BCM302 - Advanced Digital Artefact

Exploring Board Game Boundaries, AI-Driven Myth-Making with ChatGPT, and OpenAI’s Role in Data-Driven Narrative Construction

James McTaggart
Sep 12, 2024
2 min read

I sat down with Linda and K.G to discuss their respective Digital Artefatcs. The session started with feedback on Linda’s project, Collective Intelligence: ChatGPT’s Role in Shaping Yokai and the Future of Digital Myth-Making. Both K.G. and I were impressed with the complexity of her concept, especially how she’s using ChatGPT to make sense of cultural data and create decentralised, adaptive narratives. We discussed how the project explores AI’s potential role in creating digital mythologies, and we gave feedback on expanding the utility of the project. I also pointed out the antifragile nature of her approach, where the narratives grow stronger through ongoing input and adaptation.

Next, I presented my project, which focuses on using OpenAI to analyse personal data and create predictive narratives.

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Linda and K.G. found the potential for predictive insights fascinating, especially around future patterns and behaviours. Their feedback encouraged me to further refine the utility of my data collection, considering how it could be useful beyond just myself.

Spotify Wrapped But It’s ALL Your Data!
0:00 /0:15 1× Initially, my project focused on BuildingBrands, but after re-evaluating my interests and goals, I decided to pivot towards a more challenging and personal direction. I reframed the project around the research question: “What insights can be gained from intercepting the personal data collected by my

Finally, we discussed K.G.’s project, which explores the boundaries of what defines a board game. Both Linda and I found her approach of pushing the constraints of board games intriguing, especially the idea of seeing where they “fall apart.”

We also participated in gameplay to better understand the current game mechanics, narrative and the connection between both.

I suggested she explore the implications of her findings on the game industry, especially how breaking these boundaries might inform future game design.