behaviours. Their feedback encouraged me to further refine the utility of my data collection, considering how it could be useful beyond just myself.
Finally, we discussed K.G.’s project, which explores the boundaries of what defines a board game. Both Linda and I found her approach of pushing the constraints of board games intriguing, especially the idea of seeing where they “fall apart.”
I suggested she explore the implications of her findings on the game industry, especially how breaking these boundaries might inform future game design.