<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0" xmlns:media="http://search.yahoo.com/mrss/"><channel><title><![CDATA[James.]]></title><description><![CDATA[Hey, I'm James McTaggart! A third year Communication & Media Student at UOW]]></description><link>https://uow.jamesmctaggart.com/</link><image><url>https://uow.jamesmctaggart.com/favicon.png</url><title>James.</title><link>https://uow.jamesmctaggart.com/</link></image><generator>Ghost 5.80</generator><lastBuildDate>Fri, 01 May 2026 12:57:08 GMT</lastBuildDate><atom:link href="https://uow.jamesmctaggart.com/rss/" rel="self" type="application/rss+xml"/><ttl>60</ttl><item><title><![CDATA[Sharing Perspectives On Our Digital Artefact Journey]]></title><description><![CDATA[<figure class="kg-card kg-embed-card"><iframe width="200" height="113" src="https://www.youtube.com/embed/JIkZ6bkCvXE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen title="BCM302 Peer Review 2"></iframe></figure><p>In my recent peer review discussion for BCM302, I had the opportunity to chat with Winston Neville, Matilda Jones-Sinclair, and Lucas Merrick. We shared insights into our individual projects, which highlighted our diverse approaches to digital artefact development.</p><p>Lucas initiated the conversation by detailing his project focused on building an</p>]]></description><link>https://uow.jamesmctaggart.com/sharing-perspectives-on-our-digital-artefact-journey/</link><guid isPermaLink="false">671b18060a8f085ca1aeea8b</guid><category><![CDATA[BCM302 - Advanced Digital Artefact]]></category><dc:creator><![CDATA[James McTaggart]]></dc:creator><pubDate>Fri, 25 Oct 2024 04:23:27 GMT</pubDate><media:content url="https://uow.jamesmctaggart.com/content/images/2024/10/Untitled-design--24-.png" medium="image"/><content:encoded><![CDATA[<figure class="kg-card kg-embed-card"><iframe width="200" height="113" src="https://www.youtube.com/embed/JIkZ6bkCvXE?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen title="BCM302 Peer Review 2"></iframe></figure><img src="https://uow.jamesmctaggart.com/content/images/2024/10/Untitled-design--24-.png" alt="Sharing Perspectives On Our Digital Artefact Journey"><p>In my recent peer review discussion for BCM302, I had the opportunity to chat with Winston Neville, Matilda Jones-Sinclair, and Lucas Merrick. We shared insights into our individual projects, which highlighted our diverse approaches to digital artefact development.</p><p>Lucas initiated the conversation by detailing his project focused on building an online presence for a glass specialties company. He shared challenges related to halting progress when the client became busy, suggesting that running multiple digital artefacts could offer backup options.</p><figure class="kg-card kg-bookmark-card"><a class="kg-bookmark-container" href="https://www.glasscon.com/?ref=uow.jamesmctaggart.com"><div class="kg-bookmark-content"><div class="kg-bookmark-title">Facade Design, Engineering &amp; Contracting - Glasscon</div><div class="kg-bookmark-description">We offer globally &#x201C;turn-key&#x201D; facade desing, engineering &amp; contracting solutions for creating extraordinary architectural building envelopes.</div><div class="kg-bookmark-metadata"><img class="kg-bookmark-icon" src="https://www.glasscon.com/wp-content/uploads/2022/05/favicon-1.png" alt="Sharing Perspectives On Our Digital Artefact Journey"><span class="kg-bookmark-author">Glasscon</span></div></div><div class="kg-bookmark-thumbnail"><img src="data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHdpZHRoPSIxOCIgaGVpZ2h0PSIxMiIgdmlld0JveD0iMCAwIDE4IDEyIj48cmVjdCB3aWR0aD0iMTAwJSIgaGVpZ2h0PSIxMDAlIiBmaWxsPSIjY2ZkNGRiIi8+PC9zdmc+" alt="Sharing Perspectives On Our Digital Artefact Journey"></div></a></figure><p>I followed with my project, which involves collecting extensive personal data to identify patterns and trends using AI analysis. I received valuable feedback from my peers, especially regarding user accessibility and the potential for developing an app to enhance engagement.</p><figure class="kg-card kg-bookmark-card"><a class="kg-bookmark-container" href="https://uow.jamesmctaggart.com/beyond-data-the-evolution-of-my-digital-artefact/"><div class="kg-bookmark-content"><div class="kg-bookmark-title">Going Beyond The Data... Looking At The Evolution of My Digital Artefact</div><div class="kg-bookmark-description">Here is the JavaScript code used in Google App Script: function doGet(e) { var sheet = SpreadsheetApp.getActiveSpreadsheet().getActiveSheet(); var data = sheet.getDataRange().getValues(); var jsonArray = []; var headers = data[0]; for (var i = 1; i &lt; data.length; i++) { var rowObject = {}; for (var j = 0; j &lt; headers.length; j++) { rowObject[headers[j]</div><div class="kg-bookmark-metadata"><img class="kg-bookmark-icon" src="https://uow.jamesmctaggart.com/content/images/size/w256h256/2023/03/mctaggartlogo.png" alt="Sharing Perspectives On Our Digital Artefact Journey"><span class="kg-bookmark-author">James.</span><span class="kg-bookmark-publisher">James McTaggart</span></div></div><div class="kg-bookmark-thumbnail"><img src="https://uow.jamesmctaggart.com/content/images/2024/10/jamesmctaggart_dramatic_digital_illustration_AI_servers_databas_5b30fc6d-02d4-445f-898d-d6ca78f9302b-1.png" alt="Sharing Perspectives On Our Digital Artefact Journey"></div></a></figure><p>Winston shared his project aimed at monetising his online platform while growing a portfolio for future job opportunities. He emphasised the importance of being proactive in obtaining opportunities, like reaching out to potential collaborators and sponsors.</p><figure class="kg-card kg-embed-card kg-card-hascaption"><blockquote class="tiktok-embed" cite="https://www.tiktok.com/@winston.neville" data-unique-id="winston.neville" data-embed-from="oembed" data-embed-type="creator" style="max-width:780px; min-width:288px;"> <section> <a target="_blank" href="https://www.tiktok.com/@winston.neville?refer=creator_embed&amp;ref=uow.jamesmctaggart.com">@winston.neville</a> </section> </blockquote> <script async src="https://www.tiktok.com/embed.js"></script><figcaption><p><span style="white-space: pre-wrap;">Winnie&apos;s DA, his personal TikTok &amp; </span><a href="https://www.instagram.com/winstonneville_/?ref=uow.jamesmctaggart.com"><span style="white-space: pre-wrap;">Instagram Account</span></a></p></figcaption></figure><p>Finally, Matilda shared her DA, a TikTok account she created for domestic violence charity, <a href="https://kyupproject.com.au/?ref=uow.jamesmctaggart.com">KYUP!</a>. She highlighted the importance of choosing projects that resonate personally, reinforcing that genuine interest leads to a more enjoyable experience.</p><figure class="kg-card kg-embed-card kg-card-hascaption"><blockquote class="tiktok-embed" cite="https://www.tiktok.com/@kyupprojectau" data-unique-id="kyupprojectau" data-embed-from="oembed" data-embed-type="creator" style="max-width:780px; min-width:288px;"> <section> <a target="_blank" href="https://www.tiktok.com/@kyupprojectau?refer=creator_embed&amp;ref=uow.jamesmctaggart.com">@kyupprojectau</a> </section> </blockquote> <script async src="https://www.tiktok.com/embed.js"></script><figcaption><p><span style="white-space: pre-wrap;">Matilda&apos;s DA this semester</span></p></figcaption></figure><p>I think this discussion primarily highlighted the significance of learning through exploration, and was pleased to see each other encouraging one another to innovate and adapt their DAs.</p><div class="kg-card kg-toggle-card" data-kg-toggle-state="close">
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                <h4 class="kg-toggle-heading-text"><span style="white-space: pre-wrap;">Reference List</span></h4>
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            <div class="kg-toggle-content"><p dir="ltr"><span style="white-space: pre-wrap;">Glasscon GmbH 2024, Glasscon, viewed 26 October 2024, </span><a href="https://www.glasscon.com/?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.glasscon.com/</span></a><span style="white-space: pre-wrap;">.</span></p><p dir="ltr"><span style="white-space: pre-wrap;">Jones-Sinclair, M &amp; Thomas, M 2024, TikTok, viewed 26 October 2024, </span><a href="https://www.tiktok.com/@kyupprojectau?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.tiktok.com/@kyupprojectau</span></a><span style="white-space: pre-wrap;">.</span></p><p dir="ltr"><span style="white-space: pre-wrap;">McTaggart, J 2024, &#x2018;Beyond data: the evolution of my digital artefact&#x2019;, viewed 26 October 2024, </span><a href="https://uow.jamesmctaggart.com/beyond-data-the-evolution-of-my-digital-artefact/" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://uow.jamesmctaggart.com/beyond-data-the-evolution-of-my-digital-artefact/</span></a><span style="white-space: pre-wrap;">.</span></p><p dir="ltr"><span style="white-space: pre-wrap;">Neville, W 2024, TikTok, viewed 26 October 2024, </span><a href="https://www.tiktok.com/@winston.neville?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.tiktok.com/@winston.neville</span></a><span style="white-space: pre-wrap;">.</span></p><p dir="ltr"><span style="white-space: pre-wrap;">Thomas, M 2024, KYUP! Project, viewed 26 October 2024, </span><a href="https://kyupproject.com.au/?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://kyupproject.com.au/</span></a><span style="white-space: pre-wrap;">.</span></p></div>
        </div>]]></content:encoded></item><item><title><![CDATA[Going Beyond The Data... Looking At The Evolution of My Digital Artefact]]></title><description><![CDATA[<p>This blog post reflects on the development of my Digital Artefact over Semester 2, 2024. What started as an exploration into brand development has evolved into a personal data visualisation project aimed at helping users understand the narrative their data tells. Inspired by projects like Spotify Wrapped, my goal is</p>]]></description><link>https://uow.jamesmctaggart.com/beyond-data-the-evolution-of-my-digital-artefact/</link><guid isPermaLink="false">6715f99f0a8f085ca1aee8f0</guid><category><![CDATA[BCM302 - Advanced Digital Artefact]]></category><dc:creator><![CDATA[James McTaggart]]></dc:creator><pubDate>Thu, 24 Oct 2024 08:39:00 GMT</pubDate><media:content url="https://uow.jamesmctaggart.com/content/images/2024/10/jamesmctaggart_dramatic_digital_illustration_AI_servers_databas_5b30fc6d-02d4-445f-898d-d6ca78f9302b-1.png" medium="image"/><content:encoded><![CDATA[<img src="https://uow.jamesmctaggart.com/content/images/2024/10/jamesmctaggart_dramatic_digital_illustration_AI_servers_databas_5b30fc6d-02d4-445f-898d-d6ca78f9302b-1.png" alt="Going Beyond The Data... Looking At The Evolution of My Digital Artefact"><p>This blog post reflects on the development of my Digital Artefact over Semester 2, 2024. What started as an exploration into brand development has evolved into a personal data visualisation project aimed at helping users understand the narrative their data tells. Inspired by projects like Spotify Wrapped, my goal is to explore how people can engage with their data in meaningful and insightful ways, as well as aggregating it all together to highlight its power when combined. </p><p><strong>Initial Concept:</strong> My initial project idea, <em>BuildingBrands</em>, was framed around creating a digital platform for brand development. However, after reflecting on my own interests in personal data and automation, I decided to pivot. This shift led me to reframe my project to focus on the research question: <strong><em>What insights can be gained from intercepting the personal data collected by my technology and apps?</em></strong></p><figure class="kg-card kg-embed-card kg-card-hascaption"><iframe width="200" height="113" src="https://www.youtube.com/embed/vKtlYAl3L2w?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen title="Project Pitch - BCM302 Advanced Digital Artefact"></iframe><figcaption><p><a href="https://uow.jamesmctaggart.com/buildingbrands-for-bcm302/"><span style="white-space: pre-wrap;">https://uow.jamesmctaggart.com/buildingbrands-for-bcm302</span></a></p></figcaption></figure><p>This pivot allowed me to explore how disconnected data points could be aggregated into a coherent narrative, not only about who I am but also for predicting future trends. My inspiration drew from studies such as Nicol et al. (2022), which emphasise the risks and complexities of understanding digital traces. As well as AI-specific work from Agrawal, et al., (2022), which forces us to think about AI and its connection to prediction, referring to AI as Prediction Machines. A <a href="https://arxiv.org/html/2404.07396v1?ref=uow.jamesmctaggart.com">recent manuscript from Scott Cunningham &amp; Van Pham</a> deeply inspired this investigation. The article looks at claims that &quot;ChatGPT Can Predict the Future When it Tells Stories Set in the Future About the Past&quot; (Van &amp; Cunningham, 2024).</p><div class="kg-card kg-header-card kg-v2 kg-width-wide " data-background-color="#000000">
            
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                    <h2 id="a-place-where-all-data-comes-together" class="kg-header-card-heading" style="color: #FFFFFF;" data-text-color="#FFFFFF"><b><strong style="white-space: pre-wrap;">A Place Where All Data Comes Together</strong></b></h2>
                    <p id="midjourney-dramatic-digital-illustration-ai-servers-database-networking" class="kg-header-card-subheading" style="color: #FFFFFF;" data-text-color="#FFFFFF"><span style="white-space: pre-wrap;">Midjourney: &quot;dramatic digital illustration AI servers, database, networking&quot;</span></p>
                    
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        </div><p>At the start of my project, I faced the challenge of integrating various personal data streams into one cohesive platform, with the goal of creating a personalised summary similar to Spotify Wrapped. I initially turned to ChatGPT for data processing, but its limitations in handling large amounts of data forced me to seek alternatives. This led me to experiment with <a href="https://www.glideapps.com/ai?ref=uow.jamesmctaggart.com">Glide, a no-code platform that integrates GPT-4</a>. By repurposing Glide for my data aggregation needs, I applied the concept of <em>exaptation</em> (Garud et al., 2016), using the platform way beyond its original design. This shift allowed me to start generating weekly summaries from my data, which offered early insights into patterns of app usage, productivity, and spending habits.</p><figure class="kg-card kg-image-card kg-card-hascaption"><img src="https://uow.jamesmctaggart.com/content/images/2024/10/Screenshot-2024-10-22-at-12.15.03-pm.png" class="kg-image" alt="Going Beyond The Data... Looking At The Evolution of My Digital Artefact" loading="lazy" width="2000" height="1042" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/10/Screenshot-2024-10-22-at-12.15.03-pm.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/10/Screenshot-2024-10-22-at-12.15.03-pm.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/10/Screenshot-2024-10-22-at-12.15.03-pm.png 1600w, https://uow.jamesmctaggart.com/content/images/2024/10/Screenshot-2024-10-22-at-12.15.03-pm.png 2000w" sizes="(min-width: 720px) 720px"><figcaption><a href="https://bcm302-jamesmctaggart.glide.page/dl/d8fc49?ref=uow.jamesmctaggart.com"><span style="white-space: pre-wrap;">View website</span></a></figcaption></figure><p><strong>Establishing Additional Data Streams</strong><br>As I progressed, I realised that my initial dataset was not comprehensive enough to provide a full picture of my behaviour. Exploring the adjacent possibilities to this stage of my project let to me expanding my data collection to include new sources such as <a href="https://www.life360.com/learn/how-does-life360-work/?ref=uow.jamesmctaggart.com">GPS data from Life360</a>, daily financial transaction summaries, and even images from my camera roll. By integrating these additional data streams, it allowed me to uncover new insights from my data. The more data sources I integrated, the more intricate the narratives became. For example, I could infer my work-from-home habits based on app usage during business hours, demonstrating the potential of combining various data points to create a detailed profile.</p><figure class="kg-card kg-image-card kg-card-hascaption"><img src="https://uow.jamesmctaggart.com/content/images/2024/10/Screenshot-2024-10-22-at-12.22.46-pm.png" class="kg-image" alt="Going Beyond The Data... Looking At The Evolution of My Digital Artefact" loading="lazy" width="2000" height="1030" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/10/Screenshot-2024-10-22-at-12.22.46-pm.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/10/Screenshot-2024-10-22-at-12.22.46-pm.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/10/Screenshot-2024-10-22-at-12.22.46-pm.png 1600w, https://uow.jamesmctaggart.com/content/images/2024/10/Screenshot-2024-10-22-at-12.22.46-pm.png 2000w" sizes="(min-width: 720px) 720px"><figcaption><span style="white-space: pre-wrap;">Deep Packet Inspection Data</span></figcaption></figure><div class="kg-card kg-header-card kg-v2 kg-width-wide " data-background-color="#000000">
            
            <picture><img class="kg-header-card-image" src="https://uow.jamesmctaggart.com/content/images/2024/10/Untitled-design--26-.png" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/10/Untitled-design--26-.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/10/Untitled-design--26-.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/10/Untitled-design--26-.png 1600w, https://uow.jamesmctaggart.com/content/images/2024/10/Untitled-design--26-.png 2000w" loading="lazy" alt="Going Beyond The Data... Looking At The Evolution of My Digital Artefact"></picture>
        
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                    <h2 id="automating-for-project-sustainability" class="kg-header-card-heading" style="color: #FFFFFF;" data-text-color="#FFFFFF"><b><strong style="white-space: pre-wrap;">Automating for Project Sustainability</strong></b></h2>
                    <p id="midjourney-ai-servers-database-networking-httpssmjrunfzv3zderdwc-ar-73" class="kg-header-card-subheading" style="color: #FFFFFF;" data-text-color="#FFFFFF"><span style="white-space: pre-wrap;">Midjourney: &quot;AI servers, database, networking </span><a href="https://s.mj.run/fzV3zdErdwc?ref=uow.jamesmctaggart.com" target="_blank" rel="noreferrer noopener" title="https://s.mj.run/fzV3zdErdwc (https://s.mj.run/fzV3zdErdwc)"><span style="white-space: pre-wrap;">https://s.mj.run/fzV3zdErdwc</span></a><span style="white-space: pre-wrap;"> --ar 7:3&quot;</span></p>
                    
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        </div><p><br>As my dataset expanded, it became clear that manual data processing was not sustainable in the long term. This realisation prompted me to explore automation tools such as iTools, which enabled bulk data exports, and Google Sheets for more streamlined processing. By automating data collection, I aligned my project with the concept of antifragility, where systems grow stronger when exposed to challenges (Taleb, 2012). By setting up some type of automation, the project would become much more sustainable but also be more resilient, ensuring that it could continue functioning even with inconsistent human input. Due to restrictions on IOS, <a href="https://developer.apple.com/programs/whats-included/?ref=uow.jamesmctaggart.com">I would have required certain developer privileges</a> and the app still wouldn&apos;t pass approvals from the IOS app store due to it basically being an app that transmits all data to cloud. In recent updates, <a href="https://medium.com/@emt.joshhart/a-comprehensive-guide-to-apples-new-privacy-manifest-requirements-for-ios-app-developers-d004dc47ad35?ref=uow.jamesmctaggart.com">Apple has cracked down on privacy, with a suite of new requirements to allow access to most parts of the IOS.</a> As a result, I really struggled to develop something myself to collect all the data on the phone to the same detail as i was collecting manually, and couldn&apos;t find anything which existed that i could use instead.</p><figure class="kg-card kg-image-card kg-card-hascaption"><img src="https://miro.medium.com/v2/resize:fit:1400/1*sombPl6epHJ3r00hGAMqgw@2x.jpeg" class="kg-image" alt="Going Beyond The Data... Looking At The Evolution of My Digital Artefact" loading="lazy" width="1284" height="1992"><figcaption><span style="white-space: pre-wrap;">Apple&apos;s new Data Transparency feature is required for all apps. (Hart, 2023)</span></figcaption></figure><div class="kg-card kg-header-card kg-v2 kg-width-wide " data-background-color="#000000">
            
            <picture><img class="kg-header-card-image" src="https://uow.jamesmctaggart.com/content/images/2024/10/jamesmctaggart_dramatic_digital_illustration_AI_servers_databas_5b30fc6d-02d4-445f-898d-d6ca78f9302b.png" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/10/jamesmctaggart_dramatic_digital_illustration_AI_servers_databas_5b30fc6d-02d4-445f-898d-d6ca78f9302b.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/10/jamesmctaggart_dramatic_digital_illustration_AI_servers_databas_5b30fc6d-02d4-445f-898d-d6ca78f9302b.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/10/jamesmctaggart_dramatic_digital_illustration_AI_servers_databas_5b30fc6d-02d4-445f-898d-d6ca78f9302b.png 1600w, https://uow.jamesmctaggart.com/content/images/2024/10/jamesmctaggart_dramatic_digital_illustration_AI_servers_databas_5b30fc6d-02d4-445f-898d-d6ca78f9302b.png 2000w" loading="lazy" alt="Going Beyond The Data... Looking At The Evolution of My Digital Artefact"></picture>
        
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                    <h2 id="creating-a-realtime-database-for-connecting-to-other-apps" class="kg-header-card-heading" style="color: #FFFFFF;" data-text-color="#FFFFFF"><b><strong style="white-space: pre-wrap;">Creating a Real-Time Database For Connecting To Other Apps</strong></b></h2>
                    <p id="midjourney-dramatic-digital-illustration-ai-servers-database-blue-ethernet-networking-cables-httpssmjrunfzv3zderdwc-ar-73" class="kg-header-card-subheading" style="color: #FFFFFF;" data-text-color="#FFFFFF"><span style="white-space: pre-wrap;">Midjourney &quot;dramatic digital illustration AI servers, database, blue ethernet networking cables </span><a href="https://s.mj.run/fzV3zdErdwc?ref=uow.jamesmctaggart.com" target="_blank" rel="noreferrer noopener" title="https://s.mj.run/fzV3zdErdwc (https://s.mj.run/fzV3zdErdwc)"><span style="white-space: pre-wrap;">https://s.mj.run/fzV3zdErdwc</span></a><span style="white-space: pre-wrap;"> --ar 7:3&quot;</span></p>
                    
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        </div><p>During class discussions about Web3.0, I reflected on how personal data in the future might interface directly with platforms rather than being stored in proprietary databases. I read an article by Lans, (2012) that discussed the creation of personal data stores, which aligned with the above Web3.0 concept, where production platforms merely interface with the personal data stores to bring a tailored experience to each user.</p><figure class="kg-card kg-image-card kg-card-hascaption"><img src="https://ars.els-cdn.com/content/image/3-s2.0-B9780123944252000022-f02-09-9780123944252.jpg" class="kg-image" alt="Going Beyond The Data... Looking At The Evolution of My Digital Artefact" loading="lazy" width="426" height="216"><figcaption><span style="white-space: pre-wrap;">Via (Lans, 2012) </span></figcaption></figure><p>My peer reviews highlighted the need for making my project helpful to others, which meant I had to move my data off my computer and into a dynamic database. The Glide database I was using worked well, but it was limited in accessibility from other platforms. (Knight, et al., 2017) suggests using Google Forms and Sheets as a database for collaborative metadata creation in digital projects due to its low cost, and ease-of-use. While unconventional, it functioned as a modular, cell-based system that allowed easy imports and exports of CSV files, fitting perfectly with my text-based data.</p><figure class="kg-card kg-image-card"><img src="https://uow.jamesmctaggart.com/content/images/2024/10/Screenshot-2024-10-22-at-10.13.48-am.png" class="kg-image" alt="Going Beyond The Data... Looking At The Evolution of My Digital Artefact" loading="lazy" width="2000" height="1085" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/10/Screenshot-2024-10-22-at-10.13.48-am.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/10/Screenshot-2024-10-22-at-10.13.48-am.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/10/Screenshot-2024-10-22-at-10.13.48-am.png 1600w, https://uow.jamesmctaggart.com/content/images/2024/10/Screenshot-2024-10-22-at-10.13.48-am.png 2000w" sizes="(min-width: 720px) 720px"></figure><p>After some research and with the help of ChatGPT, <a href="https://thenewstack.io/how-to-convert-google-spreadsheet-to-json-formatted-text/?ref=uow.jamesmctaggart.com">I generated a Google App Script that converted the live Google Sheets file into a URL formatted as JSON</a>. This allowed me to link the sheet to various tools, creating a dynamic, real-time system where changes made in the sheet updated instantly through the URL. The ability to fetch and update data dynamically was a breakthrough, as it created a truly accessible and scalable knowledge base. This shift <a href="https://medium.com/@nicksgobba/understanding-technology-exaptation-a-catalyst-for-innovation-creative-approaches-to-the-4f53efa6de2b?ref=uow.jamesmctaggart.com">aligned with my ongoing exploration of <em>exaptation</em></a>, where I&apos;ve been pushing platforms beyond their intended purposes, allowing me to achieve interoperability without building an expensive, hosted database.</p><figure class="kg-card kg-embed-card kg-card-hascaption"><iframe width="200" height="113" src="https://www.youtube.com/embed/HnFwl-8aTmQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen title="How To Export JSON From Google Sheets"></iframe><figcaption><p><span style="white-space: pre-wrap;">(Nano Tutorials, 2016)</span></p></figcaption></figure><figure class="kg-card kg-image-card kg-card-hascaption"><img src="https://uow.jamesmctaggart.com/content/images/2024/10/Screenshot-2024-10-26-at-8.48.47-pm.png" class="kg-image" alt="Going Beyond The Data... Looking At The Evolution of My Digital Artefact" loading="lazy" width="2000" height="949" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/10/Screenshot-2024-10-26-at-8.48.47-pm.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/10/Screenshot-2024-10-26-at-8.48.47-pm.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/10/Screenshot-2024-10-26-at-8.48.47-pm.png 1600w, https://uow.jamesmctaggart.com/content/images/size/w2400/2024/10/Screenshot-2024-10-26-at-8.48.47-pm.png 2400w" sizes="(min-width: 720px) 720px"><figcaption><span style="white-space: pre-wrap;">JavaScript Code used in Google App Script </span></figcaption></figure><p>This process taught me the value of pushing existing tools to their limits. By using Google Sheets in a way it wasn&#x2019;t designed for, I achieved something practical and adaptable, which allowed me to use my data in more places, making it more valuable moving forward (D&#xED;az &amp; Contell, 2018). I&#x2019;m considering how this dynamic database can facilitate broader applications, not just for my project but potentially for other users who could benefit from this real-time data connection (Li &amp; Clifton, 1995) &amp; (Xia, et al., 2002). This decision underscores the adjacent possibilities that arise when we creatively reimagine existing tools and systems.</p><figure class="kg-card kg-image-card kg-width-wide kg-card-hascaption"><img src="https://uow.jamesmctaggart.com/content/images/2024/10/Screenshot-2024-10-22-at-10.21.17-am.png" class="kg-image" alt="Going Beyond The Data... Looking At The Evolution of My Digital Artefact" loading="lazy" width="2000" height="1028" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/10/Screenshot-2024-10-22-at-10.21.17-am.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/10/Screenshot-2024-10-22-at-10.21.17-am.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/10/Screenshot-2024-10-22-at-10.21.17-am.png 1600w, https://uow.jamesmctaggart.com/content/images/2024/10/Screenshot-2024-10-22-at-10.21.17-am.png 2000w" sizes="(min-width: 1200px) 1200px"><figcaption><a href="https://script.google.com/macros/s/AKfycbx8e--1j5ZpRPgKL84jTGmh5KBigUXfLdwGFAB1LK824bLQA9jfM4khO1fgk4R-Kyk/exec?ref=uow.jamesmctaggart.com"><span style="white-space: pre-wrap;">Preview of the strings of data</span></a></figcaption></figure><div class="kg-card kg-header-card kg-v2 kg-width-wide " data-background-color="#000000">
            
            <picture><img class="kg-header-card-image" src="https://uow.jamesmctaggart.com/content/images/2024/10/Untitled-design--27-.png" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/10/Untitled-design--27-.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/10/Untitled-design--27-.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/10/Untitled-design--27-.png 1600w, https://uow.jamesmctaggart.com/content/images/2024/10/Untitled-design--27-.png 2000w" loading="lazy" alt="Going Beyond The Data... Looking At The Evolution of My Digital Artefact"></picture>
        
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                    <h2 id="trialling-various-media-formats-to-interact-with-my-data" class="kg-header-card-heading" style="color: #FFFFFF;" data-text-color="#FFFFFF"><b><strong style="white-space: pre-wrap;">Trialling Various Media Formats To Interact With My Data</strong></b></h2>
                    <p id="midjourney-dramatic-digital-illustration-ai-servers-database-blue-ethernet-networking-cables-httpssmjrunfzv3zderdwc-ar-73" class="kg-header-card-subheading" style="color: #FFFFFF;" data-text-color="#FFFFFF"><span style="white-space: pre-wrap;">Midjourney &quot;dramatic digital illustration AI servers, database, blue ethernet networking cables </span><a href="https://s.mj.run/fzV3zdErdwc?ref=uow.jamesmctaggart.com" target="_blank" rel="noreferrer noopener" title="https://s.mj.run/fzV3zdErdwc (https://s.mj.run/fzV3zdErdwc)"><span style="white-space: pre-wrap;">https://s.mj.run/fzV3zdErdwc</span></a><span style="white-space: pre-wrap;"> --ar 7:3&quot;</span></p>
                    
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        </div><p>Initial peer feedback <a href="https://uow.jamesmctaggart.com/peer-review-bcm302/">suggested expanding the utility of my project beyond personal reflection, encouraging me to explore how this data-driven assistant could offer proactive advice to users.</a> This feedback led me to explore the idea of exploring a recommendation engine that could personalise suggestions based on accumulated data, whether through daily insights, trend predictions, or behavioural guidance. This adjacent possibility of my raw data being collected would allow the project to evolve from a personal tool into something that could benefit a wider audience, making data more meaningful and actionable in everyday life.</p><figure class="kg-card kg-image-card"><img src="https://uow.jamesmctaggart.com/content/images/2024/10/Screenshot-2024-10-22-at-12.28.42-pm.png" class="kg-image" alt="Going Beyond The Data... Looking At The Evolution of My Digital Artefact" loading="lazy" width="1630" height="860" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/10/Screenshot-2024-10-22-at-12.28.42-pm.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/10/Screenshot-2024-10-22-at-12.28.42-pm.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/10/Screenshot-2024-10-22-at-12.28.42-pm.png 1600w, https://uow.jamesmctaggart.com/content/images/2024/10/Screenshot-2024-10-22-at-12.28.42-pm.png 1630w" sizes="(min-width: 720px) 720px"></figure><p>I trialled creating an AI assistant that could interact with this live data through my above real-time database. While tools like Intercom offered an engaging conversational interface, it had limitations with handling personal data, often returning generic responses due to its built-in safety features. </p><figure class="kg-card kg-gallery-card kg-width-wide"><div class="kg-gallery-container"><div class="kg-gallery-row"><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/10/Screenshot-2024-10-21-at-4.42.01-pm-1.png" width="385" height="641" loading="lazy" alt="Going Beyond The Data... Looking At The Evolution of My Digital Artefact"></div><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/10/Screenshot-2024-10-21-at-4.35.41-pm.png" width="385" height="641" loading="lazy" alt="Going Beyond The Data... Looking At The Evolution of My Digital Artefact"></div><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/10/Screenshot-2024-10-21-at-4.26.58-pm.png" width="385" height="641" loading="lazy" alt="Going Beyond The Data... Looking At The Evolution of My Digital Artefact"></div></div><div class="kg-gallery-row"><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/10/Screenshot-2024-10-21-at-4.34.20-pm.png" width="385" height="641" loading="lazy" alt="Going Beyond The Data... Looking At The Evolution of My Digital Artefact"></div><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/10/Screenshot-2024-10-21-at-3.24.55-pm.png" width="2000" height="1024" loading="lazy" alt="Going Beyond The Data... Looking At The Evolution of My Digital Artefact" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/10/Screenshot-2024-10-21-at-3.24.55-pm.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/10/Screenshot-2024-10-21-at-3.24.55-pm.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/10/Screenshot-2024-10-21-at-3.24.55-pm.png 1600w, https://uow.jamesmctaggart.com/content/images/size/w2400/2024/10/Screenshot-2024-10-21-at-3.24.55-pm.png 2400w" sizes="(min-width: 720px) 720px"></div></div></div></figure><p>Exploring OpenAI revealed both challenges and opportunities, as it <a href="https://www.theguardian.com/commentisfree/2024/jan/12/chatgpt-problems-lazy?ref=uow.jamesmctaggart.com">occasionally failed to read all context data due to character limitations</a>, but could deliver useful insights when it did.</p><figure class="kg-card kg-embed-card kg-card-hascaption"><iframe width="200" height="113" src="https://www.youtube.com/embed/Me-FoJwFDtA?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen title="ChatGPT Is LAZY... Here&apos;s Why"></iframe><figcaption><p><span style="white-space: pre-wrap;">(Flanagan, 2024)</span></p></figcaption></figure><p>The potential for AI to generate personalised suggestions based on a user&#x2019;s trends&#x2014;like recommending productivity breaks or budgeting tips&#x2014;introduced new avenues for my project&#x2019;s utility.</p><figure class="kg-card kg-gallery-card kg-width-wide kg-card-hascaption"><div class="kg-gallery-container"><div class="kg-gallery-row"><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/10/output--16-.png" width="2000" height="1385" loading="lazy" alt="Going Beyond The Data... Looking At The Evolution of My Digital Artefact" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/10/output--16-.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/10/output--16-.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/10/output--16-.png 1600w, https://uow.jamesmctaggart.com/content/images/size/w2400/2024/10/output--16-.png 2400w" sizes="(min-width: 720px) 720px"></div><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/10/output--15-.png" width="2000" height="1261" loading="lazy" alt="Going Beyond The Data... Looking At The Evolution of My Digital Artefact" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/10/output--15-.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/10/output--15-.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/10/output--15-.png 1600w, https://uow.jamesmctaggart.com/content/images/2024/10/output--15-.png 2039w" sizes="(min-width: 720px) 720px"></div><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/10/output--17-.png" width="2000" height="1472" loading="lazy" alt="Going Beyond The Data... Looking At The Evolution of My Digital Artefact" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/10/output--17-.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/10/output--17-.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/10/output--17-.png 1600w, https://uow.jamesmctaggart.com/content/images/size/w2400/2024/10/output--17-.png 2400w" sizes="(min-width: 720px) 720px"></div></div></div><figcaption><p><span style="white-space: pre-wrap;">models generated with ChatGPT v4o</span></p></figcaption></figure><div class="kg-card kg-header-card kg-v2 kg-width-wide " data-background-color="#000000">
            
            <picture><img class="kg-header-card-image" src="https://uow.jamesmctaggart.com/content/images/2024/10/Untitled-design--30-.png" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/10/Untitled-design--30-.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/10/Untitled-design--30-.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/10/Untitled-design--30-.png 1600w, https://uow.jamesmctaggart.com/content/images/2024/10/Untitled-design--30-.png 2000w" loading="lazy" alt="Going Beyond The Data... Looking At The Evolution of My Digital Artefact"></picture>
        
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                    <h2 id="using-ai-to-build-a-user-profile-from-data" class="kg-header-card-heading" style="color: #FFFFFF;" data-text-color="#FFFFFF"><b><strong style="white-space: pre-wrap;">Using AI to Build a User Profile from Data</strong></b></h2>
                    <p id="midjourney-dramatic-digital-illustration-database-creating-user-profiles-demographics-httpssmjrunx1xl76kb1iy-ar-73" class="kg-header-card-subheading" style="color: #FFFFFF;" data-text-color="#FFFFFF"><span style="white-space: pre-wrap;">Midjourney &quot;dramatic digital illustration database creating user profiles, demographics </span><a href="https://s.mj.run/x1xl76KB1IY?ref=uow.jamesmctaggart.com" target="_blank" rel="noreferrer noopener" title="https://s.mj.run/x1xl76KB1IY (https://s.mj.run/x1xl76KB1IY)"><span style="white-space: pre-wrap;">https://s.mj.run/x1xl76KB1IY</span></a><span style="white-space: pre-wrap;"> --ar 7:3&quot;</span></p>
                    
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        </div><p>From the outset of my project, my goal was to explore how personal data collected from phones could be used to build a detailed user profile, often without the user&apos;s awareness of the extent of the data being gathered. Initially, I tried using <a href="https://www.intercom.com/?ref=uow.jamesmctaggart.com">Intercom</a> to extract demographic data from my dataset, but its built-in safety features limited my analysis. This led me to pivot to <a href="https://platform.openai.com/playground?ref=uow.jamesmctaggart.com">OpenAI&#x2019;s development playground</a>, where I tested the AI by inputting a month&#x2019;s worth of my personal data to see if it could form an accurate profile. I was pretty impressed as despite the data being anonymised, the AI made surprisingly precise assumptions about my profession, income range, and lifestyle habits, demonstrating the ease with which data can be used for marketing insights.</p><figure class="kg-card kg-image-card"><img src="https://uow.jamesmctaggart.com/content/images/2024/10/Screenshot-2024-10-22-at-10.35.54-am.png" class="kg-image" alt="Going Beyond The Data... Looking At The Evolution of My Digital Artefact" loading="lazy" width="2000" height="903" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/10/Screenshot-2024-10-22-at-10.35.54-am.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/10/Screenshot-2024-10-22-at-10.35.54-am.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/10/Screenshot-2024-10-22-at-10.35.54-am.png 1600w, https://uow.jamesmctaggart.com/content/images/2024/10/Screenshot-2024-10-22-at-10.35.54-am.png 2000w" sizes="(min-width: 720px) 720px"></figure><p></p>
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<table><thead><tr><th>Demographic Factor</th><th>Profile Information</th></tr></thead><tbody><tr><td><strong>Speculated Age</strong></td><td>Mid to Late 20s</td></tr><tr><td><strong>Gender</strong></td><td>Male</td></tr><tr><td><strong>Ethnicity/Race</strong></td><td>Anglo-Australian or European descent</td></tr><tr><td><strong>Location</strong></td><td>Australia (NSW)</td></tr><tr><td><strong>Education Level</strong></td><td>Bachelor&apos;s Degree</td></tr><tr><td><strong>Income Level</strong></td><td>Estimated $70,000 - $100,000 AUD</td></tr><tr><td><strong>Occupation</strong></td><td>Media Production, Marketing, Project Manager, Small Business Owner</td></tr><tr><td><strong>Marital Status</strong></td><td>Likely Single</td></tr><tr><td><strong>Household Size</strong></td><td>1 (Solo)</td></tr><tr><td><strong>Home Ownership</strong></td><td>Likely Rents</td></tr><tr><td><strong>Language</strong></td><td>English</td></tr><tr><td><strong>Nationality</strong></td><td>Australian</td></tr><tr><td><strong>Internet Access</strong></td><td>High-speed access, frequent usage</td></tr><tr><td><strong>Employment Status</strong></td><td>Employed Full-time or multiple Casual/Part-Time Roles</td></tr><tr><td><strong>Social Class</strong></td><td>Middle Class</td></tr><tr><td><strong>Transportation</strong></td><td>Access to both private vehicle and public transportation</td></tr><tr><td><strong>Financial Stability</strong></td><td>Moderate Savings, Investment in Small Business, Emergency Fund</td></tr><tr><td><strong>Living Standards</strong></td><td>High; access to all basic amenities, living in an urban metro area</td></tr></tbody></table>
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<p></p><p>This experiment illuminated the power of AI to connect seemingly unrelated data points, a process that aligns with the concept of exaptation. As a result of this milestone, I started looking into custom GPT models within OpenAI directly to try and establish a GPT which other&apos;s could use to achieve something similar through AI data interpretation.</p><figure class="kg-card kg-image-card"><img src="https://uow.jamesmctaggart.com/content/images/2024/10/Screenshot-2024-10-22-at-10.36.54-am.png" class="kg-image" alt="Going Beyond The Data... Looking At The Evolution of My Digital Artefact" loading="lazy" width="2000" height="785" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/10/Screenshot-2024-10-22-at-10.36.54-am.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/10/Screenshot-2024-10-22-at-10.36.54-am.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/10/Screenshot-2024-10-22-at-10.36.54-am.png 1600w, https://uow.jamesmctaggart.com/content/images/2024/10/Screenshot-2024-10-22-at-10.36.54-am.png 2000w" sizes="(min-width: 720px) 720px"></figure><p></p>
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<table><thead><tr><th><strong>Attribute</strong></th><th><strong>Details</strong></th></tr></thead><tbody><tr><td><strong>Technology Use</strong></td><td>Heavy user of multiple devices (Apple products, apps like Life360, fitness trackers, automation tools).</td></tr><tr><td><strong>Health &amp; Fitness</strong></td><td>Active; frequent walking and occasional running. Focus on weight loss and fitness improvement.</td></tr><tr><td><strong>Diet</strong></td><td>Low-calorie diet (around 1,000 calories per day).</td></tr><tr><td><strong>Time Management</strong></td><td>Structured and disciplined schedule, managing professional, academic, and personal tasks efficiently.</td></tr><tr><td><strong>Professional Tools</strong></td><td>Uses AI and automation tools like Zapier, and services such as Shopify, Reckon, and POS systems.</td></tr><tr><td><strong>Creative Interests</strong></td><td>Engages in media production, marketing, design (working on candle fragrance, digital artefact projects).</td></tr><tr><td><strong>Academic Focus</strong></td><td>Active university student, pursuing a degree in communication and media, with a focus on digital and social media.</td></tr><tr><td><strong>Business Mindset</strong></td><td>Entrepreneurial, involved in managing multiple ventures, including small businesses (candles and media).</td></tr><tr><td><strong>Data-Driven</strong></td><td>Regularly collects and analyses personal data, including fitness, app usage, and project performance.</td></tr><tr><td><strong>Cultural Engagement</strong></td><td>Connected to community events, such as the Cultural Spectacular, and involved in event management and promotion.</td></tr><tr><td><strong>Creativity &amp; Innovation</strong></td><td>Involved in creative projects, including digital artefacts, advertising campaigns, and experimental work.</td></tr><tr><td><strong>Environmental Awareness</strong></td><td>Potential consideration for environmental and social impact (e.g., product design, local event engagement).</td></tr><tr><td><strong>Mental Health Awareness</strong></td><td>Data hints at a focus on work-life balance and well-being through structured routines and fitness efforts.</td></tr><tr><td><strong>Music Interests</strong></td><td>Engages in music streaming; top songs suggest a taste for modern, alternative R&amp;B and pop genres.</td></tr><tr><td><strong>Technological Savvy</strong></td><td>Comfortable with integrating advanced technologies such as AI, automation tools, and smart devices into daily life.</td></tr></tbody></table>
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<p></p><p>The process also revealed adjacent possibilities, where the limits of existing tools are expanded to create new uses. Through this, I&#x2019;ve gained a deeper understanding of how AI-driven personalisation could (and is) become a significant tool for marketers and developers. </p><figure class="kg-card kg-bookmark-card"><a class="kg-bookmark-container" href="https://www.algolia.com/blog/ai/how-ai-powered-personalization-is-transforming-the-user-and-customer-experience/?ref=uow.jamesmctaggart.com"><div class="kg-bookmark-content"><div class="kg-bookmark-title">The ABCs of artificial intelligence personalization</div><div class="kg-bookmark-description">AI personalization: the key to happier online shoppers, higher conversion, better return on investment, and outstanding ecommerce success.</div><div class="kg-bookmark-metadata"><img class="kg-bookmark-icon" src="https://www.algolia.com/blog/favicons/light-mode/apple-touch-icon.png" alt="Going Beyond The Data... Looking At The Evolution of My Digital Artefact"><span class="kg-bookmark-author">Algolia</span></div></div><div class="kg-bookmark-thumbnail"><img src="https://res.cloudinary.com/hilnmyskv/image/upload/q_auto,f_auto/v1720453546/Algolia_com_Blog_assets/Featured_images/ai/how-ai-powered-personalization-is-transforming-the-user-and-customer-experience/d77uvzodrtbnmjikbtyc.jpg" alt="Going Beyond The Data... Looking At The Evolution of My Digital Artefact"></div></a></figure><p>It has reshaped my perspective on the power of data aggregation, while raising important questions about privacy, data ownership, and the ethical implications of using personal information in the digital age.</p><figure class="kg-card kg-image-card"><img src="https://uow.jamesmctaggart.com/content/images/2024/10/output--19--1.png" class="kg-image" alt="Going Beyond The Data... Looking At The Evolution of My Digital Artefact" loading="lazy" width="2000" height="1472" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/10/output--19--1.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/10/output--19--1.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/10/output--19--1.png 1600w, https://uow.jamesmctaggart.com/content/images/2024/10/output--19--1.png 2000w" sizes="(min-width: 720px) 720px"></figure><div class="kg-card kg-header-card kg-v2 kg-width-wide " data-background-color="#000000">
            
            <picture><img class="kg-header-card-image" src="https://uow.jamesmctaggart.com/content/images/2024/10/jamesmctaggart_dramatic_digital_illustration_AI_servers_databas_9edc2950-065f-4b45-9091-69c31dc0f101-1.png" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/10/jamesmctaggart_dramatic_digital_illustration_AI_servers_databas_9edc2950-065f-4b45-9091-69c31dc0f101-1.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/10/jamesmctaggart_dramatic_digital_illustration_AI_servers_databas_9edc2950-065f-4b45-9091-69c31dc0f101-1.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/10/jamesmctaggart_dramatic_digital_illustration_AI_servers_databas_9edc2950-065f-4b45-9091-69c31dc0f101-1.png 1600w, https://uow.jamesmctaggart.com/content/images/2024/10/jamesmctaggart_dramatic_digital_illustration_AI_servers_databas_9edc2950-065f-4b45-9091-69c31dc0f101-1.png 2000w" loading="lazy" alt="Going Beyond The Data... Looking At The Evolution of My Digital Artefact"></picture>
        
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                    <h2 id="using-my-learnings-of-the-semester-to-create-a-custom-gpt" class="kg-header-card-heading" style="color: #FFFFFF;" data-text-color="#FFFFFF"><b><strong style="white-space: pre-wrap;">Using My Learnings of the Semester to Create a Custom GPT</strong></b></h2>
                    <p id="midjourney-dramatic-digital-illustration-ai-servers-database-blue-ethernet-networking-cables-httpssmjrunx1xl76kb1iy-ar-73" class="kg-header-card-subheading" style="color: #FFFFFF;" data-text-color="#FFFFFF"><span style="white-space: pre-wrap;">Midjourney &quot;dramatic digital illustration AI servers, database, blue ethernet networking cables </span><a href="https://s.mj.run/x1xl76KB1IY?ref=uow.jamesmctaggart.com" target="_blank" rel="noreferrer noopener" title="https://s.mj.run/x1xl76KB1IY (https://s.mj.run/x1xl76KB1IY)"><span style="white-space: pre-wrap;">https://s.mj.run/x1xl76KB1IY</span></a><span style="white-space: pre-wrap;"> --ar 7:3&quot;</span></p>
                    
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        </div><p>Over the semester, I gathered data from my blog posts, peer reviews, and personal information from September, why not share that info so others could do something similar. My objective was to develop a tool where users could input their data and receive detailed assumptions about their lives, similar to how marketers create profiles for targeted campaigns. To achieve this, I compiled all the data and input it into <a href="https://platform.openai.com/playground?ref=uow.jamesmctaggart.com">OpenAI&#x2019;s Playground</a>, which generated raw instructions to build the custom GPT. I then tested the model with various data inputs, observing how accurately it made assumptions based on the collected data.</p>
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<div style="width: 100%; height: 400px; overflow-y: scroll; border: 1px solid #ddd; padding: 10px;">
  <h2>Instructions for Custom OpenAI GPT Data Assumption Model</h2>
  <p><strong>Objective:</strong><br>The purpose of this GPT model is to take user-provided datasets and return direct assumptions or insights based on patterns observed within the data. The model should strictly adhere to analyzing the data and avoid conversational responses. If assumptions cannot be made definitively, the model will indicate that the data is inconclusive.</p>

  <h3>Key Points for Assumptions:</h3>
  <ol>
    <li><strong>Pattern Recognition:</strong> Detect consistent or repeating trends in the data to inform assumptions. For instance:
      <ul>
        <li><strong>Weight Data:</strong> If a user provides weekly weight data that shows a steady decrease over time, assume they might be on a diet or involved in an exercise regimen.</li>
        <li><strong>Resting Heart Rate Data:</strong> If daily resting heart rate data shows irregular spikes, assume that on those specific days, the user may have experienced stress, physical activity, or illness.</li>
      </ul>
    </li>
    <li><strong>Contextual Understanding:</strong> Make data-driven assumptions based on the nature of the dataset:
      <ul>
        <li><strong>Screen Time Data:</strong> If a user logs a high number of hours in social media apps, assume they might be involved in a social media-related activity or exhibit patterns of habitual phone use.</li>
        <li><strong>Follower Count Data:</strong> If the dataset shows a sudden spike in followers, assume a viral or popular post may have contributed to the growth, depending on the timing.</li>
      </ul>
    </li>
    <li><strong>Data Source Integration:</strong> When data includes multiple streams, such as app usage combined with physical activity, combine these for broader inferences:
      <ul>
        <li><strong>GPS and App Usage:</strong> Frequent use of work-related apps in specific geographical locations can suggest remote work or traveling for business purposes.</li>
        <li><strong>Financial Data:</strong> If financial transactions indicate regular spending at fitness centers or healthy food outlets, it supports an assumption of a fitness-focused lifestyle.</li>
      </ul>
    </li>
    <li><strong>Inconclusive Data:</strong> If the data does not clearly indicate a trend, or if the variations are too minor to infer specific behavior, state: &quot;The data provided is inconclusive for making detailed assumptions.&quot;</li>
  </ol>

  <h3>Example Responses:</h3>
  <p><strong>Example 1: Weight Data (Weekly Weigh-ins)</strong><br>
    Data: [Week 1: 80kg, Week 2: 79.5kg, Week 3: 78.9kg]<br>
    Response: &quot;The data shows a consistent reduction in weight across multiple weeks. This suggests the individual may be following a diet or exercise plan aimed at weight loss.&quot;
  </p>

  <p><strong>Example 2: Resting Heart Rate (Daily)</strong><br>
    Data: [Day 1: 60 bpm, Day 2: 62 bpm, Day 3: 72 bpm, Day 4: 60 bpm]<br>
    Response: &quot;There is a noticeable spike in resting heart rate on Day 3. This could indicate a temporary increase in physical exertion or stress on that day.&quot;
  </p>

  <p><strong>Example 3: Screen Time (Daily)</strong><br>
    Data: [Day 1: 7 hours, Day 2: 6.8 hours, Day 3: 7.5 hours]<br>
    Response: &quot;The user exhibits high screen time over the provided days. This suggests regular or habitual use of their device, possibly for work or entertainment purposes.&quot;
  </p>

  <h3>Assumption Rules:</h3>
  <ol>
    <li><strong>Time-Based Data:</strong> For time-sensitive data such as daily logs (e.g., sleep hours, screen time, or app usage), assume habits or routines if trends persist over multiple days.</li>
    <li><strong>Location-Based Data:</strong> If GPS data shows frequent visits to specific locations, such as gyms or workplaces, assumptions about professional or personal habits can be made.</li>
    <li><strong>Unrelated Data Streams:</strong> If multiple data streams are disconnected (e.g., financial data and health metrics), avoid combining them unless clear interrelations are evident.</li>
    <li><strong>Demographic Insights:</strong> If data indirectly hints at demographic information (e.g., usage patterns or spending behaviors typically associated with specific age groups), assumptions should cautiously consider general societal norms (e.g., younger users being more active on social media).</li>
  </ol>

  <h3>Data Sensitivity and Ethical Boundaries:</h3>
  <p>When data could imply sensitive or private matters (e.g., financial transactions or health data), refrain from making assumptions beyond what is directly observable from the dataset. If patterns or assumptions risk breaching personal privacy, state: &quot;No assumption can be made without further context to avoid incorrect conclusions.&quot;</p>

  <h3>Flexibility in Assumptions:</h3>
  <p>The model should be flexible enough to handle various types of data, such as:
    <ul>
      <li><strong>Activity Logs:</strong> Identify patterns in physical activity (e.g., steps per day, workouts).</li>
      <li><strong>Social Media Metrics:</strong> Make assumptions about engagement trends based on follower growth or post interactions.</li>
      <li><strong>Health Metrics:</strong> Infer lifestyle choices based on patterns in sleep, calorie intake, or exercise frequency.</li>
    </ul>
  </p>
</div>

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<p>HTML embed created using ChatGPT.</p><figure class="kg-card kg-image-card"><img src="https://uow.jamesmctaggart.com/content/images/2024/10/Screenshot-2024-10-26-at-10.50.32-am.png" class="kg-image" alt="Going Beyond The Data... Looking At The Evolution of My Digital Artefact" loading="lazy" width="2000" height="1201" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/10/Screenshot-2024-10-26-at-10.50.32-am.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/10/Screenshot-2024-10-26-at-10.50.32-am.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/10/Screenshot-2024-10-26-at-10.50.32-am.png 1600w, https://uow.jamesmctaggart.com/content/images/2024/10/Screenshot-2024-10-26-at-10.50.32-am.png 2000w" sizes="(min-width: 720px) 720px"></figure><p>When I applied this approach, the AI&#x2019;s ability to connect unique data points and provide insightful feedback was impressive. The model could infer lifestyle habits, working patterns, and demographic information, all from anonymised data. This aligned with the concept of exaptation from Garud et al. (2016), as I repurposed OpenAI&#x2019;s original intent to generate highly personalised profiles. From this, I learned <a href="https://www.zdnet.com/article/how-to-achieve-hyper-personalization-using-generative-ai-platforms/?ref=uow.jamesmctaggart.com">how AI tools can be adapted for media creation, demonstrating their utility beyond traditional marketing.</a> The ability of the AI to construct detailed user profiles highlights to me that such a tool has some good potential for uses in personalisation and marketing.</p><figure class="kg-card kg-bookmark-card"><a class="kg-bookmark-container" href="https://www.zdnet.com/article/how-to-achieve-hyper-personalization-using-generative-ai-platforms/?ref=uow.jamesmctaggart.com"><div class="kg-bookmark-content"><div class="kg-bookmark-title">How to achieve hyper-personalization using generative AI platforms</div><div class="kg-bookmark-description">In a world driven by constant connectivity, online experiences need to be more personalized than ever before. This hyper-personalized approach aims to create the most relevant and customized experience for each user.</div><div class="kg-bookmark-metadata"><img class="kg-bookmark-icon" src="https://www.zdnet.com/a/neutron/images/logos/logo.png" alt="Going Beyond The Data... Looking At The Evolution of My Digital Artefact"><span class="kg-bookmark-author">ZDNET</span><span class="kg-bookmark-publisher">Vala Afshar</span></div></div><div class="kg-bookmark-thumbnail"><img src="https://www.zdnet.com/a/img/resize/a710c225c233c011bcb61e0639e98313f76f18c1/2023/08/01/251991f4-8868-4e26-95e4-f1f672ee1c9e/gettyimages-1441688102.jpg?auto=webp&amp;fit=crop&amp;height=675&amp;width=1200" alt="Going Beyond The Data... Looking At The Evolution of My Digital Artefact"></div></a></figure><p>Reflecting on these insights, I decided to focus my next steps on refining the training data and improving the model&apos;s ability to interpret inputs across different contexts, including data which wasn&apos;t included within my collected data set, such as follower counts, for example. </p><figure class="kg-card kg-video-card kg-width-wide kg-card-hascaption" data-kg-thumbnail="https://uow.jamesmctaggart.com/content/media/2024/10/Screen-Recording-2024-10-26-at-9.16.52-am_thumb.jpg" data-kg-custom-thumbnail>
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            <figcaption><p><span style="white-space: pre-wrap;">Original GPT, with very formal conversation response.</span></p></figcaption>
        </figure><p>I also created rules around how assumptions are created. For example, to ensure more helpful trends are recognised, &quot;avoid combining disconnected data sources  unless clear interrelations are evident.&quot;, more importantly, if data indirectly hints towards demographic information, assumptions should be made based on existing knowledge around that demographic. For example, we can assume younger users are more active on social media. These guidelines embed into the training data of the GPT aim to guide the data analysis process, encouraging ChatGPT to call on its existing knowledge to fill the blanks in the data (<a href="https://arxiv.org/html/2404.07396v1?ref=uow.jamesmctaggart.com">Van &amp; Cunningham, 2024</a>).</p><figure class="kg-card kg-video-card kg-width-wide kg-card-hascaption" data-kg-thumbnail="https://uow.jamesmctaggart.com/content/media/2024/10/Screen-Recording-2024-10-26-at-9.23.37-am--1-_thumb.jpg" data-kg-custom-thumbnail>
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            <figcaption><p><span style="white-space: pre-wrap;">Final version of GPT, with more conversational interface, mimicking the Spotify Wrapped brand voice. Changed response voice to be more engaging and allow people with less data knowledge find useful. </span></p></figcaption>
        </figure><p>Creating a custom GPT marks a key milestone in project sustainability, allowing this project to be accessed by other people and also allowing me to resume working on this from time to time. As I move into a marketing role, I am constantly exploring how AI can support more personalised experiences for customers.</p><figure class="kg-card kg-bookmark-card kg-card-hascaption"><a class="kg-bookmark-container" href="https://chatgpt.com/g/g-ZkKwaEQiM-data-insight-analyst?ref=uow.jamesmctaggart.com"><div class="kg-bookmark-content"><div class="kg-bookmark-title">ChatGPT - Data Insight Analyst</div><div class="kg-bookmark-description">Provides clear, detailed data-driven assumptions based on user datasets.</div><div class="kg-bookmark-metadata"><img class="kg-bookmark-icon" src="https://cdn.oaistatic.com/assets/apple-touch-icon-mz9nytnj.webp" alt="Going Beyond The Data... Looking At The Evolution of My Digital Artefact"><span class="kg-bookmark-author">ChatGPT</span></div></div><div class="kg-bookmark-thumbnail"><img src="https://files.oaiusercontent.com/file-1BtffHGG0dGr1YjRG23nw7n4?se=2124-09-27T23%3A53%3A11Z&amp;sp=r&amp;sv=2024-08-04&amp;sr=b&amp;rscc=max-age%3D604800%2C%20immutable%2C%20private&amp;rscd=attachment%3B%20filename%3D269d6e56-edc0-4e04-9368-ea02a7befe25.png&amp;sig=hE6rLCOMJvZvkG6LvxH9i1OmM1tHYYrpQMzAN%2B8XriI%3D" alt="Going Beyond The Data... Looking At The Evolution of My Digital Artefact"></div></a><figcaption><p><a href="https://chatgpt.com/g/g-ZkKwaEQiM-data-storyteller?ref=uow.jamesmctaggart.com"><span style="white-space: pre-wrap;">My Custom GPT via OpenAI</span></a></p></figcaption></figure><div class="kg-card kg-header-card kg-v2 kg-width-wide " data-background-color="#000000">
            
            <picture><img class="kg-header-card-image" src="https://uow.jamesmctaggart.com/content/images/2024/10/jamesmctaggart_dramatic_digital_illustration_AI_servers_network_4db42934-226e-4989-97b5-e4537c745602.png" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/10/jamesmctaggart_dramatic_digital_illustration_AI_servers_network_4db42934-226e-4989-97b5-e4537c745602.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/10/jamesmctaggart_dramatic_digital_illustration_AI_servers_network_4db42934-226e-4989-97b5-e4537c745602.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/10/jamesmctaggart_dramatic_digital_illustration_AI_servers_network_4db42934-226e-4989-97b5-e4537c745602.png 1600w, https://uow.jamesmctaggart.com/content/images/2024/10/jamesmctaggart_dramatic_digital_illustration_AI_servers_network_4db42934-226e-4989-97b5-e4537c745602.png 1680w" loading="lazy" alt="Going Beyond The Data... Looking At The Evolution of My Digital Artefact"></picture>
        
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                    <h2 id="wrapping-up" class="kg-header-card-heading" style="color: #FFFFFF;" data-text-color="#FFFFFF"><b><strong style="white-space: pre-wrap;">Wrapping Up</strong></b></h2>
                    <p id="midjourney-dramatic-digital-illustration-ai-servers-networking-guy-at-cliff-looking-at-servers-river-data-stream-httpssmjrunjrrgezm7rz8httpssmjrunsvqwa9tlzcy-ar-73" class="kg-header-card-subheading" style="color: #FFFFFF;" data-text-color="#FFFFFF"><span style="white-space: pre-wrap;">Midjourney &quot;dramatic digital illustration AI servers, networking, guy at cliff looking at servers river data stream </span><a href="https://s.mj.run/jrrgezM7RZ8?ref=uow.jamesmctaggart.com" target="_blank" rel="noreferrer noopener" title="https://s.mj.run/jrrgezM7RZ8 (https://s.mj.run/jrrgezM7RZ8)"><span style="white-space: pre-wrap;">https://s.mj.run/jrrgezM7RZ8</span></a><a href="https://s.mj.run/svQwA9tlzcY?ref=uow.jamesmctaggart.com" target="_blank" rel="noreferrer noopener" title="https://s.mj.run/svQwA9tlzcY (https://s.mj.run/svQwA9tlzcY)"><span style="white-space: pre-wrap;">https://s.mj.run/svQwA9tlzcY</span></a><span style="white-space: pre-wrap;"> --ar 7:3&quot;</span></p>
                    
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        </div><p>This project was a valuable learning experience that highlighted the power of data aggregation and personalisation. By pivoting from my original brand development concept to a personal data visualisation experiment, I was able to explore how disconnected data points can form <em><u>very</u></em> coherent narratives about a user&apos;s behaviour, habits, and even future trends. Through challenges like managing large datasets and trying to automate processes, I discovered how existing tools could be adapted to create new possibilities through exaption. Elements like generating predictions, identifying trends and creating profiles about the data were encouraging and helps answer my research question, that some rich data can in-fact be gained from from intercepting the personal data collected by my technology and apps?</p><p>While this project is not intended to be a finished product or a pathway to success, it has provided me with a stronger understanding of the potential and limitations of personal data currently. This also highlighted the importance of approaching data responsibly, especially in terms of privacy and ethical implications. This also allowed me to visualise why large online corporations place so much value on user data. This final exploration has illuminated new pathways, particularly within AI-driven personalisation and the art of data-centric storytelling. It has left me with insights I am eager to carry forward, setting the stage for impactful, data-informed strategies in my future marketing work. With fresh clarity, I&#x2019;m already exploring platforms that harness personal data to shape uniquely tailored customer experiences, ready to bridge this knowledge into the next chapter.</p><figure class="kg-card kg-image-card"><img src="https://uow.jamesmctaggart.com/content/images/2024/10/Screenshot-2024-10-26-at-10.38.54-am.png" class="kg-image" alt="Going Beyond The Data... Looking At The Evolution of My Digital Artefact" loading="lazy" width="2000" height="286" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/10/Screenshot-2024-10-26-at-10.38.54-am.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/10/Screenshot-2024-10-26-at-10.38.54-am.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/10/Screenshot-2024-10-26-at-10.38.54-am.png 1600w, https://uow.jamesmctaggart.com/content/images/2024/10/Screenshot-2024-10-26-at-10.38.54-am.png 2000w" sizes="(min-width: 720px) 720px"></figure><div class="kg-card kg-toggle-card" data-kg-toggle-state="close">
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                <h4 class="kg-toggle-heading-text"><span style="white-space: pre-wrap;">References</span></h4>
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            <div class="kg-toggle-content"><p><span style="white-space: pre-wrap;">Afshar, V., 2023. </span><i><em class="italic" style="white-space: pre-wrap;">How to achieve hyper-personalization using generative AI platforms. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: </span><u><span class="underline" style="white-space: pre-wrap;">https://www.zdnet.com/article/how-to-achieve-hyper-personalization-using-generative-ai-platforms/</span></u><br><span style="white-space: pre-wrap;">[Accessed 24 10 2024].</span></p><p><span style="white-space: pre-wrap;">Agrawal, A., Gans, J. &amp; Goldfarb, A., 2023. </span><i><em class="italic" style="white-space: pre-wrap;">Prediction Machines: The Simple Economics of Artificial Intelligence. </em></i><span style="white-space: pre-wrap;">2 ed. Beaverton, United States: Harvard Business Review Press.</span></p><p><span style="white-space: pre-wrap;">Apple Inc, 2024. </span><i><em class="italic" style="white-space: pre-wrap;">Membership Details. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: </span><u><span class="underline" style="white-space: pre-wrap;">https://developer.apple.com/programs/whats-included/?ref=uow.jamesmctaggart.com</span></u><br><span style="white-space: pre-wrap;">[Accessed 24 10 2024].</span></p><p><span style="white-space: pre-wrap;">Caruana, V., 2024. </span><i><em class="italic" style="white-space: pre-wrap;">How AI-powered personalization is transforming the user and customer experience. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: </span><u><span class="underline" style="white-space: pre-wrap;">https://www.algolia.com/blog/ai/how-ai-powered-personalization-is-transforming-the-user-and-customer-experience/</span></u><br><span style="white-space: pre-wrap;">[Accessed 24 10 2024].</span></p><p><span style="white-space: pre-wrap;">D&#xED;az, O. &amp; Contell, J., 2018. Educating Users to Formulate Questions in Q&amp;A Platforms: A Scaffold for Google Sheets. </span><i><em class="italic" style="white-space: pre-wrap;">International Conference on Advanced Information Systems Engineering, </em></i><span style="white-space: pre-wrap;">p. 154&#x2013;169.</span></p><p><span style="white-space: pre-wrap;">Flanagan, K., 2024. </span><i><em class="italic" style="white-space: pre-wrap;">ChatGPT Is LAZY... Here&apos;s Why. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: </span><u><span class="underline" style="white-space: pre-wrap;">https://www.youtube.com/watch?v=Me-FoJwFDtA</span></u><br><span style="white-space: pre-wrap;">[Accessed 24 10 2024].</span></p><p><span style="white-space: pre-wrap;">Garud, R., Gehman, J. &amp; Giuliani, A., 2016. Technological Exaptation: A Narrative Approach. </span><i><em class="italic" style="white-space: pre-wrap;">Industrial and Corporate Change, </em></i><span style="white-space: pre-wrap;">25(1), p. 149&#x2013;166.</span></p><p><span style="white-space: pre-wrap;">Glide, 2024. </span><i><em class="italic" style="white-space: pre-wrap;">Add AI to your apps in minutes As simple as editing a spreadsheet Try now. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: </span><u><span class="underline" style="white-space: pre-wrap;">https://www.glideapps.com/ai</span></u><br><span style="white-space: pre-wrap;">[Accessed 26 10 2024].</span></p><p><span style="white-space: pre-wrap;">Hart, J., 2023. </span><i><em class="italic" style="white-space: pre-wrap;">YOU are NOT prepared for Apple&#x2019;s New Privacy Requirements for iOS App Developers: Comprehensive Guide. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: </span><u><span class="underline" style="white-space: pre-wrap;">https://medium.com/@emt.joshhart/a-comprehensive-guide-to-apples-new-privacy-manifest-requirements-for-ios-app-developers-d004dc47ad35</span></u><br><span style="white-space: pre-wrap;">[Accessed 26 10 2024].</span></p><p><span style="white-space: pre-wrap;">Intercom, 2024. </span><i><em class="italic" style="white-space: pre-wrap;">The new age of customer service is AI-first. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: </span><u><span class="underline" style="white-space: pre-wrap;">https://www.intercom.com/</span></u><br><span style="white-space: pre-wrap;">[Accessed 26 10 2024].</span></p><p><span style="white-space: pre-wrap;">Knight, C., Rodrigues, E. &amp; Ciota, R., 2017. Collaborating for metadata creation on digital projects: using Google Forms and Sheets. </span><i><em class="italic" style="white-space: pre-wrap;">LIBRARY HI TECH NEWS, </em></i><span style="white-space: pre-wrap;">pp. 20-23.</span></p><p><span style="white-space: pre-wrap;">Lans, R. F. v. d., 2012. Personal Data Store. </span><i><em class="italic" style="white-space: pre-wrap;">Data Virtualization for Business Intelligence Systems, </em></i><span style="white-space: pre-wrap;">Issue 1, pp. 27-57.</span></p><p><span style="white-space: pre-wrap;">Life360, n.d. </span><i><em class="italic" style="white-space: pre-wrap;">How Does Life360 Work?. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: </span><u><span class="underline" style="white-space: pre-wrap;">https://www.life360.com/learn/how-does-life360-work/</span></u><br><span style="white-space: pre-wrap;">[Accessed 25 10 2024].</span></p><p><span style="white-space: pre-wrap;">Li, W.-S. &amp; Clifton, C., 1995. Dynamic Integration in Multidatabase Systems (1). </span><i><em class="italic" style="white-space: pre-wrap;">Journal of Database Management, </em></i><span style="white-space: pre-wrap;">7(1), pp. 28-29.</span></p><p><span style="white-space: pre-wrap;">Mahdawi, A., 2024. </span><i><em class="italic" style="white-space: pre-wrap;">What is going on with ChatGPT?. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: </span><u><span class="underline" style="white-space: pre-wrap;">https://www.theguardian.com/commentisfree/2024/jan/12/chatgpt-problems-lazy</span></u><br><span style="white-space: pre-wrap;">[Accessed 25 10 2024].</span></p><p><span style="white-space: pre-wrap;">McTaggart, J., 2024. </span><i><em class="italic" style="white-space: pre-wrap;">BCM302 Data Tracking Project - JSON Strings via Google Sheet. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: </span><u><span class="underline" style="white-space: pre-wrap;">https://script.google.com/macros/s/AKfycbx8e--1j5ZpRPgKL84jTGmh5KBigUXfLdwGFAB1LK824bLQA9jfM4khO1fgk4R-Kyk/exec</span></u><br><span style="white-space: pre-wrap;">[Accessed 22 10 2024].</span></p><p><span style="white-space: pre-wrap;">McTaggart, J., 2024. </span><i><em class="italic" style="white-space: pre-wrap;">BuildingBrands for BCM302. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: </span><u><span class="underline" style="white-space: pre-wrap;">https://uow.jamesmctaggart.com/buildingbrands-for-bcm302/</span></u><br><span style="white-space: pre-wrap;">[Accessed 26 10 2024].</span></p><p><span style="white-space: pre-wrap;">McTaggart, J., 2024. </span><i><em class="italic" style="white-space: pre-wrap;">Data Storyteller: Friendly, lively data insights for accessible analysis. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: </span><u><span class="underline" style="white-space: pre-wrap;">https://chatgpt.com/g/g-ZkKwaEQiM-data-storyteller</span></u><br><span style="white-space: pre-wrap;">[Accessed 25 10 2024].</span></p><p><span style="white-space: pre-wrap;">McTaggart, J., 2024. </span><i><em class="italic" style="white-space: pre-wrap;">Data Tracking Project - BCM302. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: </span><u><span class="underline" style="white-space: pre-wrap;">https://bcm302-jamesmctaggart.glide.page/dl/d8fc49</span></u><br><span style="white-space: pre-wrap;">[Accessed 24 10 2024].</span></p><p><span style="white-space: pre-wrap;">McTaggart, J., 2024. </span><i><em class="italic" style="white-space: pre-wrap;">Exploring Board Game Boundaries, AI-Driven Myth-Making with ChatGPT, and OpenAI&#x2019;s Role in Data-Driven Narrative Construction. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: </span><u><span class="underline" style="white-space: pre-wrap;">https://uow.jamesmctaggart.com/peer-review-bcm302/</span></u><br><span style="white-space: pre-wrap;">[Accessed 25 10 2024].</span></p><p><span style="white-space: pre-wrap;">Nano Tutorials, 2016. </span><i><em class="italic" style="white-space: pre-wrap;">How To Export JSON From Google Sheets. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: </span><u><span class="underline" style="white-space: pre-wrap;">https://www.youtube.com/watch?v=HnFwl-8aTmQ</span></u><br><span style="white-space: pre-wrap;">[Accessed 26 10 2024].</span></p><p><span style="white-space: pre-wrap;">Nicol, E. et al., 2022. Revealing Cumulative Risks in Online Personal Information. </span><i><em class="italic" style="white-space: pre-wrap;">Proceedings of the ACM on Human-Computer Interaction, </em></i><span style="white-space: pre-wrap;">Volume 6, pp. Pages 1 - 25.</span></p><p><span style="white-space: pre-wrap;">OpenAI, 2024. </span><i><em class="italic" style="white-space: pre-wrap;">OpenAI Playground. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: </span><u><span class="underline" style="white-space: pre-wrap;">https://platform.openai.com/playground/chat?models=gpt-4o</span></u><br><span style="white-space: pre-wrap;">[Accessed 24 10 2024].</span></p><p><span style="white-space: pre-wrap;">Sgobba, N., 2024. </span><i><em class="italic" style="white-space: pre-wrap;">Understanding Technology Exaptation: A Catalyst for Innovation &amp; Creative Approaches to the Unconventional. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: </span><u><span class="underline" style="white-space: pre-wrap;">https://medium.com/@nicksgobba/understanding-technology-exaptation-a-catalyst-for-innovation-creative-approaches-to-the-4f53efa6de2b</span></u><br><span style="white-space: pre-wrap;">[Accessed 26 10 2024].</span></p><p><span style="white-space: pre-wrap;">Van, P. H. &amp; Cunningham, S., 2024. ChatGPT Can Predict the Future when it Tells Stories Set in the Future About the Past.</span></p><p><span style="white-space: pre-wrap;">Wallen, J., 2024. </span><i><em class="italic" style="white-space: pre-wrap;">Convert a Google Spreadsheet to JSON-Formatted Text. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: </span><u><span class="underline" style="white-space: pre-wrap;">https://thenewstack.io/how-to-convert-google-spreadsheet-to-json-formatted-text/</span></u><br><span style="white-space: pre-wrap;">[Accessed 26 10 2024].</span></p><p><span style="white-space: pre-wrap;">Xia, Y., Stinner, R. &amp; Chu, P.-C., 2002. Database integration with the Web for biologists to share data and information. </span><i><em class="italic" style="white-space: pre-wrap;">EJB Electronic Journal of Biotechnology, </em></i><span style="white-space: pre-wrap;">5(2).&#xA0;</span></p></div>
        </div>]]></content:encoded></item><item><title><![CDATA[Ethical Storytelling and Reflections on Crafting a Career Narrative]]></title><description><![CDATA[<!--kg-card-begin: html-->
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<a href="https://uow.jamesmctaggart.com/" target="_blank" rel="noopener">BCM313 Presentation Slides, Kirrily</a> by James McTaggart
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<p></p><p>When reflecting on my presentation about Kirrily Dures, it&#x2019;s important to consider how my <em>own</em> values and understanding of &apos;narrative&apos; shaped my response to her story. Storytelling is a powerful tool for conveying identity, values, and experience, but with</p>]]></description><link>https://uow.jamesmctaggart.com/ethical-storytelling-and-reflections-on-crafting-a-career-narrative/</link><guid isPermaLink="false">6711b9470a8f085ca1aee862</guid><category><![CDATA[BCM313 - The Future of Work]]></category><dc:creator><![CDATA[James McTaggart]]></dc:creator><pubDate>Wed, 23 Oct 2024 05:41:00 GMT</pubDate><media:content url="https://uow.jamesmctaggart.com/content/images/2024/10/Presentation-Template---James.png" medium="image"/><content:encoded><![CDATA[
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<a href="https://uow.jamesmctaggart.com/" target="_blank" rel="noopener">BCM313 Presentation Slides, Kirrily</a> by James McTaggart
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<img src="https://uow.jamesmctaggart.com/content/images/2024/10/Presentation-Template---James.png" alt="Ethical Storytelling and Reflections on Crafting a Career Narrative"><p></p><p>When reflecting on my presentation about Kirrily Dures, it&#x2019;s important to consider how my <em>own</em> values and understanding of &apos;narrative&apos; shaped my response to her story. Storytelling is a powerful tool for conveying identity, values, and experience, but with that power comes great responsibility (Karnik, 2024). The ethics of storytelling lie not just in the accuracy of the retelling, but also in how the storyteller frames and interprets the story (Nash, 2012). Whilst preparing and sharing Kirrily&#x2019;s narrative, I tried to remain conscious of this&#x2014;ensuring her consent, respecting her values (both implicit and visible), and maintaining the integrity of her story without overstepping boundaries.</p><p>First, I made sure to explain my intentions to share Kirrily&apos;s story, ensuring she consented. After our interview, I shared my presentation slides and notes with her, providing an opportunity for her to review how I had portrayed her experiences. She texted me to confirm that she was happy with the way I represented her.</p><p>As explored throughout the semester, Carey, Walther, and Russell (2009), refer to The Absent But Implicit as values and elements within a narrative that, while not explicitly stated, are central to the storyteller&apos;s identity and worldview. For example, Kirrily&#x2019;s commitment to building strong client relationships and maintaining job satisfaction over financial gain eliminated deep-seated values of authenticity and dedication&#x2014;values that she didn&#x2019;t verbalise directly but were evident through the way she spoke about her career. Ensuring she was comfortable with how these values were communicated was vital to maintaining trust and integrity in the storytelling process.</p><p>In my presentation, I also applied the concept of the Club of Life (Russell &amp; Carey, 2002), which highlights the importance of connections and relationships in shaping one&#x2019;s life narrative. Kirrily repeatedly emphasised the value of being respectful, reliable, and pleasant to work with because these relationships could be crucial later. This idea resonated with me, as I&#x2019;ve observed how fostering positive relationships in professional settings can lead to unexpected opportunities. In Kirrily&#x2019;s case, the strong connections she built during her time at Fairfax Media helped ease her transition into self-employment after taking redundancy. By highlighting this aspect of her narrative, I aimed to show that her success wasn&#x2019;t solely the result of her design skills or industry experience, but also her ability to maintain meaningful, long-term relationships.</p><p>Also, in introducing the topic of AI, I realised I was treading on potentially sensitive ground. Kirrily has worked in graphic design for many many years, and AI&#x2019;s increasing role in creative industries can evoke feelings of uncertainty for professionals (Whiting, 2024), I know it certainly does for myself. However, Kirrily&apos;s adaptability and openness to embracing AI technologies, rather than rejecting them, spoke to her forward-thinking approach. My decision to bring up AI was partly shaped by my curiosity and concerns about how technology is transforming my field. Like Kirrily, I aim to remain adaptable and learn how to integrate new tools like AI to stay relevant. This shared concern about the future helped me frame the conversation in a way that was both respectful and relevant to our shared professional experiences.</p><p>In terms of narrative understanding, I was mindful of how I portrayed Kirrily&#x2019;s age. During the interview, Kirrily joked about not revealing her age, which I made sure to honour in the presentation. Although age can be a significant part of a person&#x2019;s story, especially in terms of career longevity, I recognised that it wasn&#x2019;t necessary to explicitly mention her age. I wanted to ensure her narrative was told in a way that aligned with Kirrily&apos;s comfort levels and personal boundaries. Whilst I cracked a joke during my presentation, illuding towards how old she is, I believe this is a great example of the relationship between myself and Kirrily, as I know for a fact she wouldn&apos;t mind and would have found it quite funny.</p><p>Kirrily&apos;s experience with redundancy was a significant turning point in her career, and it would have been easy to sensationalise this moment as a dramatic disarray. However, I wanted to present it as a moment of resilience and adaptability, qualities that I feel Kirrily embodied as she transitioned to running her own business. I recognise that the way I framed this reflects my own values of adaptability in the face of change, which is very relevant in industries where technological advancements, like AI, are continually reshaping the landscape.</p><p>Maintaining ethical storytelling, I aimed to interpret and present the story in a way that aligns with Kirrily&apos;s values and experiences. By focusing on Kirrily&#x2019;s implicit values, such as her dedication to maintaining client relationships and her openness to change, I wanted to establish a narrative that aimed to honour her journey. My values of adaptability, relationship-building, and respect for others&#x2019; boundaries&#x2014;played a significant role in how I shaped and responded to her story, ensuring that it was told ethically and respectfully.</p><p>Overall, storytelling goes beyond just getting consent from your interviewee. It involves respecting personal values, carefully framing stories, keeping an eye out for values, watching for body language queues to understand if a interview is comfortable (Gachago &amp; Livingston, 2020) &amp; (Nash, 2012). By incorporating these ethical considerations into my presentation of Kirrily&#x2019;s story, I feel I was able to ensure that her narrative was both accurate and respectful, reflecting her values and experiences in a way that she felt comfortable with. </p><div class="kg-card kg-toggle-card" data-kg-toggle-state="close">
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                <h4 class="kg-toggle-heading-text"><span style="white-space: pre-wrap;">References</span></h4>
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            <div class="kg-toggle-content"><p><span style="white-space: pre-wrap;">Carey, M., Walther, S. &amp; Russell, S., 2009. The Absent but Implicit: A Map to Support Therapeutic Enquiry. </span><i><em class="italic" style="white-space: pre-wrap;">Family Process, </em></i><span style="white-space: pre-wrap;">48(3), pp. 319-331.</span></p><p><span style="white-space: pre-wrap;">Gachago, D. &amp; Livingston, C., 2020. The elephant in the room: Tensions between normative research and an ethics of care for digital storytelling in higher education. </span><i><em class="italic" style="white-space: pre-wrap;">Reading &amp; Writing - Journal of the Literacy Association of South Africa, </em></i><span style="white-space: pre-wrap;">11(1), pp. 2308-1422.</span></p><p><span style="white-space: pre-wrap;">Karnik, S., 2024. </span><i><em class="italic" style="white-space: pre-wrap;">The Power of Storytelling: How Narratives Shape Our World. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: </span><u><span class="underline" style="white-space: pre-wrap;">https://medium.com/@positiveaffirmations91/the-power-of-storytelling-how-narratives-shape-our-world-b505d7c0308b</span></u><br><span style="white-space: pre-wrap;">[Accessed 23 10 2024].</span></p><p><span style="white-space: pre-wrap;">Mate, S. &amp; Ryan, M., 2014. Learning through work: How can a narrative approach to evaluation build students&#x2019; capacity for resilience?. </span><i><em class="italic" style="white-space: pre-wrap;">Asia-Pacific Journal of Cooperative Education, </em></i><span style="white-space: pre-wrap;">pp. 253-161.</span></p><p><span style="white-space: pre-wrap;">Nash, K., 2012. Telling stories: the narrative study of documentary ethics. </span><i><em class="italic" style="white-space: pre-wrap;">New Review of Film and Television Studies, </em></i><span style="white-space: pre-wrap;">10(3), pp. 318-331.</span></p><p><span style="white-space: pre-wrap;">Russell, S. &amp; Carey, M., 2002. Re-membering: responding to commonly asked questions. </span><i><em class="italic" style="white-space: pre-wrap;">The International Journal of Narrative Therapy and Community Work, </em></i><span style="white-space: pre-wrap;">Volume 3, pp. 45-62.</span></p><p><span style="white-space: pre-wrap;">Whiting, K., 2024. </span><i><em class="italic" style="white-space: pre-wrap;">This is how AI is impacting &#x2013; and shaping &#x2013; the creative industries, according to experts at Davos. </em></i><span style="white-space: pre-wrap;">Davos-Klosters, Switzerland, World Economic Forum.</span></p></div>
        </div><p></p><p></p>]]></content:encoded></item><item><title><![CDATA[Beyond The Blocks: A Deep Dive into Minecraft's Marketing Strategies]]></title><description><![CDATA[<div class="kg-card kg-callout-card kg-callout-card-grey"><div class="kg-callout-text"><b><strong style="white-space: pre-wrap;">Gen AI Disclaimer:</strong></b> <a href="https://openai.com/index/gpt-4o-and-more-tools-to-chatgpt-free/?ref=uow.jamesmctaggart.com">OpenAI ChatGPT V4o</a> has been used throughout his blog post to assist with cohesiveness, <a href="https://elevenlabs.io/?ref=uow.jamesmctaggart.com">ElevenLabs AI</a> used for all voice-overs. <a href="https://www.midjourney.com/home?ref=uow.jamesmctaggart.com">Midjourney</a> used for imagery unless otherwise stated.</div></div><p>Throughout this project, I focused on analysing Minecraft&apos;s marketing strategies through the lens of my purpose-built analytical framework,</p>]]></description><link>https://uow.jamesmctaggart.com/beyond-the-blocks-a-deep-dive-into-minecrafts-marketing-strategies/</link><guid isPermaLink="false">670b650e0a8f085ca1aee72f</guid><category><![CDATA[BCM215 - Game Media Industries]]></category><dc:creator><![CDATA[James McTaggart]]></dc:creator><pubDate>Mon, 14 Oct 2024 01:52:00 GMT</pubDate><media:content url="https://uow.jamesmctaggart.com/content/images/2024/10/jamesmctaggart_minecraft_hero_banner_image_a3291824-2d93-45d5-9568-19baf3dc3678.png" medium="image"/><content:encoded><![CDATA[<div class="kg-card kg-callout-card kg-callout-card-grey"><div class="kg-callout-text"><b><strong style="white-space: pre-wrap;">Gen AI Disclaimer:</strong></b> <a href="https://openai.com/index/gpt-4o-and-more-tools-to-chatgpt-free/?ref=uow.jamesmctaggart.com">OpenAI ChatGPT V4o</a> has been used throughout his blog post to assist with cohesiveness, <a href="https://elevenlabs.io/?ref=uow.jamesmctaggart.com">ElevenLabs AI</a> used for all voice-overs. <a href="https://www.midjourney.com/home?ref=uow.jamesmctaggart.com">Midjourney</a> used for imagery unless otherwise stated.</div></div><img src="https://uow.jamesmctaggart.com/content/images/2024/10/jamesmctaggart_minecraft_hero_banner_image_a3291824-2d93-45d5-9568-19baf3dc3678.png" alt="Beyond The Blocks: A Deep Dive into Minecraft&apos;s Marketing Strategies"><p>Throughout this project, I focused on analysing Minecraft&apos;s marketing strategies through the lens of my purpose-built analytical framework, developed earlier in the semester. This framework consists of three pillars: Audience Engagement Strategies, Brand Integration and Narrative Consistency, and Innovation and Adaptability. These elements help explain how Minecraft has maintained active players and cultural relevance for over 15 years.</p><p>Theories from scholars like <strong>Harizi and Trebicka&apos;s (2023)</strong> informed my understanding of audience engagement, highlighting the critical role of user-generated content and social media in driving Minecraft&#x2019;s visibility and community involvement. User-generated content, in particular, allows players to become creators themselves, which is a hallmark of Minecraft&#x2019;s long-lasting appeal. Harizi and Trebicka&#x2019;s research aligns perfectly with how Minecraft&apos;s marketing uses player creativity to sustain a sense of ownership and personal investment in the game&#x2019;s ongoing evolution.</p><p>Additionally, my analysis draws on <strong>Kuo, Hiler, and Lutz&#x2019;s (2017)</strong> work, which explores the importance of narrative consistency in constructing affect in players <strong>(Moore, 2012)</strong>, and fostering long-term brand loyalty. Minecraft&#x2019;s ability to create a consistent narrative environment&#x2014;where the player&#x2019;s imagination drives the story&#x2014;has created a unique brand identity that fosters loyalty among players of all ages.</p><p>To produce my DA, I researched various key elements of Minecraft&apos;s marketing success such as&#xA0;<a href="https://www.tiktok.com/@beyondtheblocks_mc/video/7418783562264087826?ref=uow.jamesmctaggart.com">user-driven innovation and participatory culture</a>,&#xA0;<a href="https://www.tiktok.com/@beyondtheblocks_mc/video/7419500449578929426?ref=uow.jamesmctaggart.com">influencer marketing</a>,&#xA0;<a href="https://www.tiktok.com/@beyondtheblocks_mc/video/7419936738950352148?ref=uow.jamesmctaggart.com">brand consistency and corporate restraint after Microsoft&apos;s acquisition</a>,&#xA0;<a href="https://www.tiktok.com/@beyondtheblocks_mc/video/7419937680848325909?ref=uow.jamesmctaggart.com">user-generated content and sustained relevance</a>&#xA0;and also a little bit of the differences between marketing across global borders, focusing in on&#xA0;<a href="https://www.tiktok.com/@beyondtheblocks_mc/video/7419938437865671957?ref=uow.jamesmctaggart.com">Minecraft China Edition</a> <strong>(Kerr, 2017)</strong>.</p><figure class="kg-card kg-embed-card"><blockquote class="tiktok-embed" cite="https://www.tiktok.com/@beyondtheblocks_mc" data-unique-id="beyondtheblocks_mc" data-embed-from="oembed" data-embed-type="creator" style="max-width:780px; min-width:288px;"> <section> <a target="_blank" href="https://www.tiktok.com/@beyondtheblocks_mc?refer=creator_embed&amp;ref=uow.jamesmctaggart.com">@beyondtheblocks_mc</a> </section> </blockquote> <script async src="https://www.tiktok.com/embed.js"></script></figure><div class="kg-card kg-header-card kg-v2 kg-width-full kg-content-wide " data-background-color="#000000">
            
            <picture><img class="kg-header-card-image" src="https://uow.jamesmctaggart.com/content/images/2024/10/jamesmctaggart_creating_content_in_minecraft_beautiful_8303964f-ba7c-428e-b8ad-7f45b3de18dd.png" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/10/jamesmctaggart_creating_content_in_minecraft_beautiful_8303964f-ba7c-428e-b8ad-7f45b3de18dd.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/10/jamesmctaggart_creating_content_in_minecraft_beautiful_8303964f-ba7c-428e-b8ad-7f45b3de18dd.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/10/jamesmctaggart_creating_content_in_minecraft_beautiful_8303964f-ba7c-428e-b8ad-7f45b3de18dd.png 1600w, https://uow.jamesmctaggart.com/content/images/2024/10/jamesmctaggart_creating_content_in_minecraft_beautiful_8303964f-ba7c-428e-b8ad-7f45b3de18dd.png 1680w" loading="lazy" alt="Beyond The Blocks: A Deep Dive into Minecraft&apos;s Marketing Strategies"></picture>
        
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                    <h2 id="creative-process" class="kg-header-card-heading" style="color: #FFFFFF;" data-text-color="#FFFFFF"><span style="white-space: pre-wrap;">Creative Process</span></h2>
                    
                    
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        </div><p>When I first began working on my Digital Artefact, <a href="https://uow.jamesmctaggart.com/bcm215-game-media-industries-pitch/">I pitched the idea of analysing the marketing strategies of four different games</a>. However, early feedback from several sources made me realise that focusing on a single game would allow me to dive deeper into one specific case study. After reflecting on this feedback, I chose Minecraft as my focal point, a decision that allowed me to thoroughly analyse its marketing strategies and how they have evolved.</p><figure class="kg-card kg-gallery-card kg-width-wide kg-card-hascaption"><div class="kg-gallery-container"><div class="kg-gallery-row"><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/10/Screenshot-2024-10-13-at-3.43.44-pm.png" width="2000" height="1164" loading="lazy" alt="Beyond The Blocks: A Deep Dive into Minecraft&apos;s Marketing Strategies" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/10/Screenshot-2024-10-13-at-3.43.44-pm.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/10/Screenshot-2024-10-13-at-3.43.44-pm.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/10/Screenshot-2024-10-13-at-3.43.44-pm.png 1600w, https://uow.jamesmctaggart.com/content/images/size/w2400/2024/10/Screenshot-2024-10-13-at-3.43.44-pm.png 2400w" sizes="(min-width: 720px) 720px"></div><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/10/Screenshot-2024-10-13-at-3.43.17-pm.png" width="2000" height="1164" loading="lazy" alt="Beyond The Blocks: A Deep Dive into Minecraft&apos;s Marketing Strategies" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/10/Screenshot-2024-10-13-at-3.43.17-pm.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/10/Screenshot-2024-10-13-at-3.43.17-pm.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/10/Screenshot-2024-10-13-at-3.43.17-pm.png 1600w, https://uow.jamesmctaggart.com/content/images/size/w2400/2024/10/Screenshot-2024-10-13-at-3.43.17-pm.png 2400w" sizes="(min-width: 720px) 720px"></div><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/10/Screenshot-2024-10-13-at-3.42.40-pm.png" width="2000" height="1164" loading="lazy" alt="Beyond The Blocks: A Deep Dive into Minecraft&apos;s Marketing Strategies" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/10/Screenshot-2024-10-13-at-3.42.40-pm.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/10/Screenshot-2024-10-13-at-3.42.40-pm.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/10/Screenshot-2024-10-13-at-3.42.40-pm.png 1600w, https://uow.jamesmctaggart.com/content/images/size/w2400/2024/10/Screenshot-2024-10-13-at-3.42.40-pm.png 2400w" sizes="(min-width: 720px) 720px"></div></div><div class="kg-gallery-row"><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/10/Screenshot-2024-10-13-at-3.42.15-pm.png" width="2000" height="1164" loading="lazy" alt="Beyond The Blocks: A Deep Dive into Minecraft&apos;s Marketing Strategies" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/10/Screenshot-2024-10-13-at-3.42.15-pm.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/10/Screenshot-2024-10-13-at-3.42.15-pm.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/10/Screenshot-2024-10-13-at-3.42.15-pm.png 1600w, https://uow.jamesmctaggart.com/content/images/size/w2400/2024/10/Screenshot-2024-10-13-at-3.42.15-pm.png 2400w" sizes="(min-width: 720px) 720px"></div><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/10/Screenshot-2024-10-13-at-3.41.44-pm.png" width="2000" height="1164" loading="lazy" alt="Beyond The Blocks: A Deep Dive into Minecraft&apos;s Marketing Strategies" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/10/Screenshot-2024-10-13-at-3.41.44-pm.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/10/Screenshot-2024-10-13-at-3.41.44-pm.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/10/Screenshot-2024-10-13-at-3.41.44-pm.png 1600w, https://uow.jamesmctaggart.com/content/images/size/w2400/2024/10/Screenshot-2024-10-13-at-3.41.44-pm.png 2400w" sizes="(min-width: 720px) 720px"></div></div></div><figcaption><p><span style="white-space: pre-wrap;">TikTok video timelines in Final Cut Pro X</span></p></figcaption></figure><p>Creating TikTok videos, where I planned to share my findings, posed unique challenges. The analytical nature of my framework made it difficult to compress into short-form content without losing essential detail. </p><figure class="kg-card kg-image-card kg-card-hascaption"><img src="https://uow.jamesmctaggart.com/content/images/2024/10/BCM215---Pitch--1-.png" class="kg-image" alt="Beyond The Blocks: A Deep Dive into Minecraft&apos;s Marketing Strategies" loading="lazy" width="2000" height="1125" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/10/BCM215---Pitch--1-.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/10/BCM215---Pitch--1-.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/10/BCM215---Pitch--1-.png 1600w, https://uow.jamesmctaggart.com/content/images/size/w2400/2024/10/BCM215---Pitch--1-.png 2400w" sizes="(min-width: 720px) 720px"><figcaption><span style="white-space: pre-wrap;">My analytical framework via </span><a href="https://uow.jamesmctaggart.com/bcm215-game-media-industries-pitch/"><span style="white-space: pre-wrap;">BCM215 Pitch</span></a></figcaption></figure><p>My early drafts were too long, and the information was presented in a way that might not have resonated with TikTok&#x2019;s fast-paced, visual style. I&apos;m way more used to creating long-form, data-rich analytical content, so this was a bit of an adjustment.</p><p>I only recently read an article by <strong>Kolagar, et al., (2023)</strong>, which discussed leveraging OpenAI GPT4 to generate informal, engaging TikTok content summaries from formal educational content. This informed my content creation, where I leveraged OpenAI&apos;s GPT-4o to generate scripts that were more concise and conversational. The goal was to strike a balance between providing informative content and keeping it light and engaging for TikTok&apos;s audience. I spent considerable time researching Minecraft videos, reading articles, and re-downloading the game to experience key features firsthand, then provided to GPT-4o, which distilled that research into a more digestible format. This process helped me refine the analytical elements so that they informed the content without overwhelming the audience.</p><figure class="kg-card kg-image-card kg-card-hascaption"><img src="https://uow.jamesmctaggart.com/content/images/2024/10/Screenshot-2024-10-13-at-5.43.58-pm.png" class="kg-image" alt="Beyond The Blocks: A Deep Dive into Minecraft&apos;s Marketing Strategies" loading="lazy" width="1448" height="1290" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/10/Screenshot-2024-10-13-at-5.43.58-pm.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/10/Screenshot-2024-10-13-at-5.43.58-pm.png 1000w, https://uow.jamesmctaggart.com/content/images/2024/10/Screenshot-2024-10-13-at-5.43.58-pm.png 1448w" sizes="(min-width: 720px) 720px"><figcaption><span style="white-space: pre-wrap;">This table shows how the analytical framework pillars are applied across videos.</span></figcaption></figure><p>An essential part of my strategy involved adapting the content to the TikTok platform and its <a href="https://www.statista.com/statistics/1299807/number-of-monthly-unique-tiktok-users/?ref=uow.jamesmctaggart.com">predominantly U.S.-based audience</a>. I thought an American persona and style would likely resonate better, so I found <a href="https://elevenlabs.io/?ref=uow.jamesmctaggart.com">ElevenLabs</a> to generate an AI voice for the videos. After experimenting with different voices, I chose Britney, a natural, WatchMojo-style voice that brought a professional yet approachable feel to the videos. This allowed me to maintain the analytical core of my content while making it engaging and fun for TikTok viewers.</p><div class="kg-card kg-audio-card"><img src alt="Beyond The Blocks: A Deep Dive into Minecraft&apos;s Marketing Strategies" class="kg-audio-thumbnail kg-audio-hide"><div class="kg-audio-thumbnail placeholder"><svg width="24" height="24" fill="none"><path fill-rule="evenodd" clip-rule="evenodd" d="M7.5 15.33a.75.75 0 1 0 0 1.5.75.75 0 0 0 0-1.5Zm-2.25.75a2.25 2.25 0 1 1 4.5 0 2.25 2.25 0 0 1-4.5 0ZM15 13.83a.75.75 0 1 0 0 1.5.75.75 0 0 0 0-1.5Zm-2.25.75a2.25 2.25 0 1 1 4.5 0 2.25 2.25 0 0 1-4.5 0Z"/><path fill-rule="evenodd" clip-rule="evenodd" d="M14.486 6.81A2.25 2.25 0 0 1 17.25 9v5.579a.75.75 0 0 1-1.5 0v-5.58a.75.75 0 0 0-.932-.727.755.755 0 0 1-.059.013l-4.465.744a.75.75 0 0 0-.544.72v6.33a.75.75 0 0 1-1.5 0v-6.33a2.25 2.25 0 0 1 1.763-2.194l4.473-.746Z"/><path fill-rule="evenodd" clip-rule="evenodd" d="M3 1.5a.75.75 0 0 0-.75.75v19.5a.75.75 0 0 0 .75.75h18a.75.75 0 0 0 .75-.75V5.133a.75.75 0 0 0-.225-.535l-.002-.002-3-2.883A.75.75 0 0 0 18 1.5H3ZM1.409.659A2.25 2.25 0 0 1 3 0h15a2.25 2.25 0 0 1 1.568.637l.003.002 3 2.883a2.25 2.25 0 0 1 .679 1.61V21.75A2.25 2.25 0 0 1 21 24H3a2.25 2.25 0 0 1-2.25-2.25V2.25c0-.597.237-1.169.659-1.591Z"/></svg></div><div class="kg-audio-player-container"><audio src="https://uow.jamesmctaggart.com/content/media/2024/10/ElevenLabs_2024-10-13T04_54_06_Brittney-Hart---Social-Media-Voice---Fun--Youthful---Informative_pvc_s50_sb75_t2.mp3" preload="metadata"></audio><div class="kg-audio-title">ElevenLabs 2024 10 13T04 54 06 Brittney Hart</div><div class="kg-audio-player"><button class="kg-audio-play-icon" aria-label="Play audio"><svg viewbox="0 0 24 24"><path d="M23.14 10.608 2.253.164A1.559 1.559 0 0 0 0 1.557v20.887a1.558 1.558 0 0 0 2.253 1.392L23.14 13.393a1.557 1.557 0 0 0 0-2.785Z"/></svg></button><button class="kg-audio-pause-icon kg-audio-hide" aria-label="Pause audio"><svg viewbox="0 0 24 24"><rect x="3" y="1" width="7" height="22" rx="1.5" ry="1.5"/><rect x="14" y="1" width="7" height="22" rx="1.5" ry="1.5"/></svg></button><span class="kg-audio-current-time">0:00</span><div class="kg-audio-time">/<span class="kg-audio-duration">14.210563</span></div><input type="range" class="kg-audio-seek-slider" max="100" value="0"><button class="kg-audio-playback-rate" aria-label="Adjust playback speed">1&#xD7;</button><button class="kg-audio-unmute-icon" aria-label="Unmute"><svg viewbox="0 0 24 24"><path d="M15.189 2.021a9.728 9.728 0 0 0-7.924 4.85.249.249 0 0 1-.221.133H5.25a3 3 0 0 0-3 3v2a3 3 0 0 0 3 3h1.794a.249.249 0 0 1 .221.133 9.73 9.73 0 0 0 7.924 4.85h.06a1 1 0 0 0 1-1V3.02a1 1 0 0 0-1.06-.998Z"/></svg></button><button class="kg-audio-mute-icon kg-audio-hide" aria-label="Mute"><svg viewbox="0 0 24 24"><path d="M16.177 4.3a.248.248 0 0 0 .073-.176v-1.1a1 1 0 0 0-1.061-1 9.728 9.728 0 0 0-7.924 4.85.249.249 0 0 1-.221.133H5.25a3 3 0 0 0-3 3v2a3 3 0 0 0 3 3h.114a.251.251 0 0 0 .177-.073ZM23.707 1.706A1 1 0 0 0 22.293.292l-22 22a1 1 0 0 0 0 1.414l.009.009a1 1 0 0 0 1.405-.009l6.63-6.631A.251.251 0 0 1 8.515 17a.245.245 0 0 1 .177.075 10.081 10.081 0 0 0 6.5 2.92 1 1 0 0 0 1.061-1V9.266a.247.247 0 0 1 .073-.176Z"/></svg></button><input type="range" class="kg-audio-volume-slider" max="100" value="100"></div></div></div><p>Posting times were another key factor in my strategy. After researching the best engagement times for my U.S. audiences, <a href="https://www.worldtimebuddy.com/est-to-australia-sydney?ref=uow.jamesmctaggart.com">I converted AEST to EST</a> and determined 6pm EST (9AM AEST), would be a good option as people are home from school and work.</p><figure class="kg-card kg-image-card kg-card-hascaption"><img src="https://www.socialpilot.co/wp-content/uploads/2021/07/TikTok-followers-activity-by-the-hours.jpg" class="kg-image" alt="Beyond The Blocks: A Deep Dive into Minecraft&apos;s Marketing Strategies" loading="lazy" width="684" height="552"><figcaption><span style="white-space: pre-wrap;">&apos;The Best Time to Post on TikTok in 2024&apos; via </span><a href="https://www.socialpilot.co/blog/best-time-to-post-on-tiktok?ref=uow.jamesmctaggart.com"><span style="white-space: pre-wrap;">Socialpilot.co</span></a></figcaption></figure><p>This change led to a significant increase in views&#x2014;especially for my <a href="https://www.tiktok.com/@beyondtheblocks_mc/video/7419500449578929426?ref=uow.jamesmctaggart.com">second video</a>, which saw a 920% boost in engagement compared to the first.</p><div class="kg-card kg-header-card kg-v2 kg-width-full kg-content-wide " data-background-color="#000000">
            
            <picture><img class="kg-header-card-image" src="https://uow.jamesmctaggart.com/content/images/2024/10/jamesmctaggart_Minecraft_and_Fortnite_Collaboration_gameplay_be_ff420310-788e-4ef7-9558-cf8eba8f1a24.png" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/10/jamesmctaggart_Minecraft_and_Fortnite_Collaboration_gameplay_be_ff420310-788e-4ef7-9558-cf8eba8f1a24.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/10/jamesmctaggart_Minecraft_and_Fortnite_Collaboration_gameplay_be_ff420310-788e-4ef7-9558-cf8eba8f1a24.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/10/jamesmctaggart_Minecraft_and_Fortnite_Collaboration_gameplay_be_ff420310-788e-4ef7-9558-cf8eba8f1a24.png 1600w, https://uow.jamesmctaggart.com/content/images/2024/10/jamesmctaggart_Minecraft_and_Fortnite_Collaboration_gameplay_be_ff420310-788e-4ef7-9558-cf8eba8f1a24.png 2000w" loading="lazy" alt="Beyond The Blocks: A Deep Dive into Minecraft&apos;s Marketing Strategies"></picture>
        
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                    <h2 id="engagement-amp-feedback" class="kg-header-card-heading" style="color: #FFFFFF;" data-text-color="#FFFFFF"><span style="white-space: pre-wrap;">Engagement &amp; Feedback</span></h2>
                    
                    
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        </div><p>Feedback played an important part in shaping my DA. Early feedback from Richard and several classmates, both in person and online, suggested focusing on one game rather than my very &#x2728;ambitious&#x2728; plan to cover four. This shift allowed me to more comprehensively look into Minecraft&#x2019;s marketing strategies, rather than delivering a watered-down overview of 4 games. </p><p>Further feedback encouraged me to frame the DA for a public-facing audience. This was essential for crafting content that would resonate with TikTok&#x2019;s style and constraints. Consequently, I focused on making the content informative but digestible for those unfamiliar with the BCM215 course, ensuring the analytical depth was still present but not overly academic.</p><p>In terms of audience engagement, my videos haven&#x2019;t gone viral, but they performed consistently well, with most achieving over 1,000 views. My second video, which covered influencer marketing with Dream and TommyInnit, reached 6,300 views as of writing this. While I did receive a flurry of comments on October 12th, the accounts seemed dubious in authenticity, so their impact is uncertain. Interestingly, <a href="https://www.tiktok.com/@beyondtheblocks_mc/video/7419938437865671957?ref=uow.jamesmctaggart.com">my video covering Minecraft China</a> performed REALLY bad! Was it because I mentioned China?! I guess we&apos;ll never know... &#x1F9D0;</p><figure class="kg-card kg-bookmark-card"><a class="kg-bookmark-container" href="https://www.theguardian.com/technology/2019/sep/25/revealed-how-tiktok-censors-videos-that-do-not-please-beijing?ref=uow.jamesmctaggart.com"><div class="kg-bookmark-content"><div class="kg-bookmark-title">Revealed: how TikTok censors videos that do not please Beijing</div><div class="kg-bookmark-description">Leak spells out how social media app advances China&#x2019;s foreign policy aims</div><div class="kg-bookmark-metadata"><img class="kg-bookmark-icon" src="https://assets.guim.co.uk/static/frontend/icons/homescreen/apple-touch-icon-512.png" alt="Beyond The Blocks: A Deep Dive into Minecraft&apos;s Marketing Strategies"><span class="kg-bookmark-author">The Guardian</span><span class="kg-bookmark-publisher">Alex Hern</span></div></div><div class="kg-bookmark-thumbnail"><img src="https://i.guim.co.uk/img/media/c8fa0e6ecbed2872389f1f40cb1508dfec463bb7/0_115_3500_2101/master/3500.jpg?width=1200&amp;height=630&amp;quality=85&amp;auto=format&amp;fit=crop&amp;overlay-align=bottom%2Cleft&amp;overlay-width=100p&amp;overlay-base64=L2ltZy9zdGF0aWMvb3ZlcmxheXMvdGctYWdlLTIwMTkucG5n&amp;enable=upscale&amp;s=9c23c643d3f439ce104c96122c78a2d4" alt="Beyond The Blocks: A Deep Dive into Minecraft&apos;s Marketing Strategies"></div></a></figure><div class="kg-card kg-header-card kg-v2 kg-layout-split kg-width-full kg-swapped kg-style-accent" data-background-color="accent">
            
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            <picture><img class="kg-header-card-image" src="https://uow.jamesmctaggart.com/content/images/2024/10/jamesmctaggart_minecraft_birds_eye_view_at_a_crossroad_between__d28cb769-6f89-4a8c-a807-07489d1ec3d9-1.png" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/10/jamesmctaggart_minecraft_birds_eye_view_at_a_crossroad_between__d28cb769-6f89-4a8c-a807-07489d1ec3d9-1.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/10/jamesmctaggart_minecraft_birds_eye_view_at_a_crossroad_between__d28cb769-6f89-4a8c-a807-07489d1ec3d9-1.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/10/jamesmctaggart_minecraft_birds_eye_view_at_a_crossroad_between__d28cb769-6f89-4a8c-a807-07489d1ec3d9-1.png 1600w, https://uow.jamesmctaggart.com/content/images/2024/10/jamesmctaggart_minecraft_birds_eye_view_at_a_crossroad_between__d28cb769-6f89-4a8c-a807-07489d1ec3d9-1.png 1680w" loading="lazy" alt="Beyond The Blocks: A Deep Dive into Minecraft&apos;s Marketing Strategies"></picture>
        
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                    <h2 id="future-directions" class="kg-header-card-heading" style="color: #FFFFFF;" data-text-color="#FFFFFF"><b><strong style="white-space: pre-wrap;">Future Directions</strong></b></h2>
                    
                    
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        </div><p>Looking ahead, I see a few opportunities to further develop my Digital Artefact. One key avenue is to dive deeper into Minecraft&#x2019;s various paratexts, such as Minecraft Dungeons and Minecraft Education Edition. These versions of the game extend Minecraft&#x2019;s reach far beyond its core mechanics, targeting diverse audiences including casual gamers, educators, and younger children <strong>(Hofmann, 2019)</strong>. Analysing how these paratexts contribute to audience engagement and franchise longevity would offer a more comprehensive understanding of Minecraft&#x2019;s marketing strategies.</p><p>Additionally, a comparative analysis with other franchises like Fortnite or Roblox would be valuable. Both games implement similar engagement strategies, including seasonal events, user-generated content, and live-service models, but in distinct ways. Fortnite, for example, leans heavily on event-based marketing and cross-platform collaborations, while Roblox prioritises a sandbox model that encourages user-generated games <strong>(Lee, 2024)</strong>. </p><figure class="kg-card kg-image-card"><a href="https://www.exclusible.com/company-exclusible/?ref=uow.jamesmctaggart.com"><img src="https://uow.jamesmctaggart.com/content/images/2024/10/Screenshot-2024-10-14-at-11.33.27-am.png" class="kg-image" alt="Beyond The Blocks: A Deep Dive into Minecraft&apos;s Marketing Strategies" loading="lazy" width="2000" height="1024" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/10/Screenshot-2024-10-14-at-11.33.27-am.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/10/Screenshot-2024-10-14-at-11.33.27-am.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/10/Screenshot-2024-10-14-at-11.33.27-am.png 1600w, https://uow.jamesmctaggart.com/content/images/2024/10/Screenshot-2024-10-14-at-11.33.27-am.png 2000w" sizes="(min-width: 720px) 720px"></a></figure><p>A comparison of these franchises with Minecraft would highlight different industry practices and how they maintain community-driven engagement over time.</p><figure class="kg-card kg-bookmark-card"><a class="kg-bookmark-container" href="https://www.exclusible.com/resources/roblox-vs-fortnite-brand-experiences-in-the-gaming-universe/?ref=uow.jamesmctaggart.com"><div class="kg-bookmark-content"><div class="kg-bookmark-title">Roblox vs Fortnite: Brand Experiences in the Gaming Universe</div><div class="kg-bookmark-description">Unveiling the gaming showdown: Roblox vs Fortnite. Learn how brands are navigating these virtual universes and drive engagement.</div><div class="kg-bookmark-metadata"><img class="kg-bookmark-icon" src="https://www.exclusible.com/wp-content/themes/wp-base-theme/favicon/apple-touch-icon.png" alt="Beyond The Blocks: A Deep Dive into Minecraft&apos;s Marketing Strategies"><span class="kg-bookmark-author">Exclusible</span></div></div><div class="kg-bookmark-thumbnail"><img src="https://www.exclusible.com/wp-content/uploads/2024/04/CoverArtigo.jpg" alt="Beyond The Blocks: A Deep Dive into Minecraft&apos;s Marketing Strategies"></div></a></figure><p>Another direction for future exploration involves a long-term study of how user-generated content continues to shape Minecraft&#x2019;s evolution. Minecraft&#x2019;s modding community, content creators, and player-generated worlds contribute to the game&#x2019;s lasting success <strong>(Postigo, 2007)</strong> &amp; <strong>(Tancred, et al., 2024)</strong>. Conducting interviews with content creators and mod developers would offer valuable qualitative insights into how player agency has influenced the game&#x2019;s development and broader marketing ecosystem.</p><figure class="kg-card kg-bookmark-card"><a class="kg-bookmark-container" href="https://lootlabs.gg/minecraft-celebrates-15th-birthday-and-continues-to-focus-on-ugc/?ref=uow.jamesmctaggart.com"><div class="kg-bookmark-content"><div class="kg-bookmark-title">Minecraft Celebrates 15th Birthday and Continues to Focus on UGC</div><div class="kg-bookmark-description">made for creators, by creators! Gain followers &amp; earn money.</div><div class="kg-bookmark-metadata"><img class="kg-bookmark-icon" src="https://lootlabs.gg/wp-content/uploads/fbrfg/apple-touch-icon.png" alt="Beyond The Blocks: A Deep Dive into Minecraft&apos;s Marketing Strategies"><span class="kg-bookmark-author">Shorten &amp; Monetize Gaming Links</span><span class="kg-bookmark-publisher">Editor</span></div></div><div class="kg-bookmark-thumbnail"><img src="https://lootlabs.gg/wp-content/uploads/2024/06/minecraftr.jpg" alt="Beyond The Blocks: A Deep Dive into Minecraft&apos;s Marketing Strategies"></div></a></figure><p>From a DA content perspective, <strong>Heineman&#x2019;s (2014)</strong> discussion on retrogaming and nostalgia highlights the power that nostalgic content holds, having the ability to reshape identity. This is certainly something I could explore, creating content to appeal to older Minecraft players who might experience nostalgia when looking at gameplay in early days, for example <strong>(Moore, 2020)</strong>.</p><figure class="kg-card kg-embed-card kg-card-hascaption"><iframe width="200" height="113" src="https://www.youtube.com/embed/zRMyr8pJ6Kw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen title="Minecraft Nostalgia is Unmatched"></iframe><figcaption><p><span style="white-space: pre-wrap;">@CraftGuy, (2023)</span></p></figcaption></figure><p>Moreover, I&#x2019;m interested in exploring how AI tools could be utilised to analyse game media marketing strategies. I briefly experimented with this idea during the semester but didn&#x2019;t have enough time to fully develop it. <strong>Mirwan, et al., (2023) </strong>only recently explores this concept, with results showing that using AI in marketing drasticly improves operational efficiency, enriches the customer experience, and increases engagement and loyalty. By training an AI tool on industry standards and successful marketing campaigns, I could create a system that evaluates and predicts the effectiveness of various marketing strategies. This tool could be used not only for Minecraft but also for analysing marketing approaches across the gaming industry as a whole.</p><p>One challenge I encountered was the limited academic resources on modern game media marketing strategies. There is little research on influencer marketing, social media campaigns, and user-generated content. A future path for this project could be to develop a research article exploring these emerging techniques in greater depth, with hopes of sharing useful insights for researchers, game developers, designers, and marketers.</p><div class="kg-card kg-header-card kg-v2 kg-width-full kg-content-wide " data-background-color="#000000">
            
            <picture><img class="kg-header-card-image" src="https://uow.jamesmctaggart.com/content/images/2024/10/jamesmctaggart_future_minecraft_marketing_strategy_2276fa1a-9bc0-4c35-a6da-376e1b44b799-1.png" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/10/jamesmctaggart_future_minecraft_marketing_strategy_2276fa1a-9bc0-4c35-a6da-376e1b44b799-1.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/10/jamesmctaggart_future_minecraft_marketing_strategy_2276fa1a-9bc0-4c35-a6da-376e1b44b799-1.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/10/jamesmctaggart_future_minecraft_marketing_strategy_2276fa1a-9bc0-4c35-a6da-376e1b44b799-1.png 1600w, https://uow.jamesmctaggart.com/content/images/2024/10/jamesmctaggart_future_minecraft_marketing_strategy_2276fa1a-9bc0-4c35-a6da-376e1b44b799-1.png 2000w" loading="lazy" alt="Beyond The Blocks: A Deep Dive into Minecraft&apos;s Marketing Strategies"></picture>
        
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                    <h2 id="wrap-up" class="kg-header-card-heading" style="color: #FFFFFF;" data-text-color="#FFFFFF"><span style="white-space: pre-wrap;">Wrap Up</span></h2>
                    
                    
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        </div><p>Throughout the development of this DA, I have gained a deeper understanding of how Minecraft&#x2019;s marketing strategies have evolved and sustained the game&#x2019;s cultural relevance over the years. By focusing on the analytical framework of audience engagement, brand consistency, and innovation, Minecraft serves as a model for how long-term strategies can keep a game thriving even in a highly competitive industry.</p><p>Working on this project also pushed me to step out of my comfort zone as a content creator. Creating short-form TikTok videos prompted me to adapt my analytical framework into a format better suited to TikTok while trying to preserve its depth. This experience has been important for balancing research with engaging presentation, a skill that will be helpful for future projects.</p><p><em>Minecraft&#x2019;s success is a testament to the power of community-driven marketing and the importance of user-generated content in the gaming industry. By focusing on player engagement and brand integrity, Minecraft has managed to stay at the forefront of gaming for over 15 years, and I believe its marketing strategies offer valuable lessons for the future of game media industries.</em></p><div class="kg-card kg-toggle-card" data-kg-toggle-state="close">
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                <h4 class="kg-toggle-heading-text"><span style="white-space: pre-wrap;">Contextual Report Reference List</span></h4>
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            <div class="kg-toggle-content"><p><span style="white-space: pre-wrap;">@beyondtheblocks_mc, 2024. </span><i><em class="italic" style="white-space: pre-wrap;">TikTok. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: </span><u><span class="underline" style="white-space: pre-wrap;">https://www.tiktok.com/@beyondtheblocks_mc/video/7418783562264087826?ref=uow.jamesmctaggart.com</span></u><br><span style="white-space: pre-wrap;">[Accessed 16 10 2024].</span></p><p><span style="white-space: pre-wrap;">@CraftGuy, 2023. </span><i><em class="italic" style="white-space: pre-wrap;">Minecraft Nostalgia is Unmatched. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: </span><u><span class="underline" style="white-space: pre-wrap;">https://www.youtube.com/watch?v=zRMyr8pJ6Kw</span></u><br><span style="white-space: pre-wrap;">[Accessed 17 10 2024]</span></p><p><span style="white-space: pre-wrap;">ElevenLabs, 2024. </span><i><em class="italic" style="white-space: pre-wrap;">Create the most realistic speech with our AI audio platform. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: </span><u><span class="underline" style="white-space: pre-wrap;">https://elevenlabs.io/?ref=uow.jamesmctaggart.com</span></u><br><span style="white-space: pre-wrap;">[Accessed 14 10 2024].</span></p><p><span style="white-space: pre-wrap;">Exclusible INC, 2024. </span><i><em class="italic" style="white-space: pre-wrap;">Roblox vs Fortnite: Brand Experiences in the Gaming Universe. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: </span><u><span class="underline" style="white-space: pre-wrap;">https://www.exclusible.com/resources/roblox-vs-fortnite-brand-experiences-in-the-gaming-universe/?ref=uow.jamesmctaggart.com</span></u><br><span style="white-space: pre-wrap;">[Accessed 17 10 2024].</span></p><p><span style="white-space: pre-wrap;">Harizi, A. &amp; Trebicka, B., 2023, </span><i><em class="italic" style="white-space: pre-wrap;">The Integration of Social Media in Integrated Marketing Communication: A Systematic Review and Theoretical Framework</em></i><span style="white-space: pre-wrap;">, Academic Journal of Interdisciplinary Studies, 12(6), pp. 159-175.</span></p><p><span style="white-space: pre-wrap;">Heineman, D., 2014. Public Memory and Gamer Identity: Retrogaming as Nostalgia. </span><i><em class="italic" style="white-space: pre-wrap;">Journal of Games Criticism, </em></i><span style="white-space: pre-wrap;">1(1), pp. 1-24.</span></p><p><span style="white-space: pre-wrap;">Hern, A., 2019. </span><i><em class="italic" style="white-space: pre-wrap;">Revealed: how TikTok censors videos that do not please Beijing. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: </span><u><span class="underline" style="white-space: pre-wrap;">https://www.theguardian.com/technology/2019/sep/25/revealed-how-tiktok-censors-videos-that-do-not-please-beijing?ref=uow.jamesmctaggart.com</span></u><br><span style="white-space: pre-wrap;">[Accessed 16 10 2024].</span></p><p><span style="white-space: pre-wrap;">Hofmann, K., 2019. Minecraft as AI Playground and Laboratory. </span><i><em class="italic" style="white-space: pre-wrap;">CHI PLAY &apos;19: Proceedings of the Annual Symposium on Computer-Human Interaction in Play.</em></i></p><p><span style="white-space: pre-wrap;">Kerr, A., 2017. </span><i><em class="italic" style="white-space: pre-wrap;">Global Games: Production, Circulation and Policy in the Networked Era. </em></i><span style="white-space: pre-wrap;">1 ed. Oxfordshire: Routledge.</span></p><p><span style="white-space: pre-wrap;">Kolagar, Z., Steindl, S. &amp; Zarcone, A., 2023. EduQuick: A Dataset Toward Evaluating Summarization of Informal Educational Content for Social Media. </span><i><em class="italic" style="white-space: pre-wrap;">Proceedings of the 4th Workshop on Evaluation and Comparison of NLP Systems, </em></i><span style="white-space: pre-wrap;">p. 32&#x2013;48.</span></p><p><span style="white-space: pre-wrap;">Kuo, A., Hiler, J. &amp; Lutz, R., 2017, </span><i><em class="italic" style="white-space: pre-wrap;">From Super Mario to Skyrim: A framework for the evolution of video game consumption</em></i><span style="white-space: pre-wrap;">, Journal of Consumer Behaviour, 16(2), pp. 101-120.</span></p><p><span style="white-space: pre-wrap;">Lee, A., 2024. </span><i><em class="italic" style="white-space: pre-wrap;">Why Fortnite and Roblox still rely on social to drive discovery and engagement of branded experiences. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: </span><u><span class="underline" style="white-space: pre-wrap;">https://digiday.com/marketing/why-fortnite-and-roblox-still-rely-on-social-to-drive-discovery-and-engagement-of-branded-experiences/</span></u><br><span style="white-space: pre-wrap;">[Accessed 16 10 2024].</span></p><p><span style="white-space: pre-wrap;">LootLabs, 2024. </span><i><em class="italic" style="white-space: pre-wrap;">Minecraft Celebrates 15th Birthday and Continues to Focus on UGC. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: </span><u><span class="underline" style="white-space: pre-wrap;">https://lootlabs.gg/minecraft-celebrates-15th-birthday-and-continues-to-focus-on-ugc/?ref=uow.jamesmctaggart.com</span></u><br><span style="white-space: pre-wrap;">[Accessed 16 10 2024].</span></p><p><span style="white-space: pre-wrap;">McTaggart, J., 2024. </span><i><em class="italic" style="white-space: pre-wrap;">BCM215 - Game Media Industries Pitch. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: </span><u><span class="underline" style="white-space: pre-wrap;">https://uow.jamesmctaggart.com/bcm215-game-media-industries-pitch/</span></u><br><span style="white-space: pre-wrap;">[Accessed 15 10 2024].</span></p><p><span style="white-space: pre-wrap;">Midjourney, 2024. </span><i><em class="italic" style="white-space: pre-wrap;">Midjourney. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: </span><u><span class="underline" style="white-space: pre-wrap;">https://www.midjourney.com/home</span></u><br><span style="white-space: pre-wrap;">[Accessed 14 10 2024].</span></p><p><span style="white-space: pre-wrap;">Mirwan, S. H., Ginny, P. L., Darwin, D. &amp; Ghazali, R., 2023. Using Artificial Intelligence (AI) in Developing Marketing Strategies. </span><i><em class="italic" style="white-space: pre-wrap;">International Journal of Applied Research and Sustainable Sciences, </em></i><span style="white-space: pre-wrap;">1(3), pp. 225-238.</span></p><p><span style="white-space: pre-wrap;">Moore, C 2020, BCM215 Game Media Industries - BCM215 Game Media Industries: Nostalgia (Retrogames and Indie Game Design), YouTube video, viewed 16 October 2024, </span><a href="https://www.youtube.com/watch?v=IYTg5pDUfgA&amp;ref=uow.jamesmctaggart.com"><span style="white-space: pre-wrap;">https://www.youtube.com/watch?v=IYTg5pDUfgA</span></a></p><p><span style="white-space: pre-wrap;">Moore, Christopher 2012, Invigorating play: the role of affect in online multiplayer fps games</span><i><em class="italic" style="white-space: pre-wrap;">, in Guns, grenades, and grunts: first-person shooter games</em></i><span style="white-space: pre-wrap;">, Continuum, New York, N.Y., pp.341-364.</span></p><p><span style="white-space: pre-wrap;">OpenAI, 2024. </span><i><em class="italic" style="white-space: pre-wrap;">Introducing GPT-4o and more tools to ChatGPT free users. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: </span><u><span class="underline" style="white-space: pre-wrap;">https://openai.com/index/gpt-4o-and-more-tools-to-chatgpt-free/?ref=uow.jamesmctaggart.com</span></u><br><span style="white-space: pre-wrap;">[Accessed 16 10 2024].</span></p><p><span style="white-space: pre-wrap;">Postigo, H., 2007. Of Mods and Modders: Chasing Down the Value of Fan-Based Digital Game Modifications. </span><i><em class="italic" style="white-space: pre-wrap;">Games and Culture, </em></i><span style="white-space: pre-wrap;">2(4), pp. 300-313.</span></p><p><span style="white-space: pre-wrap;">Singh, C., 2024. </span><i><em class="italic" style="white-space: pre-wrap;">The Best Time to Post on TikTok in 2024. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: </span><u><span class="underline" style="white-space: pre-wrap;">https://www.socialpilot.co/blog/best-time-to-post-on-tiktok</span></u><br><span style="white-space: pre-wrap;">[Accessed 17 10 2024].</span></p><p><span style="white-space: pre-wrap;">Statista, 2024. </span><i><em class="italic" style="white-space: pre-wrap;">Countries with the largest TikTok audience as of July 2024. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: </span><u><span class="underline" style="white-space: pre-wrap;">https://www.statista.com/statistics/1299807/number-of-monthly-unique-tiktok-users/</span></u><br><span style="white-space: pre-wrap;">[Accessed 16 10 2024].</span></p><p><span style="white-space: pre-wrap;">Tancred, N., T&#xFC;rkay, S., Vickery, N. &amp; Wyeth, P., 2024. Understanding Modding Devotion, Practices and Motivations using Serious Leisure Perspective. </span><i><em class="italic" style="white-space: pre-wrap;">OzCHI &apos;23: Proceedings of the 35th Australian Computer-Human Interaction Conference, </em></i><span style="white-space: pre-wrap;">pp. 11-23.</span></p><p><span style="white-space: pre-wrap;">WorldTimeBuddy, 2024. </span><i><em class="italic" style="white-space: pre-wrap;">Converting EST to Sydney Time. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: </span><u><span class="underline" style="white-space: pre-wrap;">https://www.worldtimebuddy.com/est-to-australia-sydney</span></u><br><span style="white-space: pre-wrap;">[Accessed 16 10 2024].</span></p></div>
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                <h4 class="kg-toggle-heading-text"><span style="white-space: pre-wrap;">DA Content Reference List</span></h4>
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            <div class="kg-toggle-content"><p><b><strong style="white-space: pre-wrap;">TikTok Video #1 - Mojang Fails, but Minecraft Community Saves the Day</strong></b></p><p><span style="white-space: pre-wrap;">Ambient Crafts 2023, </span><i><em class="italic" style="white-space: pre-wrap;">all of a sudden, everything becomes alright...</em></i><span style="white-space: pre-wrap;">, online video, Ambient Crafts, viewed 24 September 2024, </span><a href="https://www.youtube.com/watch?v=ANkxRGvl1VY&amp;t=775s&amp;ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.youtube.com/watch?v=ANkxRGvl1VY&amp;t=775s</span></a><span style="white-space: pre-wrap;">.</span></p><p><span style="white-space: pre-wrap;">ChronoFury 2021, </span><i><em class="italic" style="white-space: pre-wrap;">Better Third Person Mod in Minecraft (Cinematic Camera Angles)</em></i><span style="white-space: pre-wrap;">, online video, ChronoFury, viewed 24 September 2024, </span><a href="https://www.youtube.com/watch?v=CEphmIioblk&amp;ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.youtube.com/watch?v=CEphmIioblk</span></a><span style="white-space: pre-wrap;">.</span></p><p><span style="white-space: pre-wrap;">Grisard, J &amp; O&apos; Connor, I 2021, </span><i><em class="italic" style="white-space: pre-wrap;">Conversations With Angels</em></i><span style="white-space: pre-wrap;">, online audio, Lofi Jazz Records, viewed 24 September 2024, </span><a href="https://www.youtube.com/watch?v=tolWz53Kzbo&amp;ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.youtube.com/watch?v=tolWz53Kzbo</span></a><span style="white-space: pre-wrap;">.</span></p><p><span style="white-space: pre-wrap;">Honeyfrost 2024, </span><i><em class="italic" style="white-space: pre-wrap;">Seasons Realism - Minecraft Marketplace [OFFICIAL TRAILER]</em></i><span style="white-space: pre-wrap;">, online video, Honeyfrost, viewed 24 September 2024, </span><a href="https://www.youtube.com/watch?v=Brbc6p4f0QA&amp;ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.youtube.com/watch?v=Brbc6p4f0QA</span></a><span style="white-space: pre-wrap;">.</span></p><p><span style="white-space: pre-wrap;">McNulty, T., 2022. </span><i><em class="italic" style="white-space: pre-wrap;">Minecraft Removes Features From The Wild Update, Disappointing Fans.</em></i><span style="white-space: pre-wrap;"> [Online] Available at: </span><a href="https://screenrant.com/minecraft-wild-update-remove-features-firefly-birch-backlash/?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://screenrant.com/minecraft-wild-update-remove-features-firefly-birch-backlash/</span></a><span style="white-space: pre-wrap;"> [Accessed 20 09 2024].</span></p><p><span style="white-space: pre-wrap;">Minecraft 2022, </span><i><em class="italic" style="white-space: pre-wrap;">The Wild Update: Craft Your Path &#x2013; Official Minecraft Launch Trailer</em></i><span style="white-space: pre-wrap;">, online video, Minecraft, viewed 24 September 2024, </span><a href="https://www.youtube.com/watch?v=GXr5glhGkzE&amp;t=1s&amp;ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.youtube.com/watch?v=GXr5glhGkzE&amp;t=1s</span></a><span style="white-space: pre-wrap;">.</span></p><p><span style="white-space: pre-wrap;">Minecraft 2022, </span><i><em class="italic" style="white-space: pre-wrap;">The Wild Update: What Will You Uncover? &#x2013; Official Minecraft Trailer</em></i><span style="white-space: pre-wrap;">, online video, Minecraft, viewed 24 September 2024, </span><a href="https://www.youtube.com/watch?v=chuRE9nxLT4&amp;ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.youtube.com/watch?v=chuRE9nxLT4</span></a><span style="white-space: pre-wrap;">.</span></p><p><span style="white-space: pre-wrap;">Moszczynska, M., 2022. </span><i><em class="italic" style="white-space: pre-wrap;">Mojang Fails, but Minecraft Community Saves the Day Again.</em></i><span style="white-space: pre-wrap;"> [Online] Available at: </span><a href="https://www.gamepressure.com/newsroom/mojang-fails-but-minecraft-community-saves-the-day-again/zc450c?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.gamepressure.com/newsroom/mojang-fails-but-minecraft-community-saves-the-day-again/zc450c</span></a><span style="white-space: pre-wrap;"> [Accessed 14 09 2024].</span></p><p><span style="white-space: pre-wrap;">NVIDIA GeForce 2021, </span><i><em class="italic" style="white-space: pre-wrap;">Minecraft with RTX | Community UGC Showcase</em></i><span style="white-space: pre-wrap;">, online video, NVIDIA GeForce, viewed 24 September 2024, </span><a href="https://www.youtube.com/watch?v=YW8l4aP8U9s&amp;ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.youtube.com/watch?v=YW8l4aP8U9s</span></a><span style="white-space: pre-wrap;">.</span></p><p><span style="white-space: pre-wrap;">@MinecraftMeme16 2022, &quot;If you count the split update you could say we were supposed to get sculk two updates ago. Strip away the stuff we should already have gotten and you don&#x2019;t get a very wild wild update.&quot;, X/Twitter post, viewed 24 September 2024, </span><a href="https://twitter.com/MinecraftMeme16/status/1527686145261416453?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://twitter.com/MinecraftMeme16/status/1527686145261416453</span></a><span style="white-space: pre-wrap;">.</span></p><p><span style="white-space: pre-wrap;">Starfish Studios 2024, </span><i><em class="italic" style="white-space: pre-wrap;">Naturalist Add-On 2.0 (Official Trailer)</em></i><span style="white-space: pre-wrap;">, online video, Starfish Studios, viewed 23 September 2024, </span><a href="https://www.youtube.com/watch?v=tZco2VydhJ8&amp;ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.youtube.com/watch?v=tZco2VydhJ8</span></a><span style="white-space: pre-wrap;">.</span></p><p><b><strong style="white-space: pre-wrap;">TikTok Video #2 - TommyInnit and Dream Era &#x2013; The Power of Minecraft Creators</strong></b></p><p><span style="white-space: pre-wrap;">Alexander, J., 2021. </span><i><em class="italic" style="white-space: pre-wrap;">Living the Dream SMP.</em></i><span style="white-space: pre-wrap;"> [Online] Available at: </span><a href="https://www.theverge.com/22338418/dream-smp-youtube-minecraft-fanart-fanfiction-video-edits-fandom?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.theverge.com/22338418/dream-smp-youtube-minecraft-fanart-fanfiction-video-edits-fandom</span></a><span style="white-space: pre-wrap;"> [Accessed 27 09 2024].</span></p><p><span style="white-space: pre-wrap;">Bernal, A., 2021. </span><i><em class="italic" style="white-space: pre-wrap;">TommyInnit hits major Twitch milestone with over 650k viewers for Dream SMP finale.</em></i><span style="white-space: pre-wrap;"> [Online] Available at: </span><a href="https://www.dexerto.com/entertainment/tommyinnit-hits-major-twitch-milestone-with-over-650k-viewers-for-dream-smp-finale-1498481/?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.dexerto.com/entertainment/tommyinnit-hits-major-twitch-milestone-with-over-650k-viewers-for-dream-smp-finale-1498481/</span></a><span style="white-space: pre-wrap;"> [Accessed 27 09 2024].</span></p><p><span style="white-space: pre-wrap;">Dream n.d., </span><i><em class="italic" style="white-space: pre-wrap;">Dream YouTube channel</em></i><span style="white-space: pre-wrap;">, YouTube channel, viewed 27 September 2024, </span><a href="https://www.youtube.com/c/dream?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.youtube.com/c/dream</span></a><span style="white-space: pre-wrap;">.</span></p><p><span style="white-space: pre-wrap;">Google Trends 2024, </span><i><em class="italic" style="white-space: pre-wrap;">Minecraft &#x2013; Search term comparison: 28 August 2016 to 29 December 2019 and 30 December 2019 to 29 December 2024</em></i><span style="white-space: pre-wrap;">, Google Trends, viewed 27 September 2024, </span><a href="https://trends.google.com/trends/?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://trends.google.com/trends/</span></a><span style="white-space: pre-wrap;">.</span></p><p><span style="white-space: pre-wrap;">MinerSkilled7392 2020, </span><i><em class="italic" style="white-space: pre-wrap;">Dream SMP gives Minecraft more viewers than Just Chatting</em></i><span style="white-space: pre-wrap;">, Reddit post, r/dreamsmp, viewed 27 September 2024, </span><a href="https://www.reddit.com/r/dreamsmp/comments/kr7p22/dream_smp_gives_minecraft_more_viewers_than_just/?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.reddit.com/r/dreamsmp/comments/kr7p22/dream_smp_gives_minecraft_more_viewers_than_just/</span></a><span style="white-space: pre-wrap;">.</span></p><p><span style="white-space: pre-wrap;">TommyInnit n.d., </span><i><em class="italic" style="white-space: pre-wrap;">TommyInnit YouTube channel</em></i><span style="white-space: pre-wrap;">, YouTube channel, viewed 27 September 2024, </span><a href="https://www.youtube.com/c/TommyInnit?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.youtube.com/c/TommyInnit</span></a><span style="white-space: pre-wrap;">.</span></p><p><span style="white-space: pre-wrap;">@DaquavisMC 2023, </span><i><em class="italic" style="white-space: pre-wrap;">Minecraft dream clip</em></i><span style="white-space: pre-wrap;">, online video, @DaquavisMC, viewed 27 September 2024, </span><a href="https://www.youtube.com/shorts/XBFPY0NjPoQ?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.youtube.com/shorts/XBFPY0NjPoQ</span></a><span style="white-space: pre-wrap;">.</span></p><p><span style="white-space: pre-wrap;">@Froghau 2024, </span><i><em class="italic" style="white-space: pre-wrap;">How the Tommyinnit Sapnap Duo Won MCC 19 (Sky Battle Highlights) #Shorts</em></i><span style="white-space: pre-wrap;">, online video, @Froghau, viewed 27 September 2024, </span><a href="https://www.youtube.com/shorts/v3d_8JkU2W0?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.youtube.com/shorts/v3d_8JkU2W0</span></a><span style="white-space: pre-wrap;">.</span></p><p><span style="white-space: pre-wrap;">@krefix 2023, </span><i><em class="italic" style="white-space: pre-wrap;">Dream gets revenge on TommyInnit</em></i><span style="white-space: pre-wrap;">, online video, @krefix, viewed 27 September 2024, </span><a href="https://www.youtube.com/shorts/QBph9nwUttg?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.youtube.com/shorts/QBph9nwUttg</span></a><span style="white-space: pre-wrap;">.</span></p><p><span style="white-space: pre-wrap;">@NOVRClips 2023, </span><i><em class="italic" style="white-space: pre-wrap;">Is TommyInnit Colorblind?? (Slimecicle clip)</em></i><span style="white-space: pre-wrap;">, online video, @NOVRClips, viewed 27 September 2024, </span><a href="https://www.youtube.com/shorts/8ea1BeYFTP8?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.youtube.com/shorts/8ea1BeYFTP8</span></a><span style="white-space: pre-wrap;">.</span></p><p><span style="white-space: pre-wrap;">@Technothewarrior 2022, </span><i><em class="italic" style="white-space: pre-wrap;">Tommyinnit tries to KILL Technoblade on dream smp minecraft.</em></i><span style="white-space: pre-wrap;">, online video, @Technothewarrior, viewed 27 September 2024, </span><a href="https://www.youtube.com/shorts/rtp9t1eAcDY?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.youtube.com/shorts/rtp9t1eAcDY</span></a><span style="white-space: pre-wrap;">.</span></p><p><b><strong style="white-space: pre-wrap;">TikTok Video #3 - 10 Years After Microsoft Acquisition &#x2013; Did Minecraft Stay True?</strong></b></p><p><span style="white-space: pre-wrap;">@minecraft 2023, </span><i><em class="italic" style="white-space: pre-wrap;">Minecraft Legends - Lost Legend: The Portal Pile</em></i><span style="white-space: pre-wrap;">, online video, @minecraft, viewed 30 September 2024, </span><a href="https://www.youtube.com/shorts/HSEd_22fP4U?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.youtube.com/shorts/HSEd_22fP4U</span></a><span style="white-space: pre-wrap;">.</span></p><p><span style="white-space: pre-wrap;">@minecraft 2024, </span><i><em class="italic" style="white-space: pre-wrap;">A DAY AS A CHICKEN!</em></i><span style="white-space: pre-wrap;">, online video, @minecraft, viewed 30 September 2024, </span><a href="https://www.youtube.com/shorts/tK5nv-LT2yQ?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.youtube.com/shorts/tK5nv-LT2yQ</span></a><span style="white-space: pre-wrap;">.</span></p><p><span style="white-space: pre-wrap;">@minecraft 2024, </span><i><em class="italic" style="white-space: pre-wrap;">ARE YOU READY FOR MINECRAFT LIVE?</em></i><span style="white-space: pre-wrap;">, online video, @minecraft, viewed 30 September 2024, </span><a href="https://www.youtube.com/shorts/qblNGFKN5rg?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.youtube.com/shorts/qblNGFKN5rg</span></a><span style="white-space: pre-wrap;">.</span></p><p><span style="white-space: pre-wrap;">@minecraft 2024, </span><i><em class="italic" style="white-space: pre-wrap;">DO YOU REMEMBER THE FEELING</em></i><span style="white-space: pre-wrap;">, online video, @minecraft, viewed 30 September 2024, </span><a href="https://www.youtube.com/shorts/hAVeFvHtn58?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.youtube.com/shorts/hAVeFvHtn58</span></a><span style="white-space: pre-wrap;">.</span></p><p><span style="white-space: pre-wrap;">@minecraft 2024, </span><i><em class="italic" style="white-space: pre-wrap;">Minecraft: Realms Plus</em></i><span style="white-space: pre-wrap;">, online video, @minecraft, viewed 30 September 2024, </span><a href="https://www.youtube.com/shorts/rk80QOm6vTE?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.youtube.com/shorts/rk80QOm6vTE</span></a><span style="white-space: pre-wrap;">.</span></p><p><span style="white-space: pre-wrap;">@minecraft 2024, </span><i><em class="italic" style="white-space: pre-wrap;">NETFLIX &amp; CRAFT &#x26CF;&#xFE0F;</em></i><span style="white-space: pre-wrap;">, online video, @minecraft, viewed 30 September 2024, </span><a href="https://www.youtube.com/shorts/QCthaMqjezc?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.youtube.com/shorts/QCthaMqjezc</span></a><span style="white-space: pre-wrap;">.</span></p><p><span style="white-space: pre-wrap;">@minecraft 2024, </span><i><em class="italic" style="white-space: pre-wrap;">RECAP: 15 Days of Minecraft</em></i><span style="white-space: pre-wrap;">, online video, @minecraft, viewed 30 September 2024, </span><a href="https://www.youtube.com/shorts/O3XKEIqF_G0?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.youtube.com/shorts/O3XKEIqF_G0</span></a><span style="white-space: pre-wrap;">.</span></p><p><span style="white-space: pre-wrap;">@minecraft 2024, </span><i><em class="italic" style="white-space: pre-wrap;">TRAILS AND TALES FEATURE ROUNDUP - PART 1</em></i><span style="white-space: pre-wrap;">, online video, @minecraft, viewed 30 September 2024, </span><a href="https://www.youtube.com/shorts/6PHDvwWZ0aA?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.youtube.com/shorts/6PHDvwWZ0aA</span></a><span style="white-space: pre-wrap;">.</span></p><p><span style="white-space: pre-wrap;">Minecraft 2022, </span><i><em class="italic" style="white-space: pre-wrap;">Minecraft: Java &amp; Bedrock Edition &#x2013; Official Trailer</em></i><span style="white-space: pre-wrap;">, online video, Minecraft, viewed 30 September 2024, </span><a href="https://www.youtube.com/watch?v=qNMfF9TYETM&amp;ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.youtube.com/watch?v=qNMfF9TYETM</span></a><span style="white-space: pre-wrap;">.</span></p><p><span style="white-space: pre-wrap;">Stuart, K. &amp; Hern, A., 2014. </span><i><em class="italic" style="white-space: pre-wrap;">Minecraft sold: Microsoft buys Mojang for $2.5bn.</em></i><span style="white-space: pre-wrap;"> [Online] Available at: </span><a href="https://www.theguardian.com/technology/2014/sep/15/microsoft-buys-minecraft-creator-mojang-for-25bn?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.theguardian.com/technology/2014/sep/15/microsoft-buys-minecraft-creator-mojang-for-25bn</span></a><span style="white-space: pre-wrap;"> [Accessed 30 09 2024].</span></p><p><b><strong style="white-space: pre-wrap;">TikTok Video #4 - Minecraft Marketing Is Different in China &#x2013; China Edition</strong></b></p><p><span style="white-space: pre-wrap;">Fundy 2024, </span><i><em class="italic" style="white-space: pre-wrap;">So I got access to Minecraft: China Edition...</em></i><span style="white-space: pre-wrap;">, online video, Fundy, viewed 30 September 2024, </span><a href="https://www.youtube.com/watch?v=OnYF1ny1J6c&amp;t=1s&amp;ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.youtube.com/watch?v=OnYF1ny1J6c&amp;t=1s</span></a><span style="white-space: pre-wrap;">.</span></p><p><span style="white-space: pre-wrap;">Logdotzip 2021, </span><i><em class="italic" style="white-space: pre-wrap;">Minecraft in China is TOTALLY Different</em></i><span style="white-space: pre-wrap;">, online video, Logdotzip, viewed 30 September 2024, </span><a href="https://www.youtube.com/watch?v=lKkZ_vt52Z8&amp;t=5s&amp;ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.youtube.com/watch?v=lKkZ_vt52Z8&amp;t=5s</span></a><span style="white-space: pre-wrap;">.</span></p><p><span style="white-space: pre-wrap;">lokiboypogi2020 2021, </span><i><em class="italic" style="white-space: pre-wrap;">Imagine reworking Thresh to be able to please the Chinese market only to forget to replace his splash art</em></i><span style="white-space: pre-wrap;">, Reddit post, r/LeagueOfMemes, viewed 30 September 2024, </span><a href="https://www.reddit.com/r/LeagueOfMemes/comments/p3d1sa/imagine_reworking_thresh_to_be_able_to_please_the/?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.reddit.com/r/LeagueOfMemes/comments/p3d1sa/imagine_reworking_thresh_to_be_able_to_please_the/</span></a><span style="white-space: pre-wrap;">.</span></p><p><span style="white-space: pre-wrap;">Prism 2024, </span><i><em class="italic" style="white-space: pre-wrap;">59 Minecraft China Edition Secrets</em></i><span style="white-space: pre-wrap;">, online video, Prism, viewed 30 September 2024, </span><a href="https://www.youtube.com/watch?v=H38m53CqIZs&amp;t=7s&amp;ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.youtube.com/watch?v=H38m53CqIZs&amp;t=7s</span></a><span style="white-space: pre-wrap;">.</span></p><p><span style="white-space: pre-wrap;">prismarina 2023, </span><i><em class="italic" style="white-space: pre-wrap;">10 Facts You Didn&apos;t Know About Minecraft China Edition</em></i><span style="white-space: pre-wrap;">, online video, prismarina, viewed 30 September 2024, </span><a href="https://www.youtube.com/watch?v=xmRuCA4MIyw&amp;t=2s&amp;ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.youtube.com/watch?v=xmRuCA4MIyw&amp;t=2s</span></a><span style="white-space: pre-wrap;">.</span></p><p><span style="white-space: pre-wrap;">TheMisterEpic 2022, </span><i><em class="italic" style="white-space: pre-wrap;">What is Happening with Minecraft&apos;s CHINA EDITION?!?</em></i><span style="white-space: pre-wrap;">, online video, TheMisterEpic, viewed 30 September 2024, </span><a href="https://www.youtube.com/watch?v=Swv9ZStnJIA&amp;t=577s&amp;ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.youtube.com/watch?v=Swv9ZStnJIA&amp;t=577s</span></a><span style="white-space: pre-wrap;">.</span></p><p><b><strong style="white-space: pre-wrap;">TikTok Video #5 - Minecraft&#x2019;s Evergreen Marketing Strategy</strong></b></p><p><span style="white-space: pre-wrap;">@minecraft 2024, </span><i><em class="italic" style="white-space: pre-wrap;">Minecraft: Realms Plus</em></i><span style="white-space: pre-wrap;">, online video, @minecraft, viewed 30 September 2024, </span><a href="https://www.youtube.com/shorts/rk80QOm6vTE?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.youtube.com/shorts/rk80QOm6vTE</span></a><span style="white-space: pre-wrap;">.</span></p><p><span style="white-space: pre-wrap;">@minecraft 2024, </span><i><em class="italic" style="white-space: pre-wrap;">RECAP: 15 Days of Minecraft</em></i><span style="white-space: pre-wrap;">, online video, @minecraft, viewed 30 September 2024, </span><a href="https://www.youtube.com/shorts/O3XKEIqF_G0?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.youtube.com/shorts/O3XKEIqF_G0</span></a><span style="white-space: pre-wrap;">.</span></p><p><span style="white-space: pre-wrap;">ChronoFury 2021, </span><i><em class="italic" style="white-space: pre-wrap;">Better Third Person Mod in Minecraft (Cinematic Camera Angles)</em></i><span style="white-space: pre-wrap;">, online video, ChronoFury, viewed 30 September 2024, </span><a href="https://www.youtube.com/watch?v=CEphmIioblk&amp;ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.youtube.com/watch?v=CEphmIioblk</span></a><span style="white-space: pre-wrap;">.</span></p><p><span style="white-space: pre-wrap;">Honeyfrost 2024, </span><i><em class="italic" style="white-space: pre-wrap;">Seasons Realism - Minecraft Marketplace [OFFICIAL TRAILER]</em></i><span style="white-space: pre-wrap;">, online video, Honeyfrost, viewed 30 September 2024, </span><a href="https://www.youtube.com/watch?v=Brbc6p4f0QA&amp;ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.youtube.com/watch?v=Brbc6p4f0QA</span></a><span style="white-space: pre-wrap;">.</span></p><p><span style="white-space: pre-wrap;">Minecraft 2024, </span><i><em class="italic" style="white-space: pre-wrap;">Minecraft Live 2024: Highlights</em></i><span style="white-space: pre-wrap;">, online video, Minecraft, viewed 30 September 2024, </span><a href="https://www.youtube.com/watch?v=H-quD3fWOjU&amp;ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.youtube.com/watch?v=H-quD3fWOjU</span></a><span style="white-space: pre-wrap;">.</span></p><p><span style="white-space: pre-wrap;">NVIDIA GeForce 2021, </span><i><em class="italic" style="white-space: pre-wrap;">Minecraft with RTX | Community UGC Showcase</em></i><span style="white-space: pre-wrap;">, online video, NVIDIA GeForce, viewed 30 September 2024, </span><a href="https://www.youtube.com/watch?v=YW8l4aP8U9s&amp;ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.youtube.com/watch?v=YW8l4aP8U9s</span></a><span style="white-space: pre-wrap;">.</span></p><p><span style="white-space: pre-wrap;">PewDiePie 2019, </span><i><em class="italic" style="white-space: pre-wrap;">Minecraft Part 1</em></i><span style="white-space: pre-wrap;">, online video, PewDiePie, viewed 30 September 2024, </span><a href="https://www.youtube.com/watch?v=VGt-BZ-SxGI&amp;t=689s&amp;ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.youtube.com/watch?v=VGt-BZ-SxGI&amp;t=689s</span></a><span style="white-space: pre-wrap;">.</span></p><p><span style="white-space: pre-wrap;">uisce beatha 2019, </span><i><em class="italic" style="white-space: pre-wrap;">Minecraft Stock Footage #12</em></i><span style="white-space: pre-wrap;">, online video, uisce beatha, viewed 30 September 2024, </span><a href="https://www.youtube.com/watch?v=5X0P5LAmNl0&amp;ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.youtube.com/watch?v=5X0P5LAmNl0</span></a><span style="white-space: pre-wrap;">.</span></p><p><span style="white-space: pre-wrap;">uisce beatha 2019, </span><i><em class="italic" style="white-space: pre-wrap;">Minecraft Stock Footage #16</em></i><span style="white-space: pre-wrap;">, online video, uisce beatha, viewed 30 September 2024, </span><a href="https://www.youtube.com/watch?v=edJqiQDGcj0&amp;t=25s&amp;ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.youtube.com/watch?v=edJqiQDGcj0&amp;t=25s</span></a><span style="white-space: pre-wrap;">.</span></p><p><span style="white-space: pre-wrap;">Valkyrae 2023, </span><i><em class="italic" style="white-space: pre-wrap;">LIVE! extra extra extra secret minecraft pixelmon stream huehuehuehu</em></i><span style="white-space: pre-wrap;">, online video, Valkyrae, viewed 30 September 2024, </span><a href="https://www.youtube.com/watch?v=0CmGjltsNf0&amp;list=PLT26S_5-1t6ndZoQ0dUo_JjvBEjpmHQ9x&amp;index=5&amp;ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.youtube.com/watch?v=0CmGjltsNf0&amp;list=PLT26S_5-1t6ndZoQ0dUo_JjvBEjpmHQ9x&amp;index=5</span></a><span style="white-space: pre-wrap;">.</span></p><p><span style="white-space: pre-wrap;">Valkyrae 2023, </span><i><em class="italic" style="white-space: pre-wrap;">LIVE! MINECRAFT PIXELMON THEN DRUNK WITH SYKKUNO, FUSLIE AND KKATAMINA</em></i><span style="white-space: pre-wrap;">, online video, streamed live on 9 April 2023, viewed 30 September 2024, </span><a href="https://www.youtube.com/watch?v=lTwneHLpAYo&amp;t=5084s&amp;ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.youtube.com/watch?v=lTwneHLpAYo&amp;t=5084s</span></a><span style="white-space: pre-wrap;">.</span></p></div>
        </div>]]></content:encoded></item><item><title><![CDATA[Minecraft: Breaking Down Marketing Strategies Block by Block]]></title><description><![CDATA[<div class="kg-card kg-callout-card kg-callout-card-grey"><div class="kg-callout-text">Generative features within ChatGPT V4o and Grammarly were used to create this blog post.</div></div><p>In my previous blog post, I introduced Minecraft as a <a href="https://uow.jamesmctaggart.com/minecraft-building-the-analytical-framework-for-a-marketing-success-evaluation/">model of marketing innovation, seamlessly blending player-driven content with strategic brand positioning</a>. Through the lens of my marketing evaluation framework&#x2014;focusing on Audience Engagement Strategies,</p>]]></description><link>https://uow.jamesmctaggart.com/minecraft-breaking-down-marketing-strategies-block-by-block/</link><guid isPermaLink="false">66e761d40a8f085ca1aee414</guid><category><![CDATA[BCM215 - Game Media Industries]]></category><dc:creator><![CDATA[James McTaggart]]></dc:creator><pubDate>Sun, 15 Sep 2024 22:49:45 GMT</pubDate><media:content url="https://uow.jamesmctaggart.com/content/images/2024/09/Vanilla-PMP_Collection-Carousel-0_Buzzy-Bees_1280x768.png" medium="image"/><content:encoded><![CDATA[<div class="kg-card kg-callout-card kg-callout-card-grey"><div class="kg-callout-text">Generative features within ChatGPT V4o and Grammarly were used to create this blog post.</div></div><img src="https://uow.jamesmctaggart.com/content/images/2024/09/Vanilla-PMP_Collection-Carousel-0_Buzzy-Bees_1280x768.png" alt="Minecraft: Breaking Down Marketing Strategies Block by Block"><p>In my previous blog post, I introduced Minecraft as a <a href="https://uow.jamesmctaggart.com/minecraft-building-the-analytical-framework-for-a-marketing-success-evaluation/">model of marketing innovation, seamlessly blending player-driven content with strategic brand positioning</a>. Through the lens of my marketing evaluation framework&#x2014;focusing on Audience Engagement Strategies, Brand Integration and Narrative Consistency, and Innovation and Adaptability&#x2014;I will explore how Minecraft&#x2019;s campaigns have shaped its community and ensured its lasting success. </p><p>As someone who marked my calendar for <a href="https://www.youtube.com/watch?v=A9vWDYfyQyw&amp;ref=uow.jamesmctaggart.com">each summer update</a> and even had a Minecraft-themed birthday party in primary school, this game holds personal significance to me. It remains the only game I&#x2019;ve ever purchased and <a href="https://minecraftpapercraft12.weebly.com/?ref=uow.jamesmctaggart.com">the only game I&apos;ve made a website about</a> (I can&apos;t believe this still exists), and its lasting impact speaks not just to its marketing strategy but to the deep connection it fosters within its player base.</p><figure class="kg-card kg-video-card kg-width-regular kg-card-hascaption" data-kg-thumbnail="https://uow.jamesmctaggart.com/content/media/2024/09/screencast-minecraftpapercraft12.weebly.com-2024.09.16-16_42_33_thumb.jpg" data-kg-custom-thumbnail>
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            <figcaption><p><span style="white-space: pre-wrap;">Courtesy of 11 year old James (2014)</span></p></figcaption>
        </figure><p>This post applies each pillar of the framework to key elements of Minecraft&#x2019;s marketing efforts, illustrating how Mojang has cultivated a thriving, dynamic player base in 2024.</p><h3 id="audience-engagement-strategies">Audience Engagement Strategies</h3><p>Minecraft&apos;s marketing success is deeply rooted in its community-driven approach, which allows users to actively engage with the game beyond simply playing it. Mojang has tapped into user-generated content by encouraging modding, content creation, and sharing through platforms like YouTube and Twitch, and now offering <a href="https://www.minecraft.net/en-us/catalog?ref=uow.jamesmctaggart.com">Minecraft Marketplace</a>, a built-in platform for players to install community-made mods, skins and much more!</p><figure class="kg-card kg-embed-card kg-card-hascaption"><iframe src="https://player.vimeo.com/video/656942477?app_id=122963" width="640" height="360" frameborder="0" allow="autoplay; fullscreen; picture-in-picture; clipboard-write" title="One Trillion Minecraft Views on YouTube and Counting"></iframe><figcaption><p><span style="white-space: pre-wrap;">YouTube Celebrates 1 Trillion Views of Minecraft Content (Via </span><a href="https://sparkuniverse.com/en/project/one-trillion-views?ref=uow.jamesmctaggart.com"><span style="white-space: pre-wrap;">SparkUniverse</span></a><span style="white-space: pre-wrap;">)</span></p></figcaption></figure><figure class="kg-card kg-bookmark-card"><a class="kg-bookmark-container" href="https://www.theguardian.com/games/2021/dec/15/minecraft-passes-one-trillion-views-on-youtube?ref=uow.jamesmctaggart.com"><div class="kg-bookmark-content"><div class="kg-bookmark-title">Minecraft passes one trillion views on YouTube</div><div class="kg-bookmark-description">Block building sim is the most watched video game ever on the platform, with 35,000 active creator channels based in 150 different countries</div><div class="kg-bookmark-metadata"><img class="kg-bookmark-icon" src="https://assets.guim.co.uk/static/frontend/icons/homescreen/apple-touch-icon-512.png" alt="Minecraft: Breaking Down Marketing Strategies Block by Block"><span class="kg-bookmark-author">The Guardian</span><span class="kg-bookmark-publisher">Keith Stuart</span></div></div><div class="kg-bookmark-thumbnail"><img src="https://i.guim.co.uk/img/media/c6f7b43fa821d06fe1ab4311e558686529931492/140_73_1079_647/master/1079.jpg?width=1200&amp;height=630&amp;quality=85&amp;auto=format&amp;fit=crop&amp;overlay-align=bottom%2Cleft&amp;overlay-width=100p&amp;overlay-base64=L2ltZy9zdGF0aWMvb3ZlcmxheXMvdGctYWdlLTIwMjEucG5n&amp;enable=upscale&amp;s=9e908c4764f12c6ba6b60a56bb121eef" alt="Minecraft: Breaking Down Marketing Strategies Block by Block"></div></a></figure><figure class="kg-card kg-image-card kg-card-hascaption"><img src="https://uow.jamesmctaggart.com/content/images/2024/09/Screenshot-2024-09-16-at-10.19.51-AM.png" class="kg-image" alt="Minecraft: Breaking Down Marketing Strategies Block by Block" loading="lazy" width="2000" height="1060" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/09/Screenshot-2024-09-16-at-10.19.51-AM.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/09/Screenshot-2024-09-16-at-10.19.51-AM.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/09/Screenshot-2024-09-16-at-10.19.51-AM.png 1600w, https://uow.jamesmctaggart.com/content/images/2024/09/Screenshot-2024-09-16-at-10.19.51-AM.png 2000w" sizes="(min-width: 720px) 720px"><figcaption><span style="white-space: pre-wrap;">Minecraft category on </span><a href="https://www.twitch.tv/directory/category/minecraft?ref=uow.jamesmctaggart.com"><span style="white-space: pre-wrap;">Twitch</span></a></figcaption></figure><p>These strategies align with <strong>Harizi and Trebicka&apos;s (2023)</strong> findings that social media plays a pivotal role in integrated marketing communication, as it fosters direct interaction between consumers and brands, enabling the game to remain relevant for over a decade. For example, Minecraft&#x2019;s partnership with content creators like <a href="https://www.youtube.com/user/pewdiepie?ref=uow.jamesmctaggart.com">PewDiePie</a> and <a href="https://www.youtube.com/CAPTAINSPARKLEZ?ref=uow.jamesmctaggart.com">CaptainSparklez</a> helped increase the game&apos;s presence, leading to viral trends that expanded the audience reach, engaging both casual players and long-time fans. The game is also carefully designed with affect, where players experience non-conscious reactions such as excitement or tension during exploration and building <strong>(Moore, 2020)</strong>.</p><figure class="kg-card kg-embed-card kg-card-hascaption"><iframe width="200" height="113" src="https://www.youtube.com/embed/22j-oBdqgYc?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen title="DID THE CRAFTER BREAK/FIX CRAFTING? | HOW WE MAKE MINECRAFT"></iframe><figcaption><p><span style="white-space: pre-wrap;">This fun recent informational lecture showcases how Minecraft takes very careful consideration when managing affect within the game. Small strategic elements, such as only showing the areas the player has explored establish discovery and a feeling of the unknown. </span></p></figcaption></figure><p>Minecraft Earth&#x2014;an AR expansion aimed at enhancing real-world interaction&#x2014;<a href="https://www.minecraft.net/en-us/article/minecraft-earth-coming-end?ref=uow.jamesmctaggart.com">was sunsetted in 2021 due to the global COVID-19 pandemic</a>, which made outdoor exploration unfeasible. Its initial introduction demonstrated Mojang&#x2019;s willingness to experiment and innovate. The game&#x2019;s discontinuation allowed Mojang to refocus on its core values of creativity and open-ended play, better aligning future updates with the original Minecraft experience.</p><p>By adopting these strategies, Minecraft has cultivated a highly engaged community that continuously contributes to its longevity.</p><h3 id="brand-integration-and-narrative-consistency">Brand Integration and Narrative Consistency</h3><p>Minecraft&#x2019;s branding has remained extremely consistent throughout its marketing campaigns, which has been critical in establishing a distinct identity. <strong>Kuo, Hiler, and Lutz (2017)</strong> explore how video game consumption has evolved, noting that games like Minecraft, with their distinct visual styles and thematic consistency, manage to build stronger emotional connections with players. The game&#x2019;s simple yet iconic block-style graphics and its focus on creativity and exploration are reflected in all its branding efforts, from merchandise to social media posts. </p><figure class="kg-card kg-video-card kg-width-wide kg-card-hascaption" data-kg-thumbnail="https://uow.jamesmctaggart.com/content/media/2024/09/3192310722_thumb.jpg" data-kg-custom-thumbnail>
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            <figcaption><p><span style="white-space: pre-wrap;">Brand guidelines by </span><a href="https://www.boldscandinavia.com/work/minecraft/?ref=uow.jamesmctaggart.com" rel="noreferrer"><u><span class="underline" style="white-space: pre-wrap;">Bold Scandinavia</span></u></a></p></figcaption>
        </figure><p>Mojang has maintained a steady narrative around player freedom and creativity, positioning Minecraft as a platform for endless possibilities. Even after Microsoft&#x2019;s 2.5 billion acquisition of Mojang in 2014,  essentially &quot;<a href="https://www.reddit.com/r/Minecraft/comments/2ggf7s/comment/ckiv5nm/?utm_source=share&amp;utm_medium=web3x&amp;utm_name=web3xcss&amp;utm_term=1&amp;utm_content=share_button" rel="noreferrer">buying a generation of gamers</a>&quot;, the game&apos;s branding remained true to its core identity, aiming to avoid the pitfalls of over-commercialisation... I&apos;m further exploring <a href="https://www.minecraftforum.net/forums/minecraft-java-edition/discussion/2321495-when-did-minecraft-become-so-commercialised?ref=uow.jamesmctaggart.com">if this was successful in my DA</a>. At the time, the acquisition was viewed as the end of Minecraft, however looking back 10 years, the game certainly retains its essence and alights with promises from Xbox&apos;s CEO at the time. </p><figure class="kg-card kg-embed-card"><blockquote class="reddit-embed-bq">
<a href="https://www.reddit.com/r/Minecraft/comments/2ggf7s/comment/ckiuayh/?ref=uow.jamesmctaggart.com">Comment</a><br> by
<a href="https://www.reddit.com/user/Mustek/?ref=uow.jamesmctaggart.com">u/Mustek</a> from discussion
<a href="https://www.reddit.com/r/Minecraft/comments/2ggf7s/mega_thread_microsoft_has_acquired_mojang/?ref=uow.jamesmctaggart.com"></a><br> in
<a href="https://www.reddit.com/r/Minecraft/?ref=uow.jamesmctaggart.com">Minecraft</a>
</blockquote>
<script async src="https://embed.reddit.com/widgets.js" charset="UTF-8"></script></figure><p>By integrating new updates and game mechanics without losing sight of its original vision, Minecraft has upheld brand consistency while innovating within its universe. For instance, updates like <a href="https://www.minecraft.net/en-us/updates/trails-and-tales?ref=uow.jamesmctaggart.com">Trails &amp; Tales</a> (the most recent major update) not only improve gameplay but align with Minecraft&apos;s ethos of exploration, adventure, and creativity, strengthening its brand narrative (<a href="https://www.minecraft.net/en-us/updates/trails-and-tales?ref=uow.jamesmctaggart.com"><strong>Mojang, 2023</strong></a>).</p><figure class="kg-card kg-image-card"><img src="https://i.ytimg.com/vi/Rla3FUlxJdE/maxresdefault.jpg" class="kg-image" alt="Minecraft: Breaking Down Marketing Strategies Block by Block" loading="lazy" width="1280" height="720"></figure><h3 id="innovation-and-adaptability">Innovation and Adaptability</h3><p>One of Minecraft&apos;s most significant strengths lies in its ability to evolve while staying true to its roots. Over the past 15 years, Mojang has adapted its marketing strategy to reflect changing player expectations and technological advancements. <strong>Vashisht, Royne, and Sreejesh (2019)</strong> discuss how gamification in advertising creates immersive experiences that keep players engaged and invested in games over time. This can be seen through the introduction of new features like <a href="https://www.theverge.com/2017/9/20/16339242/minecraft-cross-platform-update-better-together-windows-10-pc-mobile-switch-xbox?ref=uow.jamesmctaggart.com">cross-platform play</a>, the <a href="https://www.minecraft.net/en-us/article/java-or-bedrock-edition?ref=uow.jamesmctaggart.com">Bedrock Edition</a>, and<a href="https://www.minecraft.net/en-us/vr?ref=uow.jamesmctaggart.com"> virtual reality compatibility</a>, ensuring that it remains accessible to a broad audience. </p><figure class="kg-card kg-embed-card"><iframe width="200" height="113" src="https://www.youtube.com/embed/j-Nfe5fc-xU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen title="How we made Minecraft for Virtual Reality"></iframe></figure><p>Additionally, Minecraft&apos;s partnerships with educational institutions and initiatives like <a href="https://education.minecraft.net/en-us?ref=uow.jamesmctaggart.com" rel="noreferrer">Minecraft Education Edition</a> demonstrate the game&#x2019;s adaptability to different markets. These moves have opened new revenue streams and reinforced the game&apos;s relevance in modern culture. Even during the rise of competitors like Fortnite, Mojang&apos;s strategic focus on longevity over short-term trends has allowed Minecraft to maintain a thriving player base. Additionally, Minecraft&#x2019;s collaborations with other franchises, such as Star Wars and Super Mario, follow the essence of Fortnite&#x2019;s partnerships, which <strong>Moritz, Sch&#xF6;ber, and Stadtmann (2020)</strong> cite as essential to its adaptability and cultural relevance. This has been achieved throughout Minecraft while keeping the core game experience intact.</p><figure class="kg-card kg-embed-card"><iframe width="200" height="113" src="https://www.youtube.com/embed/SZK-8lr9cFU?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen title="Minecraft x Star Wars Path of the Jedi"></iframe></figure><figure class="kg-card kg-embed-card"><iframe width="200" height="113" src="https://www.youtube.com/embed/sNcVYOPw6r0?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen title="Minecraft Super Mario Mash-Up Pack for Wii U"></iframe></figure><figure class="kg-card kg-image-card kg-width-wide"><img src="https://uow.jamesmctaggart.com/content/images/2024/09/Minecraft-James-Analytical-Framework.png" class="kg-image" alt="Minecraft: Breaking Down Marketing Strategies Block by Block" loading="lazy" width="2000" height="1382" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/09/Minecraft-James-Analytical-Framework.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/09/Minecraft-James-Analytical-Framework.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/09/Minecraft-James-Analytical-Framework.png 1600w, https://uow.jamesmctaggart.com/content/images/size/w2400/2024/09/Minecraft-James-Analytical-Framework.png 2400w" sizes="(min-width: 1200px) 1200px"></figure><h3 id="wrap-up">Wrap Up</h3><p>This analysis of Minecraft through the lenses of Audience Engagement Strategies, Brand Integration and Narrative Consistency, and Innovation and Adaptability demonstrates how the game has built and sustained a thriving community for over a decade. By examining how players engage with Minecraft&#x2019;s open-ended world, we see how their creative input continues to shape the game&#x2019;s cultural significance, transforming it into a platform that reflects user-driven narratives and experiences. My Digital Artefact will feature data visualisations and campaign highlights that showcase key moments where Minecraft&#x2019;s marketing strategies encouraged audience participation, strengthened its brand identity, and adapted to emerging trends, solidifying its place in gaming history.</p><figure class="kg-card kg-gallery-card kg-width-wide"><div class="kg-gallery-container"><div class="kg-gallery-row"><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/09/output--9--1.png" width="1979" height="1180" loading="lazy" alt="Minecraft: Breaking Down Marketing Strategies Block by Block" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/09/output--9--1.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/09/output--9--1.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/09/output--9--1.png 1600w, https://uow.jamesmctaggart.com/content/images/2024/09/output--9--1.png 1979w" sizes="(min-width: 720px) 720px"></div><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/09/Screenshot-2024-09-16-at-12.28.58-PM.png" width="2000" height="1336" loading="lazy" alt="Minecraft: Breaking Down Marketing Strategies Block by Block" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/09/Screenshot-2024-09-16-at-12.28.58-PM.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/09/Screenshot-2024-09-16-at-12.28.58-PM.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/09/Screenshot-2024-09-16-at-12.28.58-PM.png 1600w, https://uow.jamesmctaggart.com/content/images/size/w2400/2024/09/Screenshot-2024-09-16-at-12.28.58-PM.png 2400w" sizes="(min-width: 720px) 720px"></div></div></div></figure><div class="kg-card kg-toggle-card" data-kg-toggle-state="close">
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                <h4 class="kg-toggle-heading-text"><span style="white-space: pre-wrap;">Reference List</span></h4>
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            <div class="kg-toggle-content"><p><span style="white-space: pre-wrap;">Anderca, C 2021, </span><i><em class="italic" style="white-space: pre-wrap;">Java or Bedrock Edition?</em></i><span style="white-space: pre-wrap;">, Mojang Studios, viewed 16 September 2024, </span><a href="https://www.minecraft.net/en-us/article/java-or-bedrock-edition?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.minecraft.net/en-us/article/java-or-bedrock-edition</span></a></p><p><span style="white-space: pre-wrap;">CaptainSparklez 2024, </span><i><em class="italic" style="white-space: pre-wrap;">CaptainSparklez YouTube Channel</em></i><span style="white-space: pre-wrap;">, viewed 16 September 2024, </span><a href="https://www.youtube.com/CAPTAINSPARKLEZ?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.youtube.com/CAPTAINSPARKLEZ</span></a></p><p><span style="white-space: pre-wrap;">Epic Games 2024, </span><i><em class="italic" style="white-space: pre-wrap;">Fortnite</em></i><span style="white-space: pre-wrap;">, viewed 16 September 2024, </span><a href="https://www.fortnite.com/?lang=en-US&amp;ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.fortnite.com/?lang=en-US</span></a></p><p><span style="white-space: pre-wrap;">Gartenberg, C 2017, &apos;Minecraft&#x2019;s cross-platform update is now live&apos;, </span><i><em class="italic" style="white-space: pre-wrap;">The Verge</em></i><span style="white-space: pre-wrap;">, viewed 16 September 2024, </span><a href="https://www.theverge.com/2017/9/20/16339242/minecraft-cross-platform-update-better-together-windows-10-pc-mobile-switch-xbox?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.theverge.com/2017/9/20/16339242/minecraft-cross-platform-update-better-together-windows-10-pc-mobile-switch-xbox</span></a></p><p><span style="white-space: pre-wrap;">Harizi, A. &amp; Trebicka, B., 2023, </span><i><em class="italic" style="white-space: pre-wrap;">The Integration of Social Media in Integrated Marketing Communication: A Systematic Review and Theoretical Framework</em></i><span style="white-space: pre-wrap;">, Academic Journal of Interdisciplinary Studies, 12(6), pp. 159-175.</span></p><p><span style="white-space: pre-wrap;">Kuo, A., Hiler, J. &amp; Lutz, R., 2017, </span><i><em class="italic" style="white-space: pre-wrap;">From Super Mario to Skyrim: A framework for the evolution of video game consumption</em></i><span style="white-space: pre-wrap;">, Journal of Consumer Behaviour, 16(2), pp. 101-120.</span></p><p><span style="white-space: pre-wrap;">Minecraft Forum 2015, </span><i><em class="italic" style="white-space: pre-wrap;">When did Minecraft become so commercialised?</em></i><span style="white-space: pre-wrap;">, viewed 16 September 2024, </span><a href="https://www.minecraftforum.net/forums/minecraft-java-edition/discussion/2321495-when-did-minecraft-become-so-commercialised?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.minecraftforum.net/forums/minecraft-java-edition/discussion/2321495-when-did-minecraft-become-so-commercialised</span></a></p><p><span style="white-space: pre-wrap;">Minecraft Wiki n.d., </span><i><em class="italic" style="white-space: pre-wrap;">Minecraft</em></i><span style="white-space: pre-wrap;">, viewed 16 September 2024, </span><a href="https://minecraft-archive.fandom.com/wiki/Minecraft?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://minecraft-archive.fandom.com/wiki/Minecraft?ref=uow.jamesmctaggart.com</span></a></p><p><span style="white-space: pre-wrap;">Mojang Studios 2016, </span><i><em class="italic" style="white-space: pre-wrap;">Minecraft Super Mario Mash-Up Pack for Wii U</em></i><span style="white-space: pre-wrap;">, YouTube video, viewed 16 September 2024, </span><a href="https://www.youtube.com/watch?v=sNcVYOPw6r0&amp;ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.youtube.com/watch?v=sNcVYOPw6r0</span></a></p><p><span style="white-space: pre-wrap;">Mojang Studios 2021, </span><i><em class="italic" style="white-space: pre-wrap;">Minecraft Earth Coming to an End</em></i><span style="white-space: pre-wrap;">, 5 January, viewed 16 September 2024, </span><a href="https://www.minecraft.net/en-us/article/minecraft-earth-coming-end?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.minecraft.net/en-us/article/minecraft-earth-coming-end</span></a></p><p><span style="white-space: pre-wrap;">Mojang Studios 2023, </span><i><em class="italic" style="white-space: pre-wrap;">Minecraft x Star Wars: Path of the Jedi</em></i><span style="white-space: pre-wrap;">, YouTube video, viewed 16 September 2024, </span><a href="https://www.youtube.com/watch?v=SZK-8lr9cFU&amp;ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.youtube.com/watch?v=SZK-8lr9cFU</span></a></p><p><span style="white-space: pre-wrap;">Mojang Studios 2023, </span><i><em class="italic" style="white-space: pre-wrap;">Minecraft: Trails and Tales Update</em></i><span style="white-space: pre-wrap;">, viewed 16 September 2024, </span><a href="https://www.minecraft.net/en-us/updates/trails-and-tales?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.minecraft.net/en-us/updates/trails-and-tales</span></a></p><p><span style="white-space: pre-wrap;">Mojang Studios 2024, </span><i><em class="italic" style="white-space: pre-wrap;">Did the Crafter Break/Fix Crafting? | How We Make Minecraft</em></i><span style="white-space: pre-wrap;">, YouTube video, viewed 16 September 2024, </span><a href="https://www.youtube.com/watch?v=22j-oBdqgYc&amp;ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.youtube.com/watch?v=22j-oBdqgYc</span></a></p><p><span style="white-space: pre-wrap;">Mojang Studios 2024, </span><i><em class="italic" style="white-space: pre-wrap;">Minecraft DLC Marketplace</em></i><span style="white-space: pre-wrap;">, viewed 16 September 2024, </span><a href="https://www.minecraft.net/en-us/catalog?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.minecraft.net/en-us/catalog</span></a></p><p><span style="white-space: pre-wrap;">Mojang Studios n.d., </span><i><em class="italic" style="white-space: pre-wrap;">Minecraft Education Edition</em></i><span style="white-space: pre-wrap;">, viewed 16 September 2024, </span><a href="https://education.minecraft.net/en-us?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://education.minecraft.net/en-us</span></a></p><p><span style="white-space: pre-wrap;">Mojang Studios n.d., </span><i><em class="italic" style="white-space: pre-wrap;">Minecraft in VR</em></i><span style="white-space: pre-wrap;">, viewed 16 September 2024, </span><a href="https://www.minecraft.net/en-us/vr?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.minecraft.net/en-us/vr</span></a></p><p><span style="white-space: pre-wrap;">Moritz, K.-H., Sch&#xF6;ber, T. &amp; Stadtmann, G., 2020, </span><i><em class="italic" style="white-space: pre-wrap;">Product differentiation in video games: a closer look at Fortnite&apos;s success</em></i><span style="white-space: pre-wrap;">, European University Viadrina Frankfurt (Oder) - Discussion Paper No. 419, pp. 1-21.</span></p><p><span style="white-space: pre-wrap;">Moore, C 2020, </span><i><em class="italic" style="white-space: pre-wrap;">BCM215 Game Media Industries - Affect and FPS Games</em></i><span style="white-space: pre-wrap;">, YouTube video, viewed 16 September 2024, </span><a href="https://www.youtube.com/watch?v=bhPCg5rmqGA&amp;t=2s&amp;ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.youtube.com/watch?v=bhPCg5rmqGA&amp;t=2s</span></a></p><p><span style="white-space: pre-wrap;">muaymantis 2014, </span><i><em class="italic" style="white-space: pre-wrap;">Bold move by Microsoft lets see how it plays out</em></i><span style="white-space: pre-wrap;">, Reddit comment, 10 years ago, viewed 16 September 2024, </span><a href="https://www.reddit.com/r/Minecraft/comments/2ggf7s/comment/ckiv5nm/?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.reddit.com/r/Minecraft/comments/2ggf7s/comment/ckiv5nm/</span></a></p><p><span style="white-space: pre-wrap;">Nintendo 2024, </span><i><em class="italic" style="white-space: pre-wrap;">Mario through the years</em></i><span style="white-space: pre-wrap;">, viewed 16 September 2024, </span><a href="https://mario.nintendo.com/history/?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://mario.nintendo.com/history/</span></a></p><p><span style="white-space: pre-wrap;">Nintendo EAD 1998, </span><i><em class="italic" style="white-space: pre-wrap;">The Legend of Zelda: Ocarina of Time</em></i><span style="white-space: pre-wrap;">, IGN, viewed 16 September 2024, </span><a href="https://www.ign.com/games/the-legend-of-zelda-ocarina-of-time?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.ign.com/games/the-legend-of-zelda-ocarina-of-time</span></a></p><p><span style="white-space: pre-wrap;">PewDiePie 2024, </span><i><em class="italic" style="white-space: pre-wrap;">PewDiePie YouTube Channel</em></i><span style="white-space: pre-wrap;">, viewed 16 September 2024, </span><a href="https://www.youtube.com/user/pewdiepie?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.youtube.com/user/pewdiepie</span></a></p><p><span style="white-space: pre-wrap;">Spark Universe 2021, </span><i><em class="italic" style="white-space: pre-wrap;">YouTube One Trillion Views</em></i><span style="white-space: pre-wrap;">, viewed 16 September 2024, </span><a href="https://sparkuniverse.com/en/project/one-trillion-views?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://sparkuniverse.com/en/project/one-trillion-views</span></a></p><p><span style="white-space: pre-wrap;">Stuart, K 2021, &apos;Minecraft passes one trillion views on YouTube&apos;, </span><i><em class="italic" style="white-space: pre-wrap;">The Guardian</em></i><span style="white-space: pre-wrap;">, viewed 16 September 2024, </span><a href="https://www.theguardian.com/games/2021/dec/15/minecraft-passes-one-trillion-views-on-youtube?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.theguardian.com/games/2021/dec/15/minecraft-passes-one-trillion-views-on-youtube</span></a></p><p><span style="white-space: pre-wrap;">Twitch 2024, </span><i><em class="italic" style="white-space: pre-wrap;">Minecraft category page</em></i><span style="white-space: pre-wrap;">, viewed 16 September 2024, </span><a href="https://www.twitch.tv/directory/category/minecraft?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.twitch.tv/directory/category/minecraft</span></a></p><p><span style="white-space: pre-wrap;">Vashisht, D., Royne, M. &amp; Sreejesh, S., 2019, </span><i><em class="italic" style="white-space: pre-wrap;">What we know and need to know about the gamification of advertising: A review and synthesis of the advergame studies</em></i><span style="white-space: pre-wrap;">, European Journal of Marketing, 53(4), pp. 607-634</span></p></div>
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        </figure><p>Initially, my project focused on <a href="https://uow.jamesmctaggart.com/buildingbrands-for-bcm302/"><em>BuildingBrands</em></a>, but after re-evaluating my interests and goals, I decided to pivot towards a more challenging and personal direction. I reframed the project around the research question: <em>&#x201C;What insights can be gained from intercepting the personal data collected</em></p>]]></description><link>https://uow.jamesmctaggart.com/spotify-wrapped-but-its-all-your-data/</link><guid isPermaLink="false">66d408fd0a8f085ca1aee232</guid><category><![CDATA[BCM302 - Advanced Digital Artefact]]></category><dc:creator><![CDATA[James McTaggart]]></dc:creator><pubDate>Thu, 12 Sep 2024 06:27:00 GMT</pubDate><media:content url="https://uow.jamesmctaggart.com/content/images/2024/09/2.png" medium="image"/><content:encoded><![CDATA[<figure class="kg-card kg-video-card kg-width-regular" data-kg-thumbnail="https://uow.jamesmctaggart.com/content/media/2024/09/2024_thumb.jpg" data-kg-custom-thumbnail>
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        </figure><img src="https://uow.jamesmctaggart.com/content/images/2024/09/2.png" alt="Spotify Wrapped But It&apos;s ALL Your Data!"><p>Initially, my project focused on <a href="https://uow.jamesmctaggart.com/buildingbrands-for-bcm302/"><em>BuildingBrands</em></a>, but after re-evaluating my interests and goals, I decided to pivot towards a more challenging and personal direction. I reframed the project around the research question: <em>&#x201C;What insights can be gained from intercepting the personal data collected by my technology and apps?&#x201D;</em> This pivot led me to explore how seemingly disconnected data points could be aggregated to form a comprehensive narrative, not only about who I am but also about predicting future trends and understanding past behaviour. With <a href="https://blogs.elon.edu/publicpolicythinktank23/2024/03/06/generation-z-and-data-privacy-when-people-stop-caring/?ref=uow.jamesmctaggart.com">Gen Z being relatively relaxed about data privacy</a>, my goal is to help users visualise their personal data, similar to how Spotify Wrapped summarises musical preferences. Inspired by studies like (Nicol, et al., 2022),<strong><em> </em></strong>who studied the cumulative risks of online personal information, revealing current difficulties in conceptualising digital traces and understanding how information may be combined across platforms. </p><h3 id="a-place-where-all-data-comes-together">A Place Where All Data Comes Together</h3><p>One of the major hurdles was finding a platform that could merge all this diverse data into something that users could easily interpret. Inspired by projects such as ReelOut, created by (Farrow, et al., 2013) which is an application that constructs stories from social media data using sentiment, themes, and named entities. The initial idea was to use ChatGPT for such data processing, but its 500-character limit per file proved practically unusable for my use-case. </p><figure class="kg-card kg-image-card kg-width-wide"><img src="https://uow.jamesmctaggart.com/content/images/2024/09/Screenshot-2024-09-08-at-12.44.40-PM.png" class="kg-image" alt="Spotify Wrapped But It&apos;s ALL Your Data!" loading="lazy" width="2000" height="506" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/09/Screenshot-2024-09-08-at-12.44.40-PM.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/09/Screenshot-2024-09-08-at-12.44.40-PM.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/09/Screenshot-2024-09-08-at-12.44.40-PM.png 1600w, https://uow.jamesmctaggart.com/content/images/2024/09/Screenshot-2024-09-08-at-12.44.40-PM.png 2000w" sizes="(min-width: 1200px) 1200px"></figure><figure class="kg-card kg-image-card kg-card-hascaption"><img src="https://uow.jamesmctaggart.com/content/images/2024/09/Screenshot-2024-09-15-at-10.27.56-AM.png" class="kg-image" alt="Spotify Wrapped But It&apos;s ALL Your Data!" loading="lazy" width="1600" height="408" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/09/Screenshot-2024-09-15-at-10.27.56-AM.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/09/Screenshot-2024-09-15-at-10.27.56-AM.png 1000w, https://uow.jamesmctaggart.com/content/images/2024/09/Screenshot-2024-09-15-at-10.27.56-AM.png 1600w" sizes="(min-width: 720px) 720px"><figcaption><span style="white-space: pre-wrap;">Appears to be an </span><a href="https://community.openai.com/t/why-i-think-gpt-is-now-lazy/534332/12?ref=uow.jamesmctaggart.com" rel="noreferrer"><span style="white-space: pre-wrap;">ongoing issue</span></a></figcaption></figure><p>This challenge led me to experiment with <a href="https://www.glideapps.com/?ref=uow.jamesmctaggart.com">Glide</a>, which integrates GPT-4 into its database functionality.</p><figure class="kg-card kg-image-card kg-width-wide kg-card-hascaption"><img src="https://uow.jamesmctaggart.com/content/images/2024/09/Screenshot-2024-09-08-at-12.22.13-PM.png" class="kg-image" alt="Spotify Wrapped But It&apos;s ALL Your Data!" loading="lazy" width="2000" height="1165" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/09/Screenshot-2024-09-08-at-12.22.13-PM.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/09/Screenshot-2024-09-08-at-12.22.13-PM.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/09/Screenshot-2024-09-08-at-12.22.13-PM.png 1600w, https://uow.jamesmctaggart.com/content/images/2024/09/Screenshot-2024-09-08-at-12.22.13-PM.png 2000w" sizes="(min-width: 1200px) 1200px"><figcaption><span style="white-space: pre-wrap;">A little squiz of the weekly data from Sep 1 - Sep 7 24</span></figcaption></figure><p>By recontextualising the intercepted data into weekly summaries, I was able to develop more accessible data visualisations and text summaries, similar to Spotify Wrapped. This application of exaptation&#x2014;repurposing Glide for data aggregation&#x2014;helped me realise that existing tools can serve purposes far beyond their original design (Garud, et al., 2016). By exploring the adjacent possibilities of functionality (like overcoming ChatGPT&#x2019;s character processing limitations) I&apos;ve established  new opportunities for exploring richer datasets and creating more personalised user experiences.</p><figure class="kg-card kg-image-card kg-width-wide kg-card-hascaption"><img src="https://uow.jamesmctaggart.com/content/images/2024/09/Screenshot-2024-09-08-at-12.31.49-PM.png" class="kg-image" alt="Spotify Wrapped But It&apos;s ALL Your Data!" loading="lazy" width="2000" height="315" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/09/Screenshot-2024-09-08-at-12.31.49-PM.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/09/Screenshot-2024-09-08-at-12.31.49-PM.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/09/Screenshot-2024-09-08-at-12.31.49-PM.png 1600w, https://uow.jamesmctaggart.com/content/images/2024/09/Screenshot-2024-09-08-at-12.31.49-PM.png 2000w" sizes="(min-width: 1200px) 1200px"><figcaption><span style="white-space: pre-wrap;">Glide Tables AI rules</span></figcaption></figure><figure class="kg-card kg-image-card kg-width-wide kg-card-hascaption"><img src="https://uow.jamesmctaggart.com/content/images/2024/09/Screenshot-2024-09-08-at-12.27.42-PM.png" class="kg-image" alt="Spotify Wrapped But It&apos;s ALL Your Data!" loading="lazy" width="2000" height="548" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/09/Screenshot-2024-09-08-at-12.27.42-PM.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/09/Screenshot-2024-09-08-at-12.27.42-PM.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/09/Screenshot-2024-09-08-at-12.27.42-PM.png 1600w, https://uow.jamesmctaggart.com/content/images/2024/09/Screenshot-2024-09-08-at-12.27.42-PM.png 2000w" sizes="(min-width: 1200px) 1200px"><figcaption><span style="white-space: pre-wrap;">I was fairly impressed with the first week&apos;s generations, given the small dataset.</span></figcaption></figure><figure class="kg-card kg-image-card kg-width-wide kg-card-hascaption"><img src="https://uow.jamesmctaggart.com/content/images/2024/09/Screenshot-2024-09-08-at-11.20.39-AM.png" class="kg-image" alt="Spotify Wrapped But It&apos;s ALL Your Data!" loading="lazy" width="1896" height="877" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/09/Screenshot-2024-09-08-at-11.20.39-AM.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/09/Screenshot-2024-09-08-at-11.20.39-AM.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/09/Screenshot-2024-09-08-at-11.20.39-AM.png 1600w, https://uow.jamesmctaggart.com/content/images/2024/09/Screenshot-2024-09-08-at-11.20.39-AM.png 1896w" sizes="(min-width: 1200px) 1200px"><figcaption><span style="white-space: pre-wrap;">via </span><a href="https://bcm302-jamesmctaggart.glide.page/?ref=uow.jamesmctaggart.com"><span style="white-space: pre-wrap;">https://bcm302-jamesmctaggart.glide.page/</span></a></figcaption></figure><div class="kg-card kg-button-card kg-align-center"><a href="https://bcm302-jamesmctaggart.glide.page/?ref=uow.jamesmctaggart.com" class="kg-btn kg-btn-accent">Visit Dashboard</a></div><h3 id="establishing-additional-data-streams">Establishing Additional Data Streams</h3><p>After processing my initial dataset, I realised that the data wasn&#x2019;t as holistic as I had expected. This led to another key learning moment: expanding my data capture methods. I began incorporating new streams, including GPS data from apps like <a href="https://www.life360.com/au/?ref=uow.jamesmctaggart.com">Life360</a>, a family-tracking app not typically intended for projects like mine. Here, the concept of exaptation came into play again. Similarly, I integrated my banking data, importing daily transactional summaries, which added an entirely new dimension to the dataset. </p><p>This iterative process led me to explore more unconventional data sources, asking ChatGPT for suggestions on what else could be incorporated to build a complete picture of my daily digital footprint. As i began adding additional data streams, my data summaries began to get more intricate and detailed, making assumptions and predictions based on existing data, such as that i work from home due to the large amount of productivity apps used on the WiFi during business hours. </p><figure class="kg-card kg-gallery-card kg-width-wide kg-card-hascaption"><div class="kg-gallery-container"><div class="kg-gallery-row"><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/09/14.jpeg" width="2000" height="1500" loading="lazy" alt="Spotify Wrapped But It&apos;s ALL Your Data!" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/09/14.jpeg 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/09/14.jpeg 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/09/14.jpeg 1600w, https://uow.jamesmctaggart.com/content/images/size/w2400/2024/09/14.jpeg 2400w" sizes="(min-width: 720px) 720px"></div><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/09/13.PNG" width="1290" height="2796" loading="lazy" alt="Spotify Wrapped But It&apos;s ALL Your Data!" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/09/13.PNG 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/09/13.PNG 1000w, https://uow.jamesmctaggart.com/content/images/2024/09/13.PNG 1290w" sizes="(min-width: 720px) 720px"></div><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/09/12.jpeg" width="2000" height="2667" loading="lazy" alt="Spotify Wrapped But It&apos;s ALL Your Data!" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/09/12.jpeg 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/09/12.jpeg 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/09/12.jpeg 1600w, https://uow.jamesmctaggart.com/content/images/size/w2400/2024/09/12.jpeg 2400w" sizes="(min-width: 720px) 720px"></div></div><div class="kg-gallery-row"><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/09/11.jpeg" width="2000" height="1500" loading="lazy" alt="Spotify Wrapped But It&apos;s ALL Your Data!" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/09/11.jpeg 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/09/11.jpeg 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/09/11.jpeg 1600w, https://uow.jamesmctaggart.com/content/images/size/w2400/2024/09/11.jpeg 2400w" sizes="(min-width: 720px) 720px"></div><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/09/10b.png" width="1416" height="1780" loading="lazy" alt="Spotify Wrapped But It&apos;s ALL Your Data!" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/09/10b.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/09/10b.png 1000w, https://uow.jamesmctaggart.com/content/images/2024/09/10b.png 1416w" sizes="(min-width: 720px) 720px"></div><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/09/10.PNG" width="2000" height="923" loading="lazy" alt="Spotify Wrapped But It&apos;s ALL Your Data!" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/09/10.PNG 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/09/10.PNG 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/09/10.PNG 1600w, https://uow.jamesmctaggart.com/content/images/size/w2400/2024/09/10.PNG 2400w" sizes="(min-width: 720px) 720px"></div></div><div class="kg-gallery-row"><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/09/9.jpeg" width="2000" height="2667" loading="lazy" alt="Spotify Wrapped But It&apos;s ALL Your Data!" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/09/9.jpeg 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/09/9.jpeg 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/09/9.jpeg 1600w, https://uow.jamesmctaggart.com/content/images/size/w2400/2024/09/9.jpeg 2400w" sizes="(min-width: 720px) 720px"></div><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/09/9b.jpeg" width="2000" height="2667" loading="lazy" alt="Spotify Wrapped But It&apos;s ALL Your Data!" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/09/9b.jpeg 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/09/9b.jpeg 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/09/9b.jpeg 1600w, https://uow.jamesmctaggart.com/content/images/size/w2400/2024/09/9b.jpeg 2400w" sizes="(min-width: 720px) 720px"></div><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/09/8.jpeg" width="2000" height="1500" loading="lazy" alt="Spotify Wrapped But It&apos;s ALL Your Data!" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/09/8.jpeg 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/09/8.jpeg 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/09/8.jpeg 1600w, https://uow.jamesmctaggart.com/content/images/size/w2400/2024/09/8.jpeg 2400w" sizes="(min-width: 720px) 720px"></div></div></div><figcaption><p><span style="white-space: pre-wrap;">This weeks daily context photos</span></p></figcaption></figure><figure class="kg-card kg-image-card kg-card-hascaption"><img src="https://uow.jamesmctaggart.com/content/images/2024/09/Screenshot-2024-09-15-at-10.52.51-AM.png" class="kg-image" alt="Spotify Wrapped But It&apos;s ALL Your Data!" loading="lazy" width="2000" height="972" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/09/Screenshot-2024-09-15-at-10.52.51-AM.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/09/Screenshot-2024-09-15-at-10.52.51-AM.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/09/Screenshot-2024-09-15-at-10.52.51-AM.png 1600w, https://uow.jamesmctaggart.com/content/images/2024/09/Screenshot-2024-09-15-at-10.52.51-AM.png 2062w" sizes="(min-width: 720px) 720px"><figcaption><span style="white-space: pre-wrap;">Currently using gpt-4-vision to extract data from images. </span></figcaption></figure><p>As I began collecting browser history, app usage details, and recently even my calendar data and a daily image from my camera roll, I noticed another adjacent possible which opened new pathways for media creation, such as personalised recaps of my daily activity or generating insights based on my financial transactions. <u>(</u>Aylett, et al., 2015<u>)</u>&#xA0;developed algorithms to select Instagram images, which produced story-like sequences, I want to also attempt to integrate a visual imagery component into my daily data set as each new stream enhances the narrative, providing users with insights that wouldn&#x2019;t be possible without the combination of multiple data points. This demonstrates the cumulative<em> </em>risks described by (Nicol, et al., 2022), where the aggregation of data across platforms can create an intricate, deeply personal narrative.</p><figure class="kg-card kg-image-card kg-width-wide kg-card-hascaption"><img src="https://uow.jamesmctaggart.com/content/images/2024/09/Screenshot-2024-09-15-at-10.30.48-AM.png" class="kg-image" alt="Spotify Wrapped But It&apos;s ALL Your Data!" loading="lazy" width="2000" height="1465" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/09/Screenshot-2024-09-15-at-10.30.48-AM.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/09/Screenshot-2024-09-15-at-10.30.48-AM.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/09/Screenshot-2024-09-15-at-10.30.48-AM.png 1600w, https://uow.jamesmctaggart.com/content/images/2024/09/Screenshot-2024-09-15-at-10.30.48-AM.png 2130w" sizes="(min-width: 1200px) 1200px"><figcaption><span style="white-space: pre-wrap;">I know... I need help but my life would fall apart without this.</span></figcaption></figure><figure class="kg-card kg-video-card kg-width-wide kg-card-hascaption" data-kg-thumbnail="https://uow.jamesmctaggart.com/content/media/2024/09/BCM302-Data-Wrapped_thumb.jpg" data-kg-custom-thumbnail>
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            <figcaption><p><span style="white-space: pre-wrap;">This weeks &apos;Wrapped&apos;</span></p></figcaption>
        </figure><figure class="kg-card kg-image-card kg-card-hascaption"><img src="https://uow.jamesmctaggart.com/content/images/2024/09/Screenshot-2024-09-15-at-12.39.06-PM.png" class="kg-image" alt="Spotify Wrapped But It&apos;s ALL Your Data!" loading="lazy" width="1978" height="354" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/09/Screenshot-2024-09-15-at-12.39.06-PM.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/09/Screenshot-2024-09-15-at-12.39.06-PM.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/09/Screenshot-2024-09-15-at-12.39.06-PM.png 1600w, https://uow.jamesmctaggart.com/content/images/2024/09/Screenshot-2024-09-15-at-12.39.06-PM.png 1978w" sizes="(min-width: 720px) 720px"><figcaption><span style="white-space: pre-wrap;">Style change compared with week 1</span></figcaption></figure><h3 id="automating-for-project-sustainability">Automating for Project Sustainability </h3><p>Throughout the early stages of this project, I had realisation that manually collecting and processing data is neither scalable nor sustainable. Automation is vital for the project to continue evolving beyond the semester. I started researching tools like <a href="https://www.thinkskysoft.com/itools/?ref=uow.jamesmctaggart.com">iTools</a>, which, while not explicitly designed for data interception, allows for bulk exports of app data&#x2014;an important step forward. </p><figure class="kg-card kg-image-card kg-card-hascaption"><img src="https://uow.jamesmctaggart.com/content/images/2024/09/Screenshot-2024-09-14-at-4.55.20-PM.png" class="kg-image" alt="Spotify Wrapped But It&apos;s ALL Your Data!" loading="lazy" width="1200" height="1284" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/09/Screenshot-2024-09-14-at-4.55.20-PM.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/09/Screenshot-2024-09-14-at-4.55.20-PM.png 1000w, https://uow.jamesmctaggart.com/content/images/2024/09/Screenshot-2024-09-14-at-4.55.20-PM.png 1200w" sizes="(min-width: 720px) 720px"><figcaption><span style="white-space: pre-wrap;">Current data collection template</span></figcaption></figure><p>Antifragility, coined by <a href="https://www.goodreads.com/author/show/21559.Nassim_Nicholas_Taleb?ref=uow.jamesmctaggart.com">Nassim Nicholas Taleb</a>, involves initiatives that benefit from adversities. By automating this data collection process, the project aligns with antifragility, where systems improve and adapt when exposed to stress (Taleb, 2012). In this context, automation allows the project to become more resilient, capable of maintaining accuracy even if human input is inconsistent. My overall goal is to create a dataset so detailed and strong, that even if i was to miss a day of data collection, the system can learn from previous patterns and fill in the gaps, turning potential failure into an opportunity for further insight.</p><blockquote>The resilient resists shocks and stays the same; the antifragile gets better (Taleb, 2012)</blockquote><p>From this, the identified adjacent possibles of this project could evolve into a personal assistant that offers daily insights based on users&#x2019; data? Could it predict trends or suggest actions based on accumulated behavioural patterns? By thinking in terms of future possibilities, I&#x2019;m positioning the project to continue evolving in ways that might not have been apparent at the start. I&#x2019;m also exploring how this automated system could serve the general public, offering them detailed data narratives to make sense of their digital footprints.</p><h3 id="next-steps">Next Steps</h3><p>What began as a simple data collection project has grown into something far more ambitious. By repurposing existing tools, expanding my dataset, and automating processes for sustainability, I am building a digital artefact that educates users about the narratives embedded in their personal data. Moving forward, I am excited to explore how AI and automation can further enhance the storytelling capacity of this project, making personal data more meaningful and accessible to users in new and engaging ways and develop user-friendly data visualisation, to help make sense of this project. </p><div class="kg-card kg-toggle-card" data-kg-toggle-state="close">
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                <h4 class="kg-toggle-heading-text"><span style="white-space: pre-wrap;">Sources</span></h4>
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            <div class="kg-toggle-content"><p><span style="white-space: pre-wrap;">Aylett, M., Farrow, E., Pschetz, L. &amp; Dickinson, T., 2015. </span><i><em class="italic" style="white-space: pre-wrap;">Generating Narratives from Personal Digital Data. </em></i><span style="white-space: pre-wrap;">Seoul, CHI, the 33rd Annual ACM Conference Extended Abstracts.</span></p><p><span style="white-space: pre-wrap;">Farrow, E., Dickinson, T. &amp; Aylett, M., 2013. </span><i><em class="italic" style="white-space: pre-wrap;">Generating Narratives from Personal Digital Data: Using Sentiment, Themes, and Named Entities to Construct Stories. </em></i><span style="white-space: pre-wrap;">Cape Town, South Africa, IFIP TC13 International Conference on Human-Computer Interaction.</span></p><p><span style="white-space: pre-wrap;">Garud, R., Gehman, J. &amp; Giuliani, A., 2016. Technological Exaptation: A Narrative Approach. </span><i><em class="italic" style="white-space: pre-wrap;">Industrial and Corporate Change, </em></i><span style="white-space: pre-wrap;">25(1), p. 149&#x2013;166.</span></p><p><span style="white-space: pre-wrap;">Glide, 2024. </span><i><em class="italic" style="white-space: pre-wrap;">Glide Apps - No Code Apps. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: https://www.glideapps.com/</span><br><span style="white-space: pre-wrap;">[Accessed 14 09 2024].</span></p><p><span style="white-space: pre-wrap;">Life360, 2024. </span><i><em class="italic" style="white-space: pre-wrap;">Life360. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: https://www.life360.com/au/</span><br><span style="white-space: pre-wrap;">[Accessed 14 09 2024].</span></p><p><span style="white-space: pre-wrap;">McTaggart, J., 2024. </span><i><em class="italic" style="white-space: pre-wrap;">BuildingBrands for BCM302. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: https://uow.jamesmctaggart.com/buildingbrands-for-bcm302/</span><br><span style="white-space: pre-wrap;">[Accessed 11 09 2024].</span></p><p><span style="white-space: pre-wrap;">Nicol, E. et al., 2022. Revealing Cumulative Risks in Online Personal Information. </span><i><em class="italic" style="white-space: pre-wrap;">Proceedings of the ACM on Human-Computer Interaction, </em></i><span style="white-space: pre-wrap;">Volume 6, pp. Pages 1 - 25.</span></p><p><span style="white-space: pre-wrap;">Sloan, A., 2024. </span><i><em class="italic" style="white-space: pre-wrap;">Generation Z and Data Privacy: When People Stop Caring. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: https://blogs.elon.edu/publicpolicythinktank23/2024/03/06/generation-z-and-data-privacy-when-people-stop-caring/</span><br><span style="white-space: pre-wrap;">[Accessed 12 09 2024].</span></p><p><span style="white-space: pre-wrap;">Taleb, N. N., 2012. </span><i><em class="italic" style="white-space: pre-wrap;">Antifragile: Things That Gain from Disorder. </em></i><span style="white-space: pre-wrap;">1 ed. s.l.:Random House .</span></p><p><span style="white-space: pre-wrap;">ThinkSkySoft, 2024. </span><i><em class="italic" style="white-space: pre-wrap;">iTools. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: https://www.thinkskysoft.com/itools/</span><br><span style="white-space: pre-wrap;">[Accessed 14 09 2024].</span></p></div>
        </div>]]></content:encoded></item><item><title><![CDATA[Exploring Board Game Boundaries, AI-Driven Myth-Making with ChatGPT, and OpenAI’s Role in Data-Driven Narrative Construction]]></title><description><![CDATA[<figure class="kg-card kg-embed-card"><iframe width="200" height="113" src="https://www.youtube.com/embed/O4v8fxHESP4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen title="James, KG, Linda Peer Review"></iframe></figure><p>I sat down with <a href="https://mixpixdesign.wordpress.com/?ref=uow.jamesmctaggart.com">Linda</a> and K.G to discuss their respective Digital Artefatcs. The session started with feedback on Linda&#x2019;s project, <a href="https://mixpixdesign.wordpress.com/2024/09/11/collective-intelligence-chatgpts-role-in-shaping-yokai-and-the-future-of-digital-myth-making/?ref=uow.jamesmctaggart.com" rel="noreferrer"><em>Collective Intelligence: ChatGPT&#x2019;s Role in Shaping Yokai and the Future of Digital Myth-Making.</em></a> Both K.G. and I were impressed with the complexity of</p>]]></description><link>https://uow.jamesmctaggart.com/peer-review-bcm302/</link><guid isPermaLink="false">66e277b20a8f085ca1aee2ff</guid><category><![CDATA[BCM302 - Advanced Digital Artefact]]></category><dc:creator><![CDATA[James McTaggart]]></dc:creator><pubDate>Thu, 12 Sep 2024 05:16:07 GMT</pubDate><content:encoded><![CDATA[<figure class="kg-card kg-embed-card"><iframe width="200" height="113" src="https://www.youtube.com/embed/O4v8fxHESP4?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen title="James, KG, Linda Peer Review"></iframe></figure><p>I sat down with <a href="https://mixpixdesign.wordpress.com/?ref=uow.jamesmctaggart.com">Linda</a> and K.G to discuss their respective Digital Artefatcs. The session started with feedback on Linda&#x2019;s project, <a href="https://mixpixdesign.wordpress.com/2024/09/11/collective-intelligence-chatgpts-role-in-shaping-yokai-and-the-future-of-digital-myth-making/?ref=uow.jamesmctaggart.com" rel="noreferrer"><em>Collective Intelligence: ChatGPT&#x2019;s Role in Shaping Yokai and the Future of Digital Myth-Making.</em></a> Both K.G. and I were impressed with the complexity of her concept, especially how she&#x2019;s using ChatGPT to make sense of cultural data and create decentralised, adaptive narratives. We discussed how the project explores AI&#x2019;s potential role in creating digital mythologies, and we gave feedback on expanding the utility of the project. I also pointed out the antifragile nature of her approach, where the narratives grow stronger through ongoing input and adaptation.</p><p>Next, I presented my project, which focuses on <a href="https://bcm302-jamesmctaggart.glide.page/dl/d8fc49?ref=uow.jamesmctaggart.com">using OpenAI to analyse personal data and create predictive narratives</a>. </p><figure class="kg-card kg-video-card kg-width-wide" data-kg-thumbnail="https://uow.jamesmctaggart.com/content/media/2024/09/BCM302-Data-Wrapped-1_thumb.jpg" data-kg-custom-thumbnail>
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        </figure><p>Linda and K.G. found the potential for predictive insights fascinating, especially around future patterns and behaviours. Their feedback encouraged me to further refine the utility of my data collection, considering how it could be useful beyond just myself.</p><figure class="kg-card kg-bookmark-card"><a class="kg-bookmark-container" href="https://uow.jamesmctaggart.com/spotify-wrapped-but-its-all-your-data/"><div class="kg-bookmark-content"><div class="kg-bookmark-title">Spotify Wrapped But It&#x2019;s ALL Your Data!</div><div class="kg-bookmark-description">0:00 /0:15 1&#xD7; Initially, my project focused on BuildingBrands, but after re-evaluating my interests and goals, I decided to pivot towards a more challenging and personal direction. I reframed the project around the research question: &#x201C;What insights can be gained from intercepting the personal data collected by my</div><div class="kg-bookmark-metadata"><img class="kg-bookmark-icon" src="https://uow.jamesmctaggart.com/content/images/size/w256h256/2023/03/mctaggartlogo.png" alt><span class="kg-bookmark-author">James.</span><span class="kg-bookmark-publisher">James McTaggart</span></div></div><div class="kg-bookmark-thumbnail"><img src="https://uow.jamesmctaggart.com/content/images/2023/10/jamesmctaggart_hiking_sunset_digital_art_sunset_pinks_purples_r_ab3ac46d-976a-4c13-953a-ff106e1b1c47.png" alt></div></a></figure><p>Finally, we discussed <a href="https://katkrazy339.wordpress.com/2024/09/14/what-is-a-boardgame-continued/?ref=uow.jamesmctaggart.com">K.G.&#x2019;s project</a>, which explores the boundaries of what defines a board game. Both Linda and I found her approach of pushing the constraints of board games intriguing, especially the idea of seeing where they &#x201C;fall apart.&#x201D; </p><figure class="kg-card kg-image-card kg-card-hascaption"><img src="https://uow.jamesmctaggart.com/content/images/2024/09/Screenshot-2024-09-15-at-1.26.08-PM.png" class="kg-image" alt loading="lazy" width="2000" height="924" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/09/Screenshot-2024-09-15-at-1.26.08-PM.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/09/Screenshot-2024-09-15-at-1.26.08-PM.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/09/Screenshot-2024-09-15-at-1.26.08-PM.png 1600w, https://uow.jamesmctaggart.com/content/images/size/w2400/2024/09/Screenshot-2024-09-15-at-1.26.08-PM.png 2400w" sizes="(min-width: 720px) 720px"><figcaption><span style="white-space: pre-wrap;">We also participated in gameplay to better understand the current game mechanics, narrative and the connection between both. </span></figcaption></figure><p>I suggested she explore the implications of her findings on the game industry, especially how breaking these boundaries might inform future game design.</p>]]></content:encoded></item><item><title><![CDATA[Minecraft: Building the Analytical Framework for a Marketing Success Evaluation]]></title><description><![CDATA[<div class="kg-card kg-callout-card kg-callout-card-green"><div class="kg-callout-text">In my pitch, I focused on the marketing strategies of multiple iconic games, including <i><em class="italic" style="white-space: pre-wrap;">Super Mario Bros.</em></i>, <i><em class="italic" style="white-space: pre-wrap;">Legend of Zelda: Ocarina of Time</em></i>, <i><em class="italic" style="white-space: pre-wrap;">Minecraft</em></i>, and <i><em class="italic" style="white-space: pre-wrap;">Fortnite</em></i>. However, I realised that narrowing my focus to a single game would allow for a more in-depth exploration within the time constraints of the</div></div>]]></description><link>https://uow.jamesmctaggart.com/minecraft-building-the-analytical-framework-for-a-marketing-success-evaluation/</link><guid isPermaLink="false">66e79ceb0a8f085ca1aee507</guid><dc:creator><![CDATA[James McTaggart]]></dc:creator><pubDate>Thu, 22 Aug 2024 03:08:00 GMT</pubDate><media:content url="https://uow.jamesmctaggart.com/content/images/2024/09/DALL-E-2023-12-26-02.49.57---A-vibrant-and-lively-Minecraft-themed-scene-in-a-16_9-aspect-ratio--reflecting-the-integration-of-TikTok-and-social-media-marketing-for-server-growth.png" medium="image"/><content:encoded><![CDATA[<div class="kg-card kg-callout-card kg-callout-card-green"><div class="kg-callout-text">In my pitch, I focused on the marketing strategies of multiple iconic games, including <i><em class="italic" style="white-space: pre-wrap;">Super Mario Bros.</em></i>, <i><em class="italic" style="white-space: pre-wrap;">Legend of Zelda: Ocarina of Time</em></i>, <i><em class="italic" style="white-space: pre-wrap;">Minecraft</em></i>, and <i><em class="italic" style="white-space: pre-wrap;">Fortnite</em></i>. However, I realised that narrowing my focus to a single game would allow for a more in-depth exploration within the time constraints of the project. Therefore, I decided to pivot to a deeper analysis of <i><em class="italic" style="white-space: pre-wrap;">Minecraft</em></i>, a game with a rich history of marketing innovation that I have personally engaged with. This new direction offers a more focused evaluation of the game&#x2019;s lasting success. To view my pitch, please visit <a href="https://uow.jamesmctaggart.com/bcm215-game-media-industries-pitch/">here</a>.</div></div><div class="kg-card kg-callout-card kg-callout-card-grey"><div class="kg-callout-text">This post was created with the help of AI tools such as Grammarly, ChatGPT V4o and DAL-E.</div></div><img src="https://uow.jamesmctaggart.com/content/images/2024/09/DALL-E-2023-12-26-02.49.57---A-vibrant-and-lively-Minecraft-themed-scene-in-a-16_9-aspect-ratio--reflecting-the-integration-of-TikTok-and-social-media-marketing-for-server-growth.png" alt="Minecraft: Building the Analytical Framework for a Marketing Success Evaluation"><p>Minecraft is <a href="https://www.smh.com.au/technology/video-games/couldn-t-see-the-mainstream-appeal-how-the-world-s-best-selling-video-game-defied-expectations-20240703-p5jqr7.html?ref=uow.jamesmctaggart.com">one of the most iconic video games of the past two decades</a>, known for its open-ended world and limitless creative possibilities. Since its release in 2009, the game has built an <a href="https://maombi.com/en/card-hello-minecraft-launcher/platform-desktop/articles/minecraft-3829___/?ref=uow.jamesmctaggart.com">expansive and dedicated player base</a>, in large part due to its innovative and <a href="https://medium.com/the-power-of-passion/how-love-brand-minecraft-went-from-zero-to-2-5-billion-with-youtube-fans-469f2b398ac9?ref=uow.jamesmctaggart.com">community-driven marketing strategies</a>. </p><p>I chose Minecraft as the focal point of my analysis because of its rich history of audience engagement, brand consistency, and adaptability over a 15-year span. Given its <a href="https://maombi.com/en/card-hello-minecraft-launcher/platform-desktop/articles/minecraft-3829___/?ref=uow.jamesmctaggart.com">continued relevance in 2024</a>, Minecraft presents an ideal case study to explore how long-term marketing strategies can sustain and expand a game&apos;s cultural impact.</p><figure class="kg-card kg-embed-card"><blockquote class="twitter-tweet"><p lang="en" dir="ltr">Look at this wholesome ass Minecraft community picture from the stream today<br><br>My heart melts &#x1F496; <a href="https://t.co/COnDiyLSLq?ref=uow.jamesmctaggart.com">pic.twitter.com/COnDiyLSLq</a></p>&#x2014; Gee (@Geestargames) <a href="https://twitter.com/Geestargames/status/1165336050077749249?ref_src=twsrc%5Etfw&amp;ref=uow.jamesmctaggart.com">August 24, 2019</a></blockquote>
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                    <h2 id="audience-engagement-strategies" class="kg-header-card-heading" style="color: #FFFFFF;" data-text-color="#FFFFFF"><b><strong style="white-space: pre-wrap;">Audience Engagement Strategies</strong></b></h2>
                    
                    
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        </div><p>In the modern marketing landscape, social media has become an essential tool for fostering two-way interaction between companies and consumers. Harizi and Trebicka (2023) highlight how social media platforms, when integrated into marketing communication strategies, enhance consumer engagement and brand promotion by facilitating ongoing conversations between brands and their audiences. </p><figure class="kg-card kg-bookmark-card"><a class="kg-bookmark-container" href="https://dlvrit.com/blog/minecraft-and-future-of-social-media/?ref=uow.jamesmctaggart.com"><div class="kg-bookmark-content"><div class="kg-bookmark-title">The Surprising Future of Social Media Lies with Minecraft</div><div class="kg-bookmark-description">The next big thing in social media is game-based. Learn why Minecraft is the future of social media and how you can apply their keys to success.</div><div class="kg-bookmark-metadata"><img class="kg-bookmark-icon" src="https://dlvrit.com/blog/wp-content/uploads/cropped-dlvrit-logo-512_transparent_favicon-v2-270x270.png" alt="Minecraft: Building the Analytical Framework for a Marketing Success Evaluation"><span class="kg-bookmark-author">dlvr.it | blog</span><span class="kg-bookmark-publisher">Debra Garber</span></div></div><div class="kg-bookmark-thumbnail"><img src="https://dlvrit.com/blog/wp-content/uploads/How-Minecraft-will-Shake-Up-the-Future-of-Social-Networking.jpg" alt="Minecraft: Building the Analytical Framework for a Marketing Success Evaluation"></div></a></figure><p><em>Minecraft</em> has embraced a <a href="https://christophermoore.blog/2021/10/13/thoughts-on-games-and-agency/?ref=uow.jamesmctaggart.com">participatory media culture</a> and has capitalised off this approach, empowering players to create and share their own content through platforms like YouTube, Twitch, and Minecraft Marketplace (Moore, 2020). It&apos;s rumoured that before Microsoft&apos;s acquisition, Mojang&apos;s video marketing <a href="https://medium.com/the-power-of-passion/how-love-brand-minecraft-went-from-zero-to-2-5-billion-with-youtube-fans-469f2b398ac9?ref=uow.jamesmctaggart.com">budget was close to $0 as it wasn&apos;t required due to UGC promotion by social media creators.</a> </p><figure class="kg-card kg-bookmark-card"><a class="kg-bookmark-container" href="https://thesoul-publishing.medium.com/game-on-how-the-intersection-of-gaming-and-social-media-is-transforming-the-entertainment-bd2c8c699b6a?ref=uow.jamesmctaggart.com"><div class="kg-bookmark-content"><div class="kg-bookmark-title">Game On: How the Intersection of Gaming and Social Media is Transforming the Entertainment&#x2026;</div><div class="kg-bookmark-description">At TheSoul Publishing, we are at the forefront of the increasingly intertwined sectors of the gaming industry and social media platforms&#x2026;</div><div class="kg-bookmark-metadata"><img class="kg-bookmark-icon" src="https://miro.medium.com/v2/resize:fill:304:304/10fd5c419ac61637245384e7099e131627900034828f4f386bdaa47a74eae156" alt="Minecraft: Building the Analytical Framework for a Marketing Success Evaluation"><span class="kg-bookmark-author">Medium</span><span class="kg-bookmark-publisher">TheSoul Publishing</span></div></div><div class="kg-bookmark-thumbnail"><img src="https://miro.medium.com/v2/resize:fit:1200/1*T5EJqrkeTLKK3mrpcou1pQ.png" alt="Minecraft: Building the Analytical Framework for a Marketing Success Evaluation"></div></a></figure><p>By giving players agency over their experiences and interactions, Minecraft allows them to act to shape meaningful outcomes within the game, as Murray (1997) describes. This connects with the concept of dramatic agency, where players experience the satisfaction of their choices impacting the narrative and gameplay, making them active participants in Minecraft&#x2019;s evolving world (Moore, 2021).</p><p>This choose-your-own-adventure strategy has allowed Mojang to cultivate a thriving community that continues to drive the game&#x2019;s popularity. This social media integration has also helped Minecraft evolve into more than just a game&#x2014;it has become a cultural phenomenon where the players themselves are part of the marketing.</p><div class="kg-card kg-header-card kg-v2 kg-width-full kg-content-wide " data-background-color="#000000">
            
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                    <h2 id="brand-integration-and-narrative-consistency" class="kg-header-card-heading" style="color: #FFFFFF;" data-text-color="#FFFFFF"><span style="white-space: pre-wrap;">Brand Integration and Narrative Consistency</span></h2>
                    
                    
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        </div><p>Video games uniquely blend narrative and gameplay, offering players immersion, agency, and transformation (Kuo, Hiler, &amp; Lutz, 2017). Minecraft has used this interplay to create a consistent brand identity, which has been instrumental in maintaining strong emotional connections with players over time.</p><figure class="kg-card kg-bookmark-card"><a class="kg-bookmark-container" href="https://medium.com/@studiosseniors/minecraft-branding-crafting-a-holistic-brand-experience-beyond-logos-and-colors-f39968cabb21?ref=uow.jamesmctaggart.com"><div class="kg-bookmark-content"><div class="kg-bookmark-title">Minecraft Branding&#x200A;&#x2014;&#x200A;Crafting a Holistic Brand Experience Beyond Logos and Colors</div><div class="kg-bookmark-description">In today&#x2019;s competitive market, establishing a strong brand identity is vital for any business, and custom Minecraft builds has succeeded&#x2026;</div><div class="kg-bookmark-metadata"><img class="kg-bookmark-icon" src="https://miro.medium.com/v2/resize:fill:304:304/10fd5c419ac61637245384e7099e131627900034828f4f386bdaa47a74eae156" alt="Minecraft: Building the Analytical Framework for a Marketing Success Evaluation"><span class="kg-bookmark-author">Medium</span><span class="kg-bookmark-publisher">Seniors Studios</span></div></div><div class="kg-bookmark-thumbnail"><img src="https://miro.medium.com/v2/da:true/bd978bb536350a710e8efb012513429cabdc4c28700604261aeda246d0f980b7" alt="Minecraft: Building the Analytical Framework for a Marketing Success Evaluation"></div></a></figure><p>The game&#x2019;s distinct visual style and focus on creativity have remained central to its branding efforts, allowing Minecraft to preserve its narrative of freedom and exploration, even after <a href="https://www.forbes.com/sites/erikkain/2014/09/15/microsoft-spends-2-5-billion-on-minecraft-studio-in-first-major-acquisition-under-nadella/?ref=uow.jamesmctaggart.com">Microsoft&#x2019;s 2014 acquisition</a>. As Moritz, Schober, and Stadtmann (2020) point out, product differentiation in games like Fortnite has been crucial for maintaining profitability and identity within a highly competitive market. </p><figure class="kg-card kg-image-card"><img src="https://coingape.com/wp-content/uploads/2023/02/Fortnite-vs-Minecraft1.jpg" class="kg-image" alt="Minecraft: Building the Analytical Framework for a Marketing Success Evaluation" loading="lazy" width="1200" height="800"></figure><p>Similarly, Minecraft&#x2019;s ability to consistently position itself as a platform for endless possibilities has allowed it to differentiate itself from other games, ensuring its continued relevance across multiple generations of players.</p><figure class="kg-card kg-embed-card"><blockquote class="twitter-tweet"><p lang="en" dir="ltr">&#x1F631; I think Minecraft has a reference to common phrase that I use in some of my video scripts! &#x1F631; That&apos;s awesome. &#x2764;&#xFE0F; <a href="https://t.co/rDusY7xZTT?ref=uow.jamesmctaggart.com">pic.twitter.com/rDusY7xZTT</a></p>&#x2014; AntVenom (@AntVenom) <a href="https://twitter.com/AntVenom/status/1165729981084917766?ref_src=twsrc%5Etfw&amp;ref=uow.jamesmctaggart.com">August 25, 2019</a></blockquote>
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                    <h2 id="innovation-and-adaptability" class="kg-header-card-heading" style="color: #FFFFFF;" data-text-color="#FFFFFF"><span style="white-space: pre-wrap;">Innovation and Adaptability</span></h2>
                    
                    
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        </div><p>As gaming technology evolves, staying relevant requires constant innovation. Vashisht, Royne, and Sreejesh (2019) discuss the increasing role of gamification in marketing, particularly how it can affect consumer engagement by creating immersive experiences. Minecraft has continuously adapted by introducing features like cross-platform play, the Minecraft: Education Edition, and virtual reality compatibility (S&#xE1;nchez-L&#xF3;pez et al. 2022). These innovations allow Minecraft to cater to various audiences, from casual gamers to educators, enhancing its longevity. By remaining adaptable and integrating new technologies, Minecraft ensures that it remains accessible and engaging to both its long-time players and new users, a strategy that has proven essential in today&#x2019;s fast-paced gaming market (Arsenault, 2009).</p><figure class="kg-card kg-bookmark-card"><a class="kg-bookmark-container" href="https://www.engadget.com/2015-07-17-this-is-minecon-the-biggest-minecraft-fan-convention.html?ref=uow.jamesmctaggart.com"><div class="kg-bookmark-content"><div class="kg-bookmark-title">This is Minecon: the biggest &#x2018;Minecraft&#x2019; fan convention</div><div class="kg-bookmark-description">Inside the main convention hall, children scurry left and right with foam diamond swords raised high above their heads. Eyes wide and mouths agape, some of them rush toward a blocky reimagining of Big Ben, where Minecraft&#x2019;s formidable Ender Dragon can be found wrapped around the clock face. Below, parents wander between life-size character statues and trees with cube-cut canopies, a mixture of fascination and bemusement etched onto their faces. For one weekend in July, 10,000 of the most dedicated Minecraft players have descended upon London&#x2019;s Excel Exhibition Centre for Minecon, a fan convention celebrating the blockbuster sandbox building game. With panels, signings, tournaments and merchandise, it&#x2019;s the Minecraft equivalent of Disney World and Comic-Con.</div><div class="kg-bookmark-metadata"><img class="kg-bookmark-icon" src="https://s.yimg.com/kw/assets/favicon-160x160.png" alt="Minecraft: Building the Analytical Framework for a Marketing Success Evaluation"><span class="kg-bookmark-author">Engadget</span><span class="kg-bookmark-publisher">Nick Summers</span></div></div><div class="kg-bookmark-thumbnail"><img src="https://o.aolcdn.com/dims-shared/dims3/GLOB/crop/960x556+0+46/resize/960x556!/format/jpg/quality/85/https://o.aolcdn.com/hss/storage/midas/c7b00129f53a30b71c3a9e1679f0e08c/202286177/mineconfeaturejpg.jpg" alt="Minecraft: Building the Analytical Framework for a Marketing Success Evaluation"></div></a></figure><p>The interplay of these three pillars&#x2014;Audience Engagement Strategies, Brand Integration and Narrative Consistency, and Innovation and Adaptability&#x2014;creates a cohesive and sustainable marketing framework for Minecraft. The integration of social media has allowed players to become advocates and content creators, actively increasing the game&#x2019;s visibility. Minecraft&#x2019;s consistent branding and unique narrative positioning have fostered strong emotional connections with players, ensuring its place as a cultural icon. Finally, the game&#x2019;s ability to evolve with technological advancements has allowed it to remain relevant in a competitive market. These factors work together to form the backbone of Minecraft&#x2019;s marketing resiliency.</p><figure class="kg-card kg-image-card"><img src="https://uow.jamesmctaggart.com/content/images/2024/09/output--14-.png" class="kg-image" alt="Minecraft: Building the Analytical Framework for a Marketing Success Evaluation" loading="lazy" width="2000" height="1382" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/09/output--14-.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/09/output--14-.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/09/output--14-.png 1600w, https://uow.jamesmctaggart.com/content/images/size/w2400/2024/09/output--14-.png 2400w" sizes="(min-width: 720px) 720px"></figure><p>When applying this framework, my initial analysis of Minecraft&#x2019;s marketing highlights several key features. One of the most prominent themes is how Minecraft empowers players through creative freedom, which has become a cornerstone of the game&#x2019;s identity. Additionally, Minecraft&#x2019;s community-driven approach, particularly through user-generated content, amplifies engagement and makes the players themselves integral to the game&#x2019;s marketing. Mojang&#x2019;s brand consistency across platforms&#x2014;whether through visual branding, social media presence, or partnerships&#x2014;ensures that the game remains culturally significant. Furthermore, its adaptability to technological advancements and new markets has allowed Minecraft to stay relevant in the fast-evolving world of gaming.</p><p>All this research about Minecraft has me considering starting my next two-week phase...</p><figure class="kg-card kg-embed-card"><iframe width="200" height="113" src="https://www.youtube.com/embed/kI2CLIDj4Kw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen title="The 2 Week Minecraft Phase Explained"></iframe></figure><div class="kg-card kg-toggle-card" data-kg-toggle-state="close">
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                <h4 class="kg-toggle-heading-text"><span style="white-space: pre-wrap;">Reference List</span></h4>
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            <div class="kg-toggle-content"><p><span style="white-space: pre-wrap;">@AntVenom 2019, </span><i><em class="italic" style="white-space: pre-wrap;">Tweet</em></i><span style="white-space: pre-wrap;">, X (formerly Twitter), viewed 14 August 2024, </span><a href="https://x.com/AntVenom/status/1165729981084917766?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://x.com/AntVenom/status/1165729981084917766</span></a><span style="white-space: pre-wrap;">.</span></p><p><span style="white-space: pre-wrap;">@Geestargames 2019, </span><i><em class="italic" style="white-space: pre-wrap;">Tweet</em></i><span style="white-space: pre-wrap;">, X (formerly Twitter), viewed 14 August 2024, </span><a href="https://x.com/Geestargames/status/1165336050077749249?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://x.com/Geestargames/status/1165336050077749249</span></a><span style="white-space: pre-wrap;">.</span></p><p><span style="white-space: pre-wrap;">Arsenault, D 2009, &apos;Video game genre, evolution and innovation&apos;, </span><i><em class="italic" style="white-space: pre-wrap;">Eludamos - Journal for Computer Game Culture</em></i><span style="white-space: pre-wrap;">, vol. 3, no. 2, viewed 27 August 2024, </span><a href="https://eludamos.org/index.php/eludamos/article/view/65?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://eludamos.org/index.php/eludamos/article/view/65</span></a><span style="white-space: pre-wrap;">.</span></p><p><span style="white-space: pre-wrap;">Biggs, T 2024, &apos;Couldn&#x2019;t see the mainstream appeal: How the world&#x2019;s best-selling video game defied expectations&apos;, </span><i><em class="italic" style="white-space: pre-wrap;">The Sydney Morning Herald</em></i><span style="white-space: pre-wrap;">, 3 July, viewed 14 August 2024, </span><a href="https://www.smh.com.au/technology/video-games/couldn-t-see-the-mainstream-appeal-how-the-world-s-best-selling-video-game-defied-expectations-20240703-p5jqr7.html?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.smh.com.au/technology/video-games/couldn-t-see-the-mainstream-appeal-how-the-world-s-best-selling-video-game-defied-expectations-20240703-p5jqr7.html?ref=uow.jamesmctaggart.com</span></a><span style="white-space: pre-wrap;">.</span></p><p dir="ltr"><span style="white-space: pre-wrap;">Murray, JH 1997, </span><i><em class="italic" style="white-space: pre-wrap;">Hamlet on the Holodeck: The Future of Narrative in Cyberspace</em></i><span style="white-space: pre-wrap;">, The Free Press, New York.</span></p><p dir="ltr"><span style="white-space: pre-wrap;">Moore, C 2020, </span><i><em class="italic" style="white-space: pre-wrap;">BCM215 Game Media Industries: Participatory Media Culture (Full Lecture)</em></i><span style="white-space: pre-wrap;">, YouTube video, viewed 16 August 2024, </span><a href="https://www.youtube.com/watch?v=rGIEO-NkJHM&amp;ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.youtube.com/watch?v=rGIEO-NkJHM</span></a><span style="white-space: pre-wrap;">.</span></p><p dir="ltr"><span style="white-space: pre-wrap;">Moore, C 2021, </span><i><em class="italic" style="white-space: pre-wrap;">Games and agency</em></i><span style="white-space: pre-wrap;">, 13 October, viewed 15 August 2024, </span><a href="https://christophermoore.blog/2021/10/13/thoughts-on-games-and-agency/?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://christophermoore.blog/2021/10/13/thoughts-on-games-and-agency/</span></a></p><p dir="ltr"><span style="white-space: pre-wrap;">Garber, D 2015, </span><i><em class="italic" style="white-space: pre-wrap;">How Minecraft will shake up the future of social media</em></i><span style="white-space: pre-wrap;">, 12 May, viewed 16 August 2024, </span><a href="https://dlvrit.com/blog/minecraft-and-future-of-social-media/?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://dlvrit.com/blog/minecraft-and-future-of-social-media/?ref=uow.jamesmctaggart.com</span></a><span style="white-space: pre-wrap;">.</span></p><p><span style="white-space: pre-wrap;">Harizi, A. &amp; Trebicka, B. 2023, &apos;The Integration of Social Media in Integrated Marketing Communication: A Systematic Review and Theoretical Framework&apos;, </span><i><em class="italic" style="white-space: pre-wrap;">Academic Journal of Interdisciplinary Studies</em></i><span style="white-space: pre-wrap;">, vol. 12, no. 6, pp. 159-175.</span></p><p><span style="white-space: pre-wrap;">Kain, E 2014, &apos;Microsoft makes $2.5 billion gamble on indie hit &quot;Minecraft&quot;&apos;, </span><i><em class="italic" style="white-space: pre-wrap;">Forbes</em></i><span style="white-space: pre-wrap;">, 16 September, viewed 16 August 2024, </span><a href="https://www.forbes.com/sites/erikkain/2014/09/15/microsoft-spends-2-5-billion-on-minecraft-studio-in-first-major-acquisition-under-nadella/?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.forbes.com/sites/erikkain/2014/09/15/microsoft-spends-2-5-billion-on-minecraft-studio-in-first-major-acquisition-under-nadella/?ref=uow.jamesmctaggart.com</span></a><span style="white-space: pre-wrap;">.</span></p><p><span style="white-space: pre-wrap;">Kuo, A., Hiler, J. &amp; Lutz, R. 2017, &apos;From Super Mario to Skyrim: A framework for the evolution of video game consumption&apos;, </span><i><em class="italic" style="white-space: pre-wrap;">Journal of Consumer Behaviour</em></i><span style="white-space: pre-wrap;">, vol. 16, no. 2, pp. 101-120.</span></p><p><span style="white-space: pre-wrap;">Maombi 2024, </span><i><em class="italic" style="white-space: pre-wrap;">Minecraft Maintains Strong Player Base with 182M Monthly Average</em></i><span style="white-space: pre-wrap;">, 28 August, viewed 16 August 2024, </span><a href="https://maombi.com/en/card-hello-minecraft-launcher/platform-desktop/articles/minecraft-3829___/?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://maombi.com/en/card-hello-minecraft-launcher/platform-desktop/articles/minecraft-3829___/?ref=uow.jamesmctaggart.com</span></a><span style="white-space: pre-wrap;">.</span></p><p><span style="white-space: pre-wrap;">McTaggart, J 2024, </span><i><em class="italic" style="white-space: pre-wrap;">BCM215: Game Media Industries Pitch</em></i><span style="white-space: pre-wrap;">, viewed 15 August 2024, </span><a href="https://uow.jamesmctaggart.com/bcm215-game-media-industries-pitch/" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://uow.jamesmctaggart.com/bcm215-game-media-industries-pitch/</span></a><span style="white-space: pre-wrap;">.</span></p><p><span style="white-space: pre-wrap;">Moritz, K.-H., Sch&#xF6;ber, T. &amp; Stadtmann, G. 2020, </span><i><em class="italic" style="white-space: pre-wrap;">Product differentiation in video games: a closer look at Fortnite&apos;s success</em></i><span style="white-space: pre-wrap;">, European University Viadrina Frankfurt (Oder) - Discussion Paper No. 419, pp. 1-21.</span></p><p><span style="white-space: pre-wrap;">niko 2024, </span><i><em class="italic" style="white-space: pre-wrap;">The 2 Week Minecraft Phase Explained</em></i><span style="white-space: pre-wrap;">, YouTube video, viewed 14 August 2024, </span><a href="https://www.youtube.com/watch?v=kI2CLIDj4Kw&amp;ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.youtube.com/watch?v=kI2CLIDj4Kw</span></a><span style="white-space: pre-wrap;">.</span></p><p><span style="white-space: pre-wrap;">Octoly 2014, </span><i><em class="italic" style="white-space: pre-wrap;">How &#x2018;Love Brand&#x2019; Minecraft went from zero to $2.5 billion with YouTube fans</em></i><span style="white-space: pre-wrap;">, viewed 15 August 2024, </span><a href="https://medium.com/the-power-of-passion/how-love-brand-minecraft-went-from-zero-to-2-5-billion-with-youtube-fans-469f2b398ac9?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://medium.com/the-power-of-passion/how-love-brand-minecraft-went-from-zero-to-2-5-billion-with-youtube-fans-469f2b398ac9</span></a><span style="white-space: pre-wrap;">.</span></p><p><span style="white-space: pre-wrap;">S&#xE1;nchez-L&#xF3;pez, I, Roig-Vila, R &amp; P&#xE9;rez-Rodr&#xED;guez, A 2022, &apos;Metaverse and education: the pioneering case of Minecraft in immersive digital learning&apos;, </span><i><em class="italic" style="white-space: pre-wrap;">El Profesional de la Informacion</em></i><span style="white-space: pre-wrap;">, vol. 31, no. 4, viewed 12 September 2024, </span><a href="https://doi.org/10.3145/epi.2022.jul.08?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://doi.org/10.3145/epi.2022.jul.08</span></a><span style="white-space: pre-wrap;">.</span></p><p><span style="white-space: pre-wrap;">Seniors Studios 2023, </span><i><em class="italic" style="white-space: pre-wrap;">Minecraft branding: crafting a holistic brand experience beyond logos and colors</em></i><span style="white-space: pre-wrap;">, viewed 15 August 2024, </span><a href="https://medium.com/@studiosseniors/minecraft-branding-crafting-a-holistic-brand-experience-beyond-logos-and-colors-f39968cabb21?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://medium.com/@studiosseniors/minecraft-branding-crafting-a-holistic-brand-experience-beyond-logos-and-colors-f39968cabb21</span></a><span style="white-space: pre-wrap;">.</span></p><p><span style="white-space: pre-wrap;">Summers, N 2015, &apos;This is Minecon: The biggest &quot;Minecraft&quot; fan convention&apos;, </span><i><em class="italic" style="white-space: pre-wrap;">Engadget</em></i><span style="white-space: pre-wrap;">, 18 July, viewed 16 August 2024, </span><a href="https://www.engadget.com/2015-07-17-this-is-minecon-the-biggest-minecraft-fan-convention.html?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://www.engadget.com/2015-07-17-this-is-minecon-the-biggest-minecraft-fan-convention.html?ref=uow.jamesmctaggart.com</span></a><span style="white-space: pre-wrap;">.</span></p><p><span style="white-space: pre-wrap;">TheSoul Publishing 2023, </span><i><em class="italic" style="white-space: pre-wrap;">Game On: How the intersection of gaming and social media is transforming the entertainment landscape</em></i><span style="white-space: pre-wrap;">, viewed 14 August 2024, </span><a href="https://thesoul-publishing.medium.com/game-on-how-the-intersection-of-gaming-and-social-media-is-transforming-the-entertainment-bd2c8c699b6a?ref=uow.jamesmctaggart.com" target="_new" rel="noopener"><span style="white-space: pre-wrap;">https://thesoul-publishing.medium.com/game-on-how-the-intersection-of-gaming-and-social-media-is-transforming-the-entertainment-bd2c8c699b6a</span></a><span style="white-space: pre-wrap;">.</span></p><p><span style="white-space: pre-wrap;">Vashisht, D., Royne, M. &amp; 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        </div>]]></content:encoded></item><item><title><![CDATA[BuildingBrands for BCM302]]></title><description><![CDATA[<figure class="kg-card kg-embed-card"><iframe width="200" height="150" src="https://www.youtube.com/embed/vKtlYAl3L2w?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen title="Project Pitch - BCM302 Advanced Digital Artefact"></iframe></figure><div class="kg-card kg-callout-card kg-callout-card-grey"><div class="kg-callout-text"><b><strong style="white-space: pre-wrap;">Gen AI Disclaimer: </strong></b>This post was proofread with the assistance of Grammarly. Voice-over script +blog post text was summarised by ChatGPT V4o from pre-existing written text.</div></div><p>The <a href="https://buildingbrands.com.au/?ref=uow.jamesmctaggart.com" rel="noreferrer"><strong>Building Brands Toolkit</strong></a> aims to support small businesses, digital creators, and BCM students in brand-building by leveraging advanced technologies. Lee et al. (2023)</p>]]></description><link>https://uow.jamesmctaggart.com/buildingbrands-for-bcm302/</link><guid isPermaLink="false">66ac34320a8f085ca1aee0f9</guid><dc:creator><![CDATA[James McTaggart]]></dc:creator><pubDate>Sat, 10 Aug 2024 06:42:54 GMT</pubDate><media:content url="https://uow.jamesmctaggart.com/content/images/2024/08/BCM302-Advanced-Digital-Artefact.jpg" medium="image"/><content:encoded><![CDATA[<figure class="kg-card kg-embed-card"><iframe width="200" height="150" src="https://www.youtube.com/embed/vKtlYAl3L2w?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen title="Project Pitch - BCM302 Advanced Digital Artefact"></iframe></figure><div class="kg-card kg-callout-card kg-callout-card-grey"><div class="kg-callout-text"><b><strong style="white-space: pre-wrap;">Gen AI Disclaimer: </strong></b>This post was proofread with the assistance of Grammarly. Voice-over script +blog post text was summarised by ChatGPT V4o from pre-existing written text.</div></div><img src="https://uow.jamesmctaggart.com/content/images/2024/08/BCM302-Advanced-Digital-Artefact.jpg" alt="BuildingBrands for BCM302"><p>The <a href="https://buildingbrands.com.au/?ref=uow.jamesmctaggart.com" rel="noreferrer"><strong>Building Brands Toolkit</strong></a> aims to support small businesses, digital creators, and BCM students in brand-building by leveraging advanced technologies. Lee et al. (2023) discuss the applications of OpenAI to enhance performance for a restaurant&apos;s branding. The use of AI was blended into their businesses&apos; operations and created enhancements in areas such as marketing, and menu creation to employee training, to enhance its competitive advantages, at a <u>much</u> lower cost compared with more traditional tools (<a href="https://www.semanticscholar.org/paper/The-Case-of-Tulasi%3A-Positioning-a-Traditional-to-Lee-Chen/9e27d78d0926d895df31839c312aefa4074e36ed?ref=uow.jamesmctaggart.com">Lee et al. 2023</a>). </p><p>My project shifts the focus from static content to dynamic, interactive experiences, utilising AI tools to create social media caption generators, imagery tools, chatbots, and AI voiceovers. This reframing allows users to engage with branding concepts in a more intuitive and accessible way, enhancing their ability to implement effective strategies without getting overwhelmed by technical details and putting them in the &apos;too-hard pile&apos;.</p><figure class="kg-card kg-image-card kg-width-wide kg-card-hascaption"><img src="https://uow.jamesmctaggart.com/content/images/2024/08/Screenshot-2024-08-10-at-5.16.14-PM.png" class="kg-image" alt="BuildingBrands for BCM302" loading="lazy" width="2000" height="1024" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/08/Screenshot-2024-08-10-at-5.16.14-PM.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/08/Screenshot-2024-08-10-at-5.16.14-PM.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/08/Screenshot-2024-08-10-at-5.16.14-PM.png 1600w, https://uow.jamesmctaggart.com/content/images/size/w2400/2024/08/Screenshot-2024-08-10-at-5.16.14-PM.png 2400w" sizes="(min-width: 1200px) 1200px"><figcaption><span style="white-space: pre-wrap;">v1 of the Building Brands website, powered by </span><a href="https://github.com/TryGhost/Ghost?ref=uow.jamesmctaggart.com" rel="noreferrer"><span style="white-space: pre-wrap;">Ghost CMS</span></a></figcaption></figure><p>I will leverage <a href="https://www-sciencedirect-com.ezproxy.uow.edu.au/science/article/pii/S0169534713001407?ref=uow.jamesmctaggart.com" rel="noreferrer">exaptation</a> by repurposing existing technologies for new applications to support my brand-building tools <a href="https://www-sciencedirect-com.ezproxy.uow.edu.au/science/article/pii/S0169534713001407?ref=uow.jamesmctaggart.com">(Larson et al. 2013)</a>. For example, OpenAI will be trained for creating to develop social media captions. I&apos;ll also leverage <a href="https://www.youtube.com/watch?v=YJ6b-kB8D_0&amp;ref=uow.jamesmctaggart.com" rel="noreferrer">uChat</a>, a customer service chatbot service to facilitate my AI chatbot trained with all the knowledge of the BuildingBrands platform.</p><figure class="kg-card kg-image-card kg-width-wide kg-card-hascaption"><img src="https://uow.jamesmctaggart.com/content/images/2024/08/Screenshot-2024-08-10-at-5.28.30-PM.png" class="kg-image" alt="BuildingBrands for BCM302" loading="lazy" width="2000" height="1353" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/08/Screenshot-2024-08-10-at-5.28.30-PM.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/08/Screenshot-2024-08-10-at-5.28.30-PM.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/08/Screenshot-2024-08-10-at-5.28.30-PM.png 1600w, https://uow.jamesmctaggart.com/content/images/size/w2400/2024/08/Screenshot-2024-08-10-at-5.28.30-PM.png 2400w" sizes="(min-width: 1200px) 1200px"><figcaption><span style="white-space: pre-wrap;">Notes from planning DA + pitch</span></figcaption></figure><p>The toolkit&apos;s two-phase approach involves gathering and refining knowledge to create user-friendly guides and tools, followed by using this content as training data for an AI-powered chatbot. This chatbot will be integrated into platforms like Instagram, facilitating natural conversations about marketing and branding. The transformation of this content into a human-like chatbot illustrates <a href="https://medium.com/debutinfotech/how-digital-transformation-is-transmuting-the-media-and-entertainment-industry-5fc6adac98cc?ref=uow.jamesmctaggart.com" rel="noreferrer">Media transmutation</a>, highlighting the fluid adaptability of media (Ellestr&#xF6;m 2014). Research has indicated that improvements in user interaction were recorded when an OpenAI-based chatbot was implemented into a content-heavy website (Santoso et al. 2023).</p><figure class="kg-card kg-image-card kg-width-wide kg-card-hascaption"><img src="https://uow.jamesmctaggart.com/content/images/2024/08/Screenshot-2024-08-10-at-5.30.57-PM.jpg" class="kg-image" alt="BuildingBrands for BCM302" loading="lazy" width="2000" height="952" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/08/Screenshot-2024-08-10-at-5.30.57-PM.jpg 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/08/Screenshot-2024-08-10-at-5.30.57-PM.jpg 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/08/Screenshot-2024-08-10-at-5.30.57-PM.jpg 1600w, https://uow.jamesmctaggart.com/content/images/size/w2400/2024/08/Screenshot-2024-08-10-at-5.30.57-PM.jpg 2400w" sizes="(min-width: 1200px) 1200px"><figcaption><span style="white-space: pre-wrap;">Hosted using Vultr</span></figcaption></figure><p>The toolkit aims to serve as a practical resource for SMBs and creators, whilst also acting as a portfolio for my future employers. </p><div class="kg-card kg-toggle-card" data-kg-toggle-state="close">
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                <h4 class="kg-toggle-heading-text"><span style="white-space: pre-wrap;">Sources</span></h4>
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            <div class="kg-toggle-content"><p dir="ltr"><span style="white-space: pre-wrap;">Ellestr&#xF6;m, L 2014, </span><i><em class="italic" style="white-space: pre-wrap;">Media transformation: the transfer of media characteristics among media</em></i><span style="white-space: pre-wrap;">, Palgrave Macmillan, Basingstoke, DOI: 10.1057/9781137474254.</span></p><p dir="ltr"><span style="white-space: pre-wrap;">Kumar, A, Bapat, G, Kumar, A, Hota, SL, Abishek, GD &amp; Vaz, S 2024, &apos;Unlocking brand excellence: harnessing AI tools for enhanced customer engagement and innovation&apos;, </span><i><em class="italic" style="white-space: pre-wrap;">Engineering Proceedings</em></i><span style="white-space: pre-wrap;">, vol. 59, p. 204.</span></p><p dir="ltr"><span style="white-space: pre-wrap;">Larson, G, Stephens, PA, Tehrani, JJ &amp; Layton, RH 2013, &apos;Exapting exaptation&apos;, </span><i><em class="italic" style="white-space: pre-wrap;">Trends in Ecology &amp; Evolution</em></i><span style="white-space: pre-wrap;">, vol. 28, no. 9, pp. 497-498.</span></p><p dir="ltr"><span style="white-space: pre-wrap;">Lee, K-H, Chen, P-J &amp; Boo, HC 2024, &apos;The case of Tulasi: positioning a traditional Indian vegetarian restaurant to OpenAI enhanced brand&apos;, </span><i><em class="italic" style="white-space: pre-wrap;">Journal of Hospitality &amp; Tourism Cases.</em></i></p><p dir="ltr"><span style="white-space: pre-wrap;">Santoso, G, Setiawan, J &amp; Sulaiman, A 2023, &apos;Development of OpenAI API-based chatbot to improve user interaction on the JBMS website&apos;, </span><i><em class="italic" style="white-space: pre-wrap;">G-Tech: Jurnal Teknologi Terapan</em></i><span style="white-space: pre-wrap;">, vol. 7, no. 4, pp. 1606-1615.</span></p><p dir="ltr"><span style="white-space: pre-wrap;">Singh, H 2021, &apos;How digital transformation is transmuting the media and entertainment industry&apos;, </span><i><em class="italic" style="white-space: pre-wrap;">Debut Infotech</em></i><span style="white-space: pre-wrap;">, Medium, viewed 10 August 2024, </span><a href="https://medium.com/debutinfotech/how-digital-transformation-is-transmuting-the-media-and-entertainment-industry-5fc6adac98cc?ref=uow.jamesmctaggart.com" target="_new" rel="noreferrer"><span style="white-space: pre-wrap;">https://medium.com/debutinfotech/how-digital-transformation-is-transmuting-the-media-and-entertainment-industry-5fc6adac98cc</span></a></p><p dir="ltr"><span style="white-space: pre-wrap;">UChat 2023, </span><i><em class="italic" style="white-space: pre-wrap;">OpenAI &amp; ChatGPT integration with UChat</em></i><span style="white-space: pre-wrap;">, YouTube video, 9 March, viewed 10 August 2024, </span><a href="https://www.youtube.com/watch?v=YJ6b-kB8D_0&amp;ref=uow.jamesmctaggart.com" target="_new" rel="noreferrer"><span style="white-space: pre-wrap;">https://www.youtube.com/watch?v=YJ6b-kB8D_0</span></a></p></div>
        </div><p></p><ul></ul>]]></content:encoded></item><item><title><![CDATA[BCM215 - Game Media Industries Pitch]]></title><description><![CDATA[<figure class="kg-card kg-embed-card"><iframe width="200" height="113" src="https://www.youtube.com/embed/CqjhHgzoVOw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen title="BCM215 Pitch"></iframe></figure><h3 id="reference-list">Reference List</h3><p>ACMI, n.d. <em>Minecraft [Online Image]. </em>[Online]<br>Available at: <u>https://www.acmi.net.au/works/61410--minecraft/</u><br>[Accessed 04 08 2024].</p><p>Ashmore, M., 2023. <em>(WIP Chapter 8) The Evolution of Social Networks For Generation Z &#x2014; And the rise of Fortnite As A Metaverse Prototype. </em>[Online]<br>Available at: <u>https:</u></p>]]></description><link>https://uow.jamesmctaggart.com/bcm215-game-media-industries-pitch/</link><guid isPermaLink="false">66b012630a8f085ca1aee103</guid><category><![CDATA[BCM215 - Game Media Industries]]></category><dc:creator><![CDATA[James McTaggart]]></dc:creator><pubDate>Sat, 03 Aug 2024 23:47:00 GMT</pubDate><media:content url="https://images.unsplash.com/photo-1528870884180-5649b20f6435?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wxMTc3M3wwfDF8c2VhcmNofDJ8fGdhbWUlMjBtZWRpYXxlbnwwfHx8fDE3MjI4MTUyMTV8MA&amp;ixlib=rb-4.0.3&amp;q=80&amp;w=2000" medium="image"/><content:encoded><![CDATA[<figure class="kg-card kg-embed-card"><iframe width="200" height="113" src="https://www.youtube.com/embed/CqjhHgzoVOw?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen title="BCM215 Pitch"></iframe></figure><h3 id="reference-list">Reference List</h3><img src="https://images.unsplash.com/photo-1528870884180-5649b20f6435?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wxMTc3M3wwfDF8c2VhcmNofDJ8fGdhbWUlMjBtZWRpYXxlbnwwfHx8fDE3MjI4MTUyMTV8MA&amp;ixlib=rb-4.0.3&amp;q=80&amp;w=2000" alt="BCM215 - Game Media Industries Pitch"><p>ACMI, n.d. <em>Minecraft [Online Image]. </em>[Online]<br>Available at: <u>https://www.acmi.net.au/works/61410--minecraft/</u><br>[Accessed 04 08 2024].</p><p>Ashmore, M., 2023. <em>(WIP Chapter 8) The Evolution of Social Networks For Generation Z &#x2014; And the rise of Fortnite As A Metaverse Prototype. </em>[Online]<br>Available at: <u>https://markashmorefrsa.medium.com/3d-worlds-and-generation-z-b1340838f450</u><br>[Accessed 03 08 2024].</p><p>Epic Games, 2017. <em>Fortnite [Online Image]. </em>[Online]<br>Available at: <u>https://www.imdb.com/title/tt8020008/</u><br>[Accessed 04 08 2024].</p><p>Fallabrino, E., 2023. Tweet, Play, Love: Evaluating Social Media Communication Strategies on Gamer and Non-Gamer Audiences. <em>Sociology Mind 2023, </em>Volume 13, pp. 24-42.</p><p>Harizi, A. &amp; Trebicka, B., 2023. The Integration of Social Media in Integrated Marketing Communication: A Systematic Review and Theorical Framework. <em>Academic Journal of Interdisciplinary Studies, </em>12(6), pp. 159-175.</p><p>KONVOY, 2023. <em>Future of User Generated Content. </em>[Online]<br>Available at: <u>https://www.konvoy.vc/content/future-of-user-generated-content</u><br>[Accessed 03 08 2024].</p><p>Kuo, A., Hiler, J. &amp; Lutz, R., 2017. Journal of Consumer Behaviour. <em>From Super Mario to Skyrim: A framework for the evolution of video game consumption, </em>16(2), pp. 101-120.</p><p>Moore, C., 2020. BCM215 Lecture: BCM215 Game Media Industries - Media Archaeology Lecture YouTube Video, BCM215, University of Wollongong. Viewed 23/04/2024.</p><p>Moritz, K.-H., Sch&#xF6;ber, T. &amp; Stadtmann, G., 2020. Product differentiation in video games: a closer look at Fortnite&apos;s success. <em>European University Viadrina Frankfurt (Oder) - Discussion Paper No. 419 , </em>pp. 1-21.</p><p>Nau, E., 2018. <em>Why Story Matters: A Review of Narrative in Serious Games, </em>Austin, Texas: The University of Texas at Austin.</p><p>Polat, V. &amp; Akg&#xFC;n, A., 2015. A Conceptual Framework for Marketing Strategies in Web 3 . 0 Age : Adaptive Marketing Capabilities. <em>Journal of Business Studies Quarterly; Antioch, </em>7(1), pp. 1-12.</p><p>Vashisht, D., Royne, M. &amp; Sreejesh, S., 2019. What we know and need to know about the gamification of advertising: A review and synthesis of the advergame studies. <em>European Journal of Marketing, </em>53(4), pp. 607-634.</p><p>WikiMedia, 2021. <em>The Legend of Zelda Ocarina of Time [Online Image]. </em>[Online]<br>Available at: <u>https://en.wikipedia.org/wiki/File:The_Legend_of_Zelda_Ocarina_of_Time.jpg</u><br>[Accessed 04 08 2024].</p><p>WikiMedia, 2024. <em>Super Mario Bros Box [Online Image]. </em>[Online]<br>Available at: <u>https://en.wikipedia.org/wiki/File:Super_Mario_Bros._box.png</u><br>[Accessed 04 08 2024].</p><p>Zheng, Y., 2023. <em>The Impact of Social Media Marketing on the Gaming Industry: A Case Study of &quot;Glory of the King&quot;. </em>Bratislava, Slovakia, Proceedings of the 7th International Conference on Economic Management and Green Development.</p><p>&#xA0;</p>]]></content:encoded></item><item><title><![CDATA[Surely this isn't a simulation?]]></title><description><![CDATA[<div class="kg-card kg-callout-card kg-callout-card-grey"><div class="kg-callout-text"><b><strong style="white-space: pre-wrap;">Gen AI Disclaimer:</strong></b>&#xA0;This post was proofread with the assistance of&#xA0;<a href="https://www.grammarly.com/?ref=uow.jamesmctaggart.com" rel="noreferrer">Grammarly</a>, and all images were generated using&#xA0;<a href="https://www.midjourney.com/explore?ref=uow.jamesmctaggart.com" rel="noreferrer">Midjourney AI</a>.</div></div><p>Over the semester, I&apos;ve engaged in live reactions to several films that project diverse visions of the future. Each session involved integrating subject themes into</p>]]></description><link>https://uow.jamesmctaggart.com/bcm325-live-analysis-self-reflection-b/</link><guid isPermaLink="false">6656bd960a8f085ca1aedfcf</guid><category><![CDATA[BCM325 - Future Cultures]]></category><dc:creator><![CDATA[James McTaggart]]></dc:creator><pubDate>Wed, 29 May 2024 07:11:45 GMT</pubDate><media:content url="https://uow.jamesmctaggart.com/content/images/2024/05/jamesmctaggart_future_studies_film_analysis_digital_art_0e169b82-a674-49d2-835b-51680bc38a45.png" medium="image"/><content:encoded><![CDATA[<div class="kg-card kg-callout-card kg-callout-card-grey"><div class="kg-callout-text"><b><strong style="white-space: pre-wrap;">Gen AI Disclaimer:</strong></b>&#xA0;This post was proofread with the assistance of&#xA0;<a href="https://www.grammarly.com/?ref=uow.jamesmctaggart.com" rel="noreferrer">Grammarly</a>, and all images were generated using&#xA0;<a href="https://www.midjourney.com/explore?ref=uow.jamesmctaggart.com" rel="noreferrer">Midjourney AI</a>.</div></div><img src="https://uow.jamesmctaggart.com/content/images/2024/05/jamesmctaggart_future_studies_film_analysis_digital_art_0e169b82-a674-49d2-835b-51680bc38a45.png" alt="Surely this isn&apos;t a simulation?"><p>Over the semester, I&apos;ve engaged in live reactions to several films that project diverse visions of the future. Each session involved integrating subject themes into real-time analysis. This critical self-reflection examines how I&apos;ve leveraged artificial intelligence, subject themes and peer interactions to deepen my understanding of future cultures through the screenings of <a href="https://www.rottentomatoes.com/m/matrix?ref=uow.jamesmctaggart.com">The Matrix (1999)</a>, <a href="https://www.rottentomatoes.com/m/ready_player_one?ref=uow.jamesmctaggart.com">Ready Player One (2018)</a> and <a href="https://www.rottentomatoes.com/m/arrival_2016?ref=uow.jamesmctaggart.com">Arrival (2016)</a>.</p><h2 id="leveraging-ai-for-deeper-insights-i-built-a-gpt-for-peer-commentary"><strong>Leveraging AI for Deeper Insights: I built a GPT for Peer Commentary</strong></h2><p>In my previous blog post, <a href="https://uow.jamesmctaggart.com/bcm325-live-analysis-self-reflection-a/">FIGHTING for my Attention</a>, I explored the potential of AI to streamline the film analysis process. I found asking AI to create my live analyses prior was cumbersome and limiting than direct observation and note-taking, as it constrained my analysis to predetermined ideas, often identifying more themes than ChatGPT during screenings. However, I found that my critical conversation distracted me from my own observations, causing me to miss key themes. To address this, I developed my own BCM325 GPT, This AI tool, fed with insights from our readings, lectures and subject knowledge doc, assisted in crafting peer responses that were not only relevant but helpful, allowing me to maintain active participation in discussions without losing focus on the film&apos;s unfolding narrative as well as enhance my engagement with the material</p><figure class="kg-card kg-image-card kg-width-wide"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/Screenshot-2024-05-30-at-2.46.18-pm.png" class="kg-image" alt="Surely this isn&apos;t a simulation?" loading="lazy" width="1587" height="712" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/Screenshot-2024-05-30-at-2.46.18-pm.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/Screenshot-2024-05-30-at-2.46.18-pm.png 1000w, https://uow.jamesmctaggart.com/content/images/2024/05/Screenshot-2024-05-30-at-2.46.18-pm.png 1587w" sizes="(min-width: 1200px) 1200px"></figure><figure class="kg-card kg-image-card kg-width-wide"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/Screenshot-2024-05-30-at-2.46.28-pm.png" class="kg-image" alt="Surely this isn&apos;t a simulation?" loading="lazy" width="1587" height="712" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/Screenshot-2024-05-30-at-2.46.28-pm.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/Screenshot-2024-05-30-at-2.46.28-pm.png 1000w, https://uow.jamesmctaggart.com/content/images/2024/05/Screenshot-2024-05-30-at-2.46.28-pm.png 1587w" sizes="(min-width: 1200px) 1200px"></figure><figure class="kg-card kg-image-card kg-width-wide"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/Novums.jpg" class="kg-image" alt="Surely this isn&apos;t a simulation?" loading="lazy" width="1920" height="1080" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/Novums.jpg 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/Novums.jpg 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/05/Novums.jpg 1600w, https://uow.jamesmctaggart.com/content/images/2024/05/Novums.jpg 1920w" sizes="(min-width: 1200px) 1200px"></figure><p>Another goal I made in my last post was to make my peer commentary more concise. I noticed that people were commenting large paragraphs on my posts, which were full of detail but often unhelpfully long and generic. Instead, I amed to be consice yet full of helpful analysis and commentary. I believe that over the past few weeks, I have achieved this balance. </p><h2 id="connecting-films-with-subject-material"><strong>Connecting Films with Subject Material</strong></h2><figure class="kg-card kg-image-card kg-width-wide kg-card-hascaption"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/jamesmctaggart_The_Matrix_scene_digital_art_4eabb5d8-39c5-44e2-8d05-9c2617b9772e.png" class="kg-image" alt="Surely this isn&apos;t a simulation?" loading="lazy" width="1680" height="720" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/jamesmctaggart_The_Matrix_scene_digital_art_4eabb5d8-39c5-44e2-8d05-9c2617b9772e.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/jamesmctaggart_The_Matrix_scene_digital_art_4eabb5d8-39c5-44e2-8d05-9c2617b9772e.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/05/jamesmctaggart_The_Matrix_scene_digital_art_4eabb5d8-39c5-44e2-8d05-9c2617b9772e.png 1600w, https://uow.jamesmctaggart.com/content/images/2024/05/jamesmctaggart_The_Matrix_scene_digital_art_4eabb5d8-39c5-44e2-8d05-9c2617b9772e.png 1680w" sizes="(min-width: 1200px) 1200px"><figcaption><a href="https://www.midjourney.com/home?ref=uow.jamesmctaggart.com"><span style="white-space: pre-wrap;">Midjourney</span></a><span style="white-space: pre-wrap;">: &quot;</span><b><strong style="white-space: pre-wrap;">The Matrix scene digital art --ar 7:3</strong></b><span style="white-space: pre-wrap;">&quot;</span></figcaption></figure><h3 id="the-matrix-1999"><strong>The Matrix (1999)</strong></h3><p>The Matrix became a lens through which I explored cyberculture and decision-making, something which was featured heavily in this film. My posting drew from  Barbara Stollberg-Rilinger&apos;s work on the importance of decision-making, emphasising its complexity and the interplay between personal and social dimensions (Moore, 2022) &amp; (Stollberg-Rilinger, 2019). I left this session feeling very conscious my whole life could be a simulation and I simply believed it was real due to having the ability to make &apos;my own&apos; decisions. </p><p>I also explored secondary sources from Bostrom, (2003), reflecting philosophical explorations of simulated realities and their implications for our understanding of consciousness and existence (Bostrom, 2003). I also pulled articles by cognitive science professor at ANU&apos;s, David Chalmers, which <a href="http://www.scielo.org.co/scielo.php?script=sci_arttext&amp;pid=S0124-61272007000200012&amp;ref=uow.jamesmctaggart.com">critiqes the realness of the experiences within The Matrix</a> from a <a href="https://philpapers.org/rec/CHATMA?ref=uow.jamesmctaggart.com">cognitive science perspective</a>.</p><figure class="kg-card kg-image-card kg-width-wide"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/Screenshot-2024-05-30-at-12.37.52-pm.png" class="kg-image" alt="Surely this isn&apos;t a simulation?" loading="lazy" width="1328" height="517" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/Screenshot-2024-05-30-at-12.37.52-pm.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/Screenshot-2024-05-30-at-12.37.52-pm.png 1000w, https://uow.jamesmctaggart.com/content/images/2024/05/Screenshot-2024-05-30-at-12.37.52-pm.png 1328w" sizes="(min-width: 1200px) 1200px"></figure><figure class="kg-card kg-image-card kg-width-wide kg-card-hascaption"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/Screenshot-2024-05-30-at-10.25.05-am.png" class="kg-image" alt="Surely this isn&apos;t a simulation?" loading="lazy" width="2000" height="760" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/Screenshot-2024-05-30-at-10.25.05-am.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/Screenshot-2024-05-30-at-10.25.05-am.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/05/Screenshot-2024-05-30-at-10.25.05-am.png 1600w, https://uow.jamesmctaggart.com/content/images/size/w2400/2024/05/Screenshot-2024-05-30-at-10.25.05-am.png 2400w" sizes="(min-width: 1200px) 1200px"><figcaption><a href="https://www.midjourney.com/home?ref=uow.jamesmctaggart.com"><span style="white-space: pre-wrap;">Midjourney</span></a><span style="white-space: pre-wrap;">: &quot;</span><b><strong style="white-space: pre-wrap;">Ready Player One scene digital art --ar 7:3</strong></b><span style="white-space: pre-wrap;">&quot;</span></figcaption></figure><h3 id="ready-player-one-2018"><strong>Ready Player One (2018)</strong></h3><p>Watching Ready Player One prompted my discussions about cyberspace and virtual reality, the Anthropocene epoch, societies of control (EOI) and themes of identity and reality. Lambach (2020) aided my discussions around privacy and data protection in the context of geolocation technologies. Focusing on the &quot;enormous amount of deeply personal data that makes it easier to identify users through data triangulation, raising issues of privacy and data protection&quot; (Lambach, 2020). I reflected this concern in my live analysis, exploring the antagonist corporation&apos;s extensive surveillance and tracking capabilities and highlighting risks associated with centralised control in digital realms. </p><p>Smith, et al., (2021) helped me explore the role of cyberspace in social skills and identity. This prompted discussions about how characters in Ready Player One use their avatars to express their identities and develop social skills they may feel unable to in the real world. This reflects the paper&#x2019;s points on social media as a space for identity exploration and social skills development among youth (Smith, et al., 2021).</p><figure class="kg-card kg-image-card kg-width-wide"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/Screenshot-2024-05-30-at-12.38.19-pm-2.png" class="kg-image" alt="Surely this isn&apos;t a simulation?" loading="lazy" width="1147" height="623" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/Screenshot-2024-05-30-at-12.38.19-pm-2.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/Screenshot-2024-05-30-at-12.38.19-pm-2.png 1000w, https://uow.jamesmctaggart.com/content/images/2024/05/Screenshot-2024-05-30-at-12.38.19-pm-2.png 1147w"></figure><figure class="kg-card kg-image-card kg-width-wide kg-card-hascaption"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/jamesmctaggart_Arrival_2016_movie_scene_digital_art_11f18769-0851-4336-819c-c15ad29d77e9.png" class="kg-image" alt="Surely this isn&apos;t a simulation?" loading="lazy" width="1680" height="720" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/jamesmctaggart_Arrival_2016_movie_scene_digital_art_11f18769-0851-4336-819c-c15ad29d77e9.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/jamesmctaggart_Arrival_2016_movie_scene_digital_art_11f18769-0851-4336-819c-c15ad29d77e9.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/05/jamesmctaggart_Arrival_2016_movie_scene_digital_art_11f18769-0851-4336-819c-c15ad29d77e9.png 1600w, https://uow.jamesmctaggart.com/content/images/2024/05/jamesmctaggart_Arrival_2016_movie_scene_digital_art_11f18769-0851-4336-819c-c15ad29d77e9.png 1680w" sizes="(min-width: 1200px) 1200px"><figcaption><a href="https://www.midjourney.com/home?ref=uow.jamesmctaggart.com"><span style="white-space: pre-wrap;">Midjourney</span></a><span style="white-space: pre-wrap;">: &quot;</span><b><strong style="white-space: pre-wrap;">Arrival 2016 movie scene digital art --ar 7:3</strong></b><span style="white-space: pre-wrap;">&quot;</span></figcaption></figure><h3 id="arrival-2016">Arrival (2016)</h3><p>Through the lecture and seminar guide, I was able to note the features of language and communication that formed part of the movie&apos;s central themes. I discussed language as a tool for communication and understanding and how language shapes thought, taking focus <a href="https://www-sciencedirect-com.ezproxy.uow.edu.au/science/article/pii/S0010028501907480?via%3Dihub=&amp;ref=uow.jamesmctaggart.com">from an article written by Lera Boroditsky at MIT</a>. </p><p>Another thing i explored was the hectapods differing technology and intelligence, which transcend that of human comprehension. This concept mimicks the projected future of AI, where artificial intelligence will rise above human intelligence and form new ways of communicating, solving problems, living, etc.</p><figure class="kg-card kg-bookmark-card"><a class="kg-bookmark-container" href="https://engineering.mit.edu/engage/ask-an-engineer/when-will-ai-be-smart-enough-to-outsmart-people/?ref=uow.jamesmctaggart.com"><div class="kg-bookmark-content"><div class="kg-bookmark-title">MIT School of Engineering | &#xBB; When will AI be smart enough to outsmart people?</div><div class="kg-bookmark-description"></div><div class="kg-bookmark-metadata"><img class="kg-bookmark-icon" src="https://engineering.mit.edu/favicon.ico" alt="Surely this isn&apos;t a simulation?"><span class="kg-bookmark-author">Mit Engineering</span></div></div><div class="kg-bookmark-thumbnail"><img src="https://engineering.mit.edu/wp-content/uploads/Eliza-pic-2.jpg" alt="Surely this isn&apos;t a simulation?"></div></a></figure><figure class="kg-card kg-image-card kg-width-wide"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/Screenshot-2024-05-30-at-12.38.32-pm-1.png" class="kg-image" alt="Surely this isn&apos;t a simulation?" loading="lazy" width="1147" height="579" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/Screenshot-2024-05-30-at-12.38.32-pm-1.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/Screenshot-2024-05-30-at-12.38.32-pm-1.png 1000w, https://uow.jamesmctaggart.com/content/images/2024/05/Screenshot-2024-05-30-at-12.38.32-pm-1.png 1147w"></figure><h2 id="summary-key-takeaways"><strong>Summary / Key Takeaways</strong></h2><figure class="kg-card kg-embed-card"><iframe width="100%" height="400" scrolling="no" frameborder="no" src="https://w.soundcloud.com/player/?visual=true&amp;url=https%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F1833462702&amp;show_artwork=true&amp;secret_token=s-p3GLr5CF0Rl"></iframe></figure><div class="kg-card kg-toggle-card" data-kg-toggle-state="close">
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            <div class="kg-toggle-content"><p><b><strong style="white-space: pre-wrap;">The Matrix</strong></b> <a href="https://discord.com/channels/1179652660769607730/1235014503964610570?ref=uow.jamesmctaggart.com"><span style="white-space: pre-wrap;">https://discord.com/channels/1179652660769607730/1235014503964610570</span></a></p><p><b><strong style="white-space: pre-wrap;">Ready Player One</strong></b> <a href="https://discord.com/channels/1179652660769607730/1240090676977340546?ref=uow.jamesmctaggart.com"><span style="white-space: pre-wrap;">https://discord.com/channels/1179652660769607730/1240090676977340546</span></a></p><p><b><strong style="white-space: pre-wrap;">Arrival</strong></b> <a href="https://discord.com/channels/1179652660769607730/1242622616964169798?ref=uow.jamesmctaggart.com"><span style="white-space: pre-wrap;">https://discord.com/channels/1179652660769607730/1242622616964169798</span></a></p><p><b><strong style="white-space: pre-wrap;">Peer Commentary</strong></b></p><p><b><strong style="white-space: pre-wrap;">The Matrix&#xA0;</strong></b></p><p><a href="https://discord.com/channels/1179652660769607730/1235014694113251359/1235039630425067541?ref=uow.jamesmctaggart.com"><span style="white-space: pre-wrap;">https://discord.com/channels/1179652660769607730/1235014694113251359/1235039630425067541</span></a></p><p><a href="https://discord.com/channels/1179652660769607730/1235012546994372680/1235038707208421459?ref=uow.jamesmctaggart.com"><span style="white-space: pre-wrap;">https://discord.com/channels/1179652660769607730/1235012546994372680/1235038707208421459</span></a></p><p><a href="https://discord.com/channels/1179652660769607730/1235016461903462420/1235038328496328724?ref=uow.jamesmctaggart.com"><span style="white-space: pre-wrap;">https://discord.com/channels/1179652660769607730/1235016461903462420/1235038328496328724</span></a></p><p><a href="https://discord.com/channels/1179652660769607730/1235012039076745238/1235037499370246164?ref=uow.jamesmctaggart.com"><span style="white-space: pre-wrap;">https://discord.com/channels/1179652660769607730/1235012039076745238/1235037499370246164</span></a></p><p><a href="https://discord.com/channels/1179652660769607730/1235016756695793694/1235036447807901736?ref=uow.jamesmctaggart.com"><span style="white-space: pre-wrap;">https://discord.com/channels/1179652660769607730/1235016756695793694/1235036447807901736</span></a></p><p><b><strong style="white-space: pre-wrap;">Ready Player One</strong></b></p><p><a href="https://discord.com/channels/1179652660769607730/1240090594362130432/1240118661000204368?ref=uow.jamesmctaggart.com"><span style="white-space: pre-wrap;">https://discord.com/channels/1179652660769607730/1240090594362130432/1240118661000204368</span></a></p><p><a href="https://discord.com/channels/1179652660769607730/1240083831957225553/1240104401264312340?ref=uow.jamesmctaggart.com"><span style="white-space: pre-wrap;">https://discord.com/channels/1179652660769607730/1240083831957225553/1240104401264312340</span></a></p><p><a href="https://discord.com/channels/1179652660769607730/1240084916658634752/1240120114423136306?ref=uow.jamesmctaggart.com"><span style="white-space: pre-wrap;">https://discord.com/channels/1179652660769607730/1240084916658634752/1240120114423136306</span></a></p><p><a href="https://discord.com/channels/1179652660769607730/1240074693805871194/1240119409381478400?ref=uow.jamesmctaggart.com"><span style="white-space: pre-wrap;">https://discord.com/channels/1179652660769607730/1240074693805871194/1240119409381478400</span></a></p><p><a href="https://discord.com/channels/1179652660769607730/1240090676977340546/1240121664897945640?ref=uow.jamesmctaggart.com"><span style="white-space: pre-wrap;">https://discord.com/channels/1179652660769607730/1240090676977340546/1240121664897945640</span></a></p><p><b><strong style="white-space: pre-wrap;">Arrival</strong></b></p><p><a href="https://discord.com/channels/1179652660769607730/1242617311840702515/1242647708276101161?ref=uow.jamesmctaggart.com"><span style="white-space: pre-wrap;">https://discord.com/channels/1179652660769607730/1242617311840702515/1242647708276101161</span></a></p><p><a href="https://discord.com/channels/1179652660769607730/1242620084070121502/1242646739035488267?ref=uow.jamesmctaggart.com"><span style="white-space: pre-wrap;">https://discord.com/channels/1179652660769607730/1242620084070121502/1242646739035488267</span></a></p><p><a href="https://discord.com/channels/1179652660769607730/1242623388359593985/1242646335190990848?ref=uow.jamesmctaggart.com"><span style="white-space: pre-wrap;">https://discord.com/channels/1179652660769607730/1242623388359593985/1242646335190990848</span></a></p><p><a href="https://discord.com/channels/1179652660769607730/1242623527073480704/1242636579818831954?ref=uow.jamesmctaggart.com"><span style="white-space: pre-wrap;">https://discord.com/channels/1179652660769607730/1242623527073480704/1242636579818831954</span></a></p><p><a href="https://discord.com/channels/1179652660769607730/1242617059360379023/1242647910823493712?ref=uow.jamesmctaggart.com"><span style="white-space: pre-wrap;">https://discord.com/channels/1179652660769607730/1242617059360379023/1242647910823493712</span></a></p></div>
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            <div class="kg-toggle-content"><p><span style="white-space: pre-wrap;">Blais, C., n.d. </span><i><em class="italic" style="white-space: pre-wrap;">When will AI be smart enough to outsmart people?. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: https://engineering.mit.edu/engage/ask-an-engineer/when-will-ai-be-smart-enough-to-outsmart-people/?ref=uow.jamesmctaggart.com</span><br><span style="white-space: pre-wrap;">[Accessed 28 05 2024].</span></p><p><span style="white-space: pre-wrap;">Boroditsky, L., 2001. Does Language Shape Thought?: Mandarin and English Speakers&apos; Conceptions of Time. </span><i><em class="italic" style="white-space: pre-wrap;">Cognitive Psychology, </em></i><span style="white-space: pre-wrap;">43(1), pp. 1-22.</span></p><p><span style="white-space: pre-wrap;">Bostrom, N., 2003. ARE YOU LIVING IN A COMPUTER SIMULATION?. </span><i><em class="italic" style="white-space: pre-wrap;">Philosophical Quarterly, </em></i><span style="white-space: pre-wrap;">Volume 211, p. 243&#x2010;255.</span></p><p><span style="white-space: pre-wrap;">Chalmers, D., 2005. The matrix as metaphysics. In: C. Grau, ed. </span><i><em class="italic" style="white-space: pre-wrap;">Philosophers Explore the Matrix. </em></i><span style="white-space: pre-wrap;">s.l.:Oxford University Press, p. 132.</span></p><p><span style="white-space: pre-wrap;">Chalmers, D., 2007. THE MATRIX AS METAPHYSICS. </span><i><em class="italic" style="white-space: pre-wrap;">Philosophical Discussions, </em></i><span style="white-space: pre-wrap;">8(11), pp. 209-254.</span></p><p><span style="white-space: pre-wrap;">Lambach, D., 2020. The Territorialization of Cyberspace. </span><i><em class="italic" style="white-space: pre-wrap;">International Studies Review, </em></i><span style="white-space: pre-wrap;">Volume 22, p. 482&#x2013;506.</span></p><p><span style="white-space: pre-wrap;">McTaggart, J., 2024. </span><i><em class="italic" style="white-space: pre-wrap;">FIGHTING for my Attention. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: https://uow.jamesmctaggart.com/bcm325-live-analysis-self-reflection-a/</span><br><span style="white-space: pre-wrap;">[Accessed 28 05 2024].</span></p><p><span style="white-space: pre-wrap;">Moore, C., 2022. Lecture - Decision [YouTube Video], BCM325, University of Wollongong.&#xA0;Attended 16/05/2024</span></p><p><span style="white-space: pre-wrap;">Rotten Tomatoes, n.d. </span><i><em class="italic" style="white-space: pre-wrap;">Arrival. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: https://www.rottentomatoes.com/m/arrival_2016?ref=uow.jamesmctaggart.com</span><br><span style="white-space: pre-wrap;">[Accessed 28 05 2024].</span></p><p><span style="white-space: pre-wrap;">Rotten Tomatoes, n.d. </span><i><em class="italic" style="white-space: pre-wrap;">Ready Player One. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: https://www.rottentomatoes.com/m/ready_player_one?ref=uow.jamesmctaggart.com</span><br><span style="white-space: pre-wrap;">[Accessed 28 05 2024].</span></p><p><span style="white-space: pre-wrap;">Rotten Tomatoes, n.d. </span><i><em class="italic" style="white-space: pre-wrap;">The Matrix. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: https://www.rottentomatoes.com/m/matrix?ref=uow.jamesmctaggart.com</span><br><span style="white-space: pre-wrap;">[Accessed 28 05 2024].</span></p><p><span style="white-space: pre-wrap;">Smith, D., Leoni, T. &amp; Anandavalli, S., 2021. Belonging and loneliness in cyberspace: impacts of social media on adolescents&#x2019; well-being. </span><i><em class="italic" style="white-space: pre-wrap;">Australian Journal of Psychology, </em></i><span style="white-space: pre-wrap;">73(1), pp. 12-23.</span></p><p><span style="white-space: pre-wrap;">Stollberg-Rilinger, B., 2019. Decision. In: H. Paul, ed. </span><i><em class="italic" style="white-space: pre-wrap;">Critical Terms in Futures Studies. </em></i><span style="white-space: pre-wrap;">s.l.:Palgrave Macmillan, Cham , p. 73&#x2013;78.</span></p></div>
        </div>]]></content:encoded></item><item><title><![CDATA[The Impacts of Digital Marketing Costs on Small Business Growth and Sustainability]]></title><description><![CDATA[<figure class="kg-card kg-embed-card kg-card-hascaption"><iframe width="200" height="113" src="https://www.youtube.com/embed/n2HpqJPnYyQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen title="The True Cost of Digital Marketing"></iframe><figcaption><p><span style="white-space: pre-wrap;">BCM214 Video Essay - The True Cost of Digital Marketing</span></p></figcaption></figure><div class="kg-card kg-toggle-card" data-kg-toggle-state="close">
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            <div class="kg-toggle-content"><p><span style="white-space: pre-wrap;">Carlot, F., 2020. </span><i><em class="italic" style="white-space: pre-wrap;">VILLANOVA DEL GHEBBO ITALY 7 MAY 2020 Tractor odometer detail. </em></i><span style="white-space: pre-wrap;">[Online Video]</span><br><span style="white-space: pre-wrap;">Available at: https://www.vecteezy.com/video/42603117-villanova-del-ghebbo-italy-7-may-2020-tractor-odometer-detail</span><br><span style="white-space: pre-wrap;">[Accessed 28 05 2024].</span></p><p><span style="white-space: pre-wrap;">Elliott, T., 2020. </span><i><em class="italic" style="white-space: pre-wrap;">A Young Woman Working At Home With</em></i></p></div></div>]]></description><link>https://uow.jamesmctaggart.com/the-impacts-of-digital-marketing-costs-on-small-business-growth-and-sustainability/</link><guid isPermaLink="false">6655326d0a8f085ca1aede77</guid><category><![CDATA[BCM214 - Digital & Social Innovation]]></category><dc:creator><![CDATA[James McTaggart]]></dc:creator><pubDate>Tue, 28 May 2024 01:26:23 GMT</pubDate><media:content url="https://images.unsplash.com/photo-1453614512568-c4024d13c247?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wxMTc3M3wwfDF8c2VhcmNofDIxfHxzbWFsbCUyMGJ1c2luZXNzfGVufDB8fHx8MTcxNjg1OTU0NHww&amp;ixlib=rb-4.0.3&amp;q=80&amp;w=2000" medium="image"/><content:encoded><![CDATA[<figure class="kg-card kg-embed-card kg-card-hascaption"><iframe width="200" height="113" src="https://www.youtube.com/embed/n2HpqJPnYyQ?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen title="The True Cost of Digital Marketing"></iframe><figcaption><img src="https://images.unsplash.com/photo-1453614512568-c4024d13c247?crop=entropy&amp;cs=tinysrgb&amp;fit=max&amp;fm=jpg&amp;ixid=M3wxMTc3M3wwfDF8c2VhcmNofDIxfHxzbWFsbCUyMGJ1c2luZXNzfGVufDB8fHx8MTcxNjg1OTU0NHww&amp;ixlib=rb-4.0.3&amp;q=80&amp;w=2000" alt="The Impacts of Digital Marketing Costs on Small Business Growth and Sustainability"><p><span style="white-space: pre-wrap;">BCM214 Video Essay - The True Cost of Digital Marketing</span></p></figcaption></figure><div class="kg-card kg-toggle-card" data-kg-toggle-state="close">
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            <div class="kg-toggle-content"><p><span style="white-space: pre-wrap;">Carlot, F., 2020. </span><i><em class="italic" style="white-space: pre-wrap;">VILLANOVA DEL GHEBBO ITALY 7 MAY 2020 Tractor odometer detail. </em></i><span style="white-space: pre-wrap;">[Online Video]</span><br><span style="white-space: pre-wrap;">Available at: https://www.vecteezy.com/video/42603117-villanova-del-ghebbo-italy-7-may-2020-tractor-odometer-detail</span><br><span style="white-space: pre-wrap;">[Accessed 28 05 2024].</span></p><p><span style="white-space: pre-wrap;">Elliott, T., 2020. </span><i><em class="italic" style="white-space: pre-wrap;">A Young Woman Working At Home With A Laptop. </em></i><span style="white-space: pre-wrap;">[Online Video]</span><br><span style="white-space: pre-wrap;">Available at: https://www.pexels.com/video/laptop-typing-email-working-from-home-4112424/</span><br><span style="white-space: pre-wrap;">[Accessed 28 05 2024].</span></p><p><span style="white-space: pre-wrap;">Guaki, G., 2020. </span><i><em class="italic" style="white-space: pre-wrap;">How to FIX Printer Paper Jammed [EPSON L3110]. </em></i><span style="white-space: pre-wrap;">[Online Video]</span><br><span style="white-space: pre-wrap;">Available at: https://www.youtube.com/watch?v=QDlYTFtyBHM&amp;t=1s</span><br><span style="white-space: pre-wrap;">[Accessed 27 05 2024].</span></p><p><span style="white-space: pre-wrap;">Miroshnichenko, T., 2020. </span><i><em class="italic" style="white-space: pre-wrap;">A Woman Feeling Fatigue By Overworking. </em></i><span style="white-space: pre-wrap;">[Online Video]</span><br><span style="white-space: pre-wrap;">Available at: https://www.pexels.com/video/a-woman-feeling-fatigue-by-overworking-5717001/</span><br><span style="white-space: pre-wrap;">[Accessed 28 05 2024].</span></p><p><span style="white-space: pre-wrap;">Miroshnichenko, T., 2021. </span><i><em class="italic" style="white-space: pre-wrap;">Man Counting Money on Work Desk. </em></i><span style="white-space: pre-wrap;">[Online Video]</span><br><span style="white-space: pre-wrap;">Available at: https://www.pexels.com/video/man-counting-money-on-work-desk-6700653/</span><br><span style="white-space: pre-wrap;">[Accessed 28 05 2024].</span></p><p><span style="white-space: pre-wrap;">Miroshnichenko, T., 2021. </span><i><em class="italic" style="white-space: pre-wrap;">Worker Plastering a Wall. </em></i><span style="white-space: pre-wrap;">[Online Video]</span><br><span style="white-space: pre-wrap;">Available at: https://www.pexels.com/video/worker-plastering-a-wall-6474074/</span><br><span style="white-space: pre-wrap;">[Accessed 28 05 2024].</span></p><p><span style="white-space: pre-wrap;">Nilov, M., 2021. </span><i><em class="italic" style="white-space: pre-wrap;">Man Worried About Credit Card. </em></i><span style="white-space: pre-wrap;">[Online Video]</span><br><span style="white-space: pre-wrap;">Available at: https://www.pexels.com/video/man-worried-about-credit-card-7534958/</span><br><span style="white-space: pre-wrap;">[Accessed 29 05 2024].</span></p><p><span style="white-space: pre-wrap;">RDNE Stock Project, 2021. </span><i><em class="italic" style="white-space: pre-wrap;">Moving Boxes. </em></i><span style="white-space: pre-wrap;">[Online Video]</span><br><span style="white-space: pre-wrap;">Available at: https://www.pexels.com/video/light-landscape-man-couple-7463912/</span><br><span style="white-space: pre-wrap;">[Accessed 28 05 2024].</span></p><p><span style="white-space: pre-wrap;">Shkraba, A., 2020. </span><i><em class="italic" style="white-space: pre-wrap;">Woman Working on Her Laptop. </em></i><span style="white-space: pre-wrap;">[Online Video]</span><br><span style="white-space: pre-wrap;">Available at: https://www.pexels.com/video/woman-working-on-her-laptop-4465196/</span><br><span style="white-space: pre-wrap;">[Accessed 28 05 2024].</span></p><p><span style="white-space: pre-wrap;">Shuraev, Y., 2020. </span><i><em class="italic" style="white-space: pre-wrap;">Lights Turning On One by One in the Alley. </em></i><span style="white-space: pre-wrap;">[Online Video]</span><br><span style="white-space: pre-wrap;">Available at: https://www.pexels.com/video/lights-turning-on-one-by-one-in-the-alley-6279418/</span><br><span style="white-space: pre-wrap;">[Accessed 29 05 2024].</span></p><p><span style="white-space: pre-wrap;">The London Metropolitan Orchestra, 2018. </span><i><em class="italic" style="white-space: pre-wrap;">Arrival of the Birds. </em></i><span style="white-space: pre-wrap;">[Online Audio]</span><br><span style="white-space: pre-wrap;">Available at: https://www.youtube.com/watch?v=H9gFLkNdHvA</span><br><span style="white-space: pre-wrap;">[Accessed 20 05 2024].</span></p><p><span style="white-space: pre-wrap;">Vecteezy, n.d. </span><i><em class="italic" style="white-space: pre-wrap;">Woman entrepreneur with Open sign in cafe shop , small business concept Free Video. </em></i><span style="white-space: pre-wrap;">[Online Video]</span><br><span style="white-space: pre-wrap;">Available at: https://www.vecteezy.com/video/36023744-woman-entrepreneur-with-open-sign-in-cafe-shop-small-business-concept</span><br><span style="white-space: pre-wrap;">[Accessed 28 05 2024].</span></p></div>
        </div><p>Digital marketing platforms have become essential tools for businesses of all sizes. Platforms like Google Ads, Meta Business Suite, TikTok for Business, and many more, offer distinctive opportunities for engagement and growth, with lower costs compared with traditional marketing solutions. However, while these platforms provide small businesses with potential advantages, the financial constraints they face in digital marketing compared to larger enterprises can limit individual small business economic growth and put smaller brands at a disadvantage, spending money on digital advertisements rather than funding core business expenses. This contextual statement will examine the challenges digital marketing platforms pose to small business economic growth, in line with the United Nations&apos; Sustainable Development Goal (SDG) 8, which focuses on promoting decent work and economic growth. It will provide the backdrop for my video essay, highlighting the experiences small businesses face when choosing between spending on digital advertising and essential business investments.</p><p>Digital marketing has emerged significantly over the last 15 years, paralleling the rise of the internet and changing consumer behaviours towards online information and commerce platforms. Initially regarded as a secondary strategy (Stafford, 2010), it has become a staple, with a market of 2.71 billion digital buyers worldwide as of 2024 representing over a third of the global population (eMarketer, 2024). However, the costs associated with setting up and maintaining digital marketing platforms can be prohibitive (Ritz, et al., 2019), especially for smaller businesses that typically lack the marketing budgets of larger enterprises (Dorofeeva, 2018). This creates economic disadvantages for smaller firms, as they struggle to match the digital marketing spend of larger brands (Lynn, et al., 1999). The COVID-19 pandemic intensified these disparities, forcing many businesses to shift online, thus increasing competition and altering the digital marketing landscape. Many small businesses find maintaining a digital presence challenging in this rapidly evolving market (Gao, et al., 2023). These challenges align with the aims of SDG 8, which seeks to promote sustainable economic growth and decent work for all (OECD, 2019), highlighting a key concern for policymakers and business strategists regarding the financial constraints small businesses face in digital marketing.</p><p>Digital marketing platforms, while cost-effective on the surface, entail various expenses that can accumulate rapidly. Advertising costs on platforms such as Google Ads, Meta Business Suite, social media management tools, websites and the expense of job advertisements on digital platforms like Seek all contribute to a substantial financial burden&#xA0;(D&apos;Angelo, 2023). These financial burdens can be particularly challenging for small businesses, as they struggle to balance marketing budgets with other essential business expenses. Though typically more expensive per campaign, traditional marketing does not require continuous expenditure to maintain a digital presence. For small businesses, these costs are often restrictive (Dwivedi, et al., 2021). Lynn (1999) spotlights that some small businesses struggle to maintain these marketing budgets, leading to compromised sustainability. Lynn also discusses that emergent digital marketing technologies are helping to level the playing field, giving smaller businesses access to the benefits previously only available to larger organisations (Lynn, et al., 1999). High service costs can also limit small businesses from expanding their team, purchasing essential equipment, or maintaining their operations, leading to stunted growth and a lack of sustainability&#x200B; (Alyahya, 2021) &amp; (Jung &amp; Shegai, 2023). Marketing &amp; branding forum, BBF, suggests that the gap between small and large businesses is made more significant by smaller brands typically spending less than the recommended 7-8% of their gross revenue on marketing, limiting their ability to build brand awareness and attract new customers&#x200B; (BBF Digital, 2023).</p><p>Recent innovations regarding Artificial Intelligence, such as large language models like OpenAI&apos;s ChatGPT for quick text generation and Midjourney for image development, offer potential cost savings through automation and enhanced customer engagement, their implementation still requires initial investment and ongoing maintenance, which can be daunting for smaller businesses. Alongside this, global cloud-based accounting software Xero found that 80% of small business owners are worried about AI development. Introducing another barrier to entry based on ethical and privacy concerns&#xA0;(Hempfling, 2023). Cloud-based computing offers another potential solution, providing access to advanced computing power without significant upfront costs or needing on-premises equipment. Cloud computing allows many popular web-based apps to operate daily. Canva, for example, is a cloud-based graphic design tool that has been adopted widely by small businesses worldwide to develop their marketing content (Millaningtyas, 2023). Its easy-to-use interface and cloud-based technology, which uses graphics processing on a server rather than the user&apos;s computer, have allowed users with low budgets to access high-power graphic design tools without the requirement of a powerful computer (Amazon Web Services, 2019). Although cloud computing can democratise access to advanced technologies, the ongoing costs, initial education, and technical challenges can still pose significant hurdles for small businesses.</p><p>Some small businesses use social media platforms to monetise their marketing efforts, utilising revenue-generating possibilities to fund their marketing efforts, essentially sustaining their operations (The Social Space, 2023). Although this strategy works for some, mainly operating on TikTok and YouTube, which currently have the highest Pay-per-view (Chillingworth, 2024), many small businesses struggle to gain enough traction to financially justify the time and money they&apos;re investing (Dekel, 2023). This also puts businesses in a cycle of dependency, where the benefits of these platforms are offset by their costs (Brownstein, 2023).</p><p>The United Nations&apos;s Sustainable Development Goal 8 - Decent Work and Economic Growth aims to improve working conditions and the local and broader economy through economic aid, education, and policy advocacy. The costs of maintaining a competitive digital presence undermine this SDG, opening up vaulnerabilities for reduced job creation, lower productivity, and hindered economic development (United Nations, 2019). Addressing these challenges is crucial for achieving the goals of SDG 8 and promoting a more inclusive and sustainable economic landscape. The ACCC recommends regulating digital platforms to create a fairer economic landscape, ensuring small businesses can compete on a more level playing field, especially with commerce moving digital (ACCC, 2019).</p><p>My video essay, aimed at sole traders and small business owners, explores small business financial and resource constraints due to the costs associated with digital marketing platforms, which most small businesses cannot justify spending. This resource gap often leads to tough choices&#x2014;like deciding whether to halt business development (hire more staff, purchase new equipment, etc.) to afford digital marketing expenses or risk digital exclusion (Teixeira, et al., 2019). A solemn voice over aims to emphasise the emotion and seriousness of the issue. The impactful music also adds to the weight, aiming to emotionally connect with viewers and enable them to better resonate and understand small business owners&apos; stuggles. The stretegic placement of narriative pauses invites viewers to reflect futher and emphasise. Creative Commons Zero (CC0) stock footage from Pexels, as well as some paid footage from Shutterstock enhances the visual appeal and production value of the video, whilst ensuring the content remains free of copyright infringement.</p><p>Recent innovations in Artificial Intelligence (AI) are enabling small businesses to compete with larger enterprises in marketing. AI tools such as ChatGPT, Gemini, and Claude can serve as virtual marketing coordinators, offering marketing plans, copywriting, strategy, and general advice to enhance marketing expertise. Additionally, tools like Midjourney, DALL-E, and Claid.ai are assisting small businesses in generating product photos and stock images, eliminating the need for expensive photographers (Hare, 2023). These advancements are beginning to level the marketing playing field, allowing individuals who may lack formal marketing qualifications to develop compelling content and strategies (Kozinets &amp; Gretzel, 2021). However, there is still plenty of room for improvement; the accessibility of these AI tools is increasingly restricted by paywalls, which require businesses to fund monthly subscriptions (Bruyn et al., 2020). These subscriptions add a significant financial burden when combined with ongoing costs such as website hosting, email services, POS systems, and other communication expenses. Although these disruptive technologies offer substantial potential to transform marketing practices, they often necessitate shifts in business models and additional investments. This can pose considerable challenges for small businesses, which must manage these costs alongside their existing financial pressures (Bower &amp; Christensen, 1995), especially&#xA0;with the cost of goods rising yearly (Macau, 2023). The ATO does offer small business deductions for digital transformations, which may ease the transition (ATO, 2024), but despite&#xA0;the advantages AI technologies bring, the continual expense of maintaining these tools introduces an additional layer of complexity to the economic challenges faced by small businesses.</p><p>Social innovations are also crucial for supporting small businesses through economic and development challenges by providing essential resources and networking opportunities. Initiatives like small business workshops, coworking spaces, and innovation hubs offer vital support, enabling employees and small business owners to collaborate, innovate, and access mentorship, training, and financial aid (Pol &amp; Ville, 2009). This ecosystem helps small businesses grow sustainably through relationships and networking, reducing reliance on paid digital marketing and enhancing their competitive capacity in the marketplace (Siqueira, et al., 2014).</p><p>In conclusion, while digital marketing platforms offer significant opportunities for small businesses, the financial burdens associated with maintaining a digital presence can impede their growth. These challenges, amplified by the disparities in resources between small and large enterprises, highlight the need for regulatory adjustments and increased accessibility to advanced technologies, free from paywalls. By addressing these issues, the promotion of a more equitable economic environment will exist, better supporting the goals of Sustainable Development Goal 8 and fostering sustained economic growth and decent work for all. This streamlined approach ensures that small businesses can thrive in a congested digital arena.</p><div class="kg-card kg-toggle-card" data-kg-toggle-state="close">
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                <h4 class="kg-toggle-heading-text"><span style="white-space: pre-wrap;">Reference List</span></h4>
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            <div class="kg-toggle-content"><p><span style="white-space: pre-wrap;">ACCC, 2019. </span><i><em class="italic" style="white-space: pre-wrap;">Digital Platforms Inquiry. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: </span><u><span class="underline" style="white-space: pre-wrap;">https://www.accc.gov.au/system/files/Digital%20platforms%20inquiry%20-%20final%20report.pdf</span></u><br><span style="white-space: pre-wrap;">[Accessed 28 05 2024].</span></p><p><span style="white-space: pre-wrap;">Alyahya, M., 2021. MPACT OF DIGITAL MARKETING ON BUSINESS PERFORMANCE DURING COVID 19. </span><i><em class="italic" style="white-space: pre-wrap;">International Journal of Entrepreneurship, </em></i><span style="white-space: pre-wrap;">25(4).</span></p><p><span style="white-space: pre-wrap;">Amazon Web Services, 2019. </span><i><em class="italic" style="white-space: pre-wrap;">Canva Chooses AWS to Support 55 Million Global Users. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: </span><u><span class="underline" style="white-space: pre-wrap;">https://aws.amazon.com/solutions/case-studies/canva-2019/</span></u><br><span style="white-space: pre-wrap;">[Accessed 27 05 2024].</span></p><p><span style="white-space: pre-wrap;">ATO, 2024. </span><i><em class="italic" style="white-space: pre-wrap;">Small business technology investment boost. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: </span><u><span class="underline" style="white-space: pre-wrap;">https://www.ato.gov.au/businesses-and-organisations/income-deductions-and-concessions/income-and-deductions-for-business/deductions/small-business-technology-investment-boost</span></u><br><span style="white-space: pre-wrap;">[Accessed 27 05 2024].</span></p><p><span style="white-space: pre-wrap;">BBF Digital, 2023. </span><i><em class="italic" style="white-space: pre-wrap;">Marketing Strategy where there are budget constraints. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: </span><u><span class="underline" style="white-space: pre-wrap;">https://bbf.digital/marketing-strategy-when-there-are-budget-constraints</span></u><br><span style="white-space: pre-wrap;">[Accessed 25 05 2024].</span></p><p><span style="white-space: pre-wrap;">Bower, J. &amp; Christensen, C., 1995. Disruptive Technologies: Catching the Wave. </span><i><em class="italic" style="white-space: pre-wrap;">Harvard Business Review.</em></i></p><p><span style="white-space: pre-wrap;">Brownstein, M., 2023. </span><i><em class="italic" style="white-space: pre-wrap;">Social media platforms generate billions in annual ad revenue from U.S. youth. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: </span><u><span class="underline" style="white-space: pre-wrap;">https://www.hsph.harvard.edu/news/press-releases/social-media-platforms-generate-billions-in-annual-ad-revenue-from-u-s-youth/</span></u><br><span style="white-space: pre-wrap;">[Accessed 24 05 2024].</span></p><p><span style="white-space: pre-wrap;">Bruyn, A., Viswanathan, V. &amp; Beh, Y., 2020. Artificial Intelligence and Marketing: Pitfalls and Opportunities. </span><i><em class="italic" style="white-space: pre-wrap;">Journal of Interactive Marketing, </em></i><span style="white-space: pre-wrap;">51(1), pp. 91-105.</span></p><p><span style="white-space: pre-wrap;">Chillingworth, A., 2024. </span><i><em class="italic" style="white-space: pre-wrap;">Which social media platform pays the most in 2024?. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: </span><u><span class="underline" style="white-space: pre-wrap;">https://www.epidemicsound.com/blog/which-social-media-platform-pays-the-most/</span></u><br><span style="white-space: pre-wrap;">[Accessed 28 05 2024].</span></p><p><span style="white-space: pre-wrap;">D&apos;Angelo, J., 2023. </span><i><em class="italic" style="white-space: pre-wrap;">The Reality of Marketing Costs for Small Businesses. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: </span><u><span class="underline" style="white-space: pre-wrap;">https://www.linkedin.com/pulse/reality-marketing-costs-small-businesses-john-d-angelo-thawc/</span></u><br><span style="white-space: pre-wrap;">[Accessed 26 05 2024].</span></p><p><span style="white-space: pre-wrap;">Dekel, R., 2023. </span><i><em class="italic" style="white-space: pre-wrap;">Why Small Businesses Should Work Twice as Hard to Crush It on Social Media. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: </span><u><span class="underline" style="white-space: pre-wrap;">https://www.entrepreneur.com/growing-a-business/why-small-businesses-should-work-twice-as-hard-to-crush-it/443655</span></u><br><span style="white-space: pre-wrap;">[Accessed 28 05 2024].</span></p><p><span style="white-space: pre-wrap;">Dorofeeva, A., 2018. </span><i><em class="italic" style="white-space: pre-wrap;">Simulation of Advertising Activity in Tourist Business. </em></i><span style="white-space: pre-wrap;">St. Petersburg, Russia, 2018 IEEE International Conference Quality Management, Transport and Information Security, Information Technologies.</span></p><p><span style="white-space: pre-wrap;">Dwivedi, Y., Ismagilova, E. &amp; Hughes, D., 2021. Setting the future of digital and social media marketing research: Perspectives and research propositions. </span><i><em class="italic" style="white-space: pre-wrap;">International Journal of Information Management, </em></i><span style="white-space: pre-wrap;">Volume 59.</span></p><p><span style="white-space: pre-wrap;">eMarketer, 2024. </span><i><em class="italic" style="white-space: pre-wrap;">How many people shop online worldwide in 2024?. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: </span><u><span class="underline" style="white-space: pre-wrap;">https://www.oberlo.com/statistics/how-many-people-shop-online</span></u><br><span style="white-space: pre-wrap;">[Accessed 26 05 2024].</span></p><p><span style="white-space: pre-wrap;">Gao, J., Siddik, A. &amp; Abbas, S., 2023. Impact of E-Commerce and Digital Marketing Adoption on the Financial and Sustainability Performance of MSMEs during the COVID-19 Pandemic: An Empirical Study. </span><i><em class="italic" style="white-space: pre-wrap;">Sustainability, </em></i><span style="white-space: pre-wrap;">15(2).</span></p><p><span style="white-space: pre-wrap;">Hare, N., 2023. </span><i><em class="italic" style="white-space: pre-wrap;">How Small Businesses Are Using AI&#x2014;And How Your Business Can Benefit Too. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: </span><u><span class="underline" style="white-space: pre-wrap;">https://www.forbes.com/sites/allbusiness/2023/11/17/how-small-businesses-are-using-ai-and-how-your-business-can-benefit-too/?sh=2b46514e2344</span></u><br><span style="white-space: pre-wrap;">[Accessed 26 05 2024].</span></p><p><span style="white-space: pre-wrap;">Hempfling, A., 2023. </span><i><em class="italic" style="white-space: pre-wrap;">Four in five small businesses concerned AI development and adoption is outpacing regulation. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: </span><u><span class="underline" style="white-space: pre-wrap;">https://www.xero.com/au/media-releases/small-businesses-concerned-ai-development-adoption-outpacing-regulation/</span></u><br><span style="white-space: pre-wrap;">[Accessed 27 05 2024].</span></p><p><span style="white-space: pre-wrap;">Jung, S.-U. &amp; Shegai, V., 2023. The Impact of Digital Marketing Innovation on Firm Performance: Mediation by Marketing Capability and Moderation by Firm Size. </span><i><em class="italic" style="white-space: pre-wrap;">Sustainability, </em></i><span style="white-space: pre-wrap;">15(5711).</span></p><p><span style="white-space: pre-wrap;">Kozinets, R. &amp; Gretzel, U., 2021. Commentary: Artificial Intelligence: The Marketer&#x2019;s Dilemma. </span><i><em class="italic" style="white-space: pre-wrap;">Journal of Marketing, </em></i><span style="white-space: pre-wrap;">85(1), pp. 156-159.</span></p><p><span style="white-space: pre-wrap;">Lynn, G., Maltz, A., Jurkat, P. &amp; Hammer, M., 1999. New media in marketing redefine competitive advantage: a comparison of small and large firms. </span><i><em class="italic" style="white-space: pre-wrap;">THE JOURNAL OF SERVICES MARKETING, </em></i><span style="white-space: pre-wrap;">13(1), pp. 9-20.</span></p><p><span style="white-space: pre-wrap;">Macau, F., 2023. </span><i><em class="italic" style="white-space: pre-wrap;">Prices are up and the supply of things we need is in flux. How did we get here?. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: </span><u><span class="underline" style="white-space: pre-wrap;">https://theconversation.com/prices-are-up-and-the-supply-of-things-we-need-is-in-flux-how-did-we-get-here-210888</span></u><br><span style="white-space: pre-wrap;">[Accessed 21 05 2024].</span></p><p><span style="white-space: pre-wrap;">Macau, F., 2023. </span><i><em class="italic" style="white-space: pre-wrap;">Prices are up and the supply of things we need is in flux. How did we get here?. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: </span><u><span class="underline" style="white-space: pre-wrap;">https://theconversation.com/prices-are-up-and-the-supply-of-things-we-need-is-in-flux-how-did-we-get-here-210888</span></u><br><span style="white-space: pre-wrap;">[Accessed 25 05 2024].</span></p><p><span style="white-space: pre-wrap;">Millaningtyas, R., 2023. Canva Application Training as A Marketing Digitalization Medium For Smes In Dinoyo Village. </span><i><em class="italic" style="white-space: pre-wrap;">Jurnal Pengabdian Kepada Masyarakat, </em></i><span style="white-space: pre-wrap;">7(3), pp. 878-887.</span></p><p><span style="white-space: pre-wrap;">OECD, 2019. </span><i><em class="italic" style="white-space: pre-wrap;">Policy Coherence for Sustainable Development 2019: Empowering People and Ensuring Inclusiveness and Equality. </em></i><span style="white-space: pre-wrap;">Paris: OECD Publishing.</span></p><p><span style="white-space: pre-wrap;">Pol, E. &amp; Ville, S., 2009. Social innovation: Buzz word or enduring term?. </span><i><em class="italic" style="white-space: pre-wrap;">The Journal of Socio-Economics, </em></i><span style="white-space: pre-wrap;">38(6), pp. 878-885.</span></p><p><span style="white-space: pre-wrap;">Ritz, W., Wolf, M. &amp; McQuitty, S., 2019. Digital marketing adoption and success for small businesses. </span><i><em class="italic" style="white-space: pre-wrap;">Journal of Research in Interactive Marketing, </em></i><span style="white-space: pre-wrap;">13(2), pp. 180-203.</span></p><p><span style="white-space: pre-wrap;">Siqueira, A., Mariano, S. &amp; Moraes, J., 2014. Supporting Innovation Ecosystems with Microfinance: Evidence from Brazil and Implications for Social Entrepreneurship. </span><i><em class="italic" style="white-space: pre-wrap;">Journal of Social Entrepreneurship, </em></i><span style="white-space: pre-wrap;">5(3), p. 318&#x2013;338.</span></p><p><span style="white-space: pre-wrap;">Stafford, P., 2010. </span><i><em class="italic" style="white-space: pre-wrap;">SMEs ignore digital marketing strategies. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: </span><u><span class="underline" style="white-space: pre-wrap;">https://www.smartcompany.com.au/technology/emerging-technology/20100921-smes-ignore-digital-marketing-strategies-report/</span></u><br><span style="white-space: pre-wrap;">[Accessed 25 05 2024].</span></p><p><span style="white-space: pre-wrap;">Teixeira, S., Barbosa, B. &amp; Pinto, H., 2019. How Do Entrepreneurs See Digital Marketing?. </span><i><em class="italic" style="white-space: pre-wrap;">Advances in Business Strategy and Competitive Advantage.</em></i></p><p><span style="white-space: pre-wrap;">The Social Space, 2023. </span><i><em class="italic" style="white-space: pre-wrap;">The Business of Influence: Unleashing the Power of Social Media Monetization. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: </span><u><span class="underline" style="white-space: pre-wrap;">https://medium.com/@thesocialspace/the-business-of-influence-unleashing-the-power-of-social-media-monetization-1714b71c2975</span></u><br><span style="white-space: pre-wrap;">[Accessed 28 05 2024].</span></p><p><span style="white-space: pre-wrap;">United Nations, 2019. </span><i><em class="italic" style="white-space: pre-wrap;">Discussion on SDG 8 &#x2013; Decent work and economic growth - Review of SDG implementation and interrelations among goals. </em></i><span style="white-space: pre-wrap;">New York, United States, United Nations.</span></p></div>
        </div>]]></content:encoded></item><item><title><![CDATA[2050: The Future of Satellites]]></title><description><![CDATA[<div class="kg-card kg-callout-card kg-callout-card-grey"><div class="kg-callout-text"><b><strong style="white-space: pre-wrap;">Gen AI Disclaimer:</strong></b> This post was proofread with the assistance of&#xA0;<a href="https://www.grammarly.com/?ref=uow.jamesmctaggart.com" rel="noreferrer">Grammarly</a>, and all images were generated using&#xA0;<a href="https://www.midjourney.com/home?ref=uow.jamesmctaggart.com">Midjourney AI</a>. Video was created via&#xA0;<a href="https://invideo.io/make/ai-video-generator/?utm_source=google&amp;utm_medium=cpc&amp;utm_campaign=Top16_Search_Brand_Exact_EN&amp;adset_name=Invideo_AI&amp;keyword=invideo%20.ai&amp;network=g&amp;device=c&amp;utm_term=invideo%20.ai&amp;utm_content=Invideo_AI&amp;matchtype=e&amp;placement=g&amp;campaign_id=18035330768&amp;adset_id=152533182854&amp;ad_id=674819400171&amp;gad_source=1&amp;gclid=CjwKCAjwo6GyBhBwEiwAzQTmc4PsWXd9t_J3_5x1vi-bmymSgG1iwGKCyprx4J_QUtDZvi03O5oQ2hoCzKcQAvD_BwE">invideo AI</a>.</div></div><p>In my previous articles,&#xA0;<a href="https://uow.jamesmctaggart.com/the-future-of-satellites-in-2030/">2030: The Future of Satellites</a>&#xA0;and&#xA0;<a href="https://uow.jamesmctaggart.com/2040-the-future-of-satellites/">2040: The Future of Satellites</a>, I explored potential</p>]]></description><link>https://uow.jamesmctaggart.com/2050-the-future-of-satellites/</link><guid isPermaLink="false">664845420a8f085ca1aedd27</guid><category><![CDATA[BCM325 - Future Cultures]]></category><dc:creator><![CDATA[James McTaggart]]></dc:creator><pubDate>Sat, 18 May 2024 06:36:30 GMT</pubDate><media:content url="https://uow.jamesmctaggart.com/content/images/2024/05/jamesmctaggart_satellites_safeguarding_a_green_and_happy_earth__05e18882-9e4e-445e-9161-1eb53782b68a.png" medium="image"/><content:encoded><![CDATA[<div class="kg-card kg-callout-card kg-callout-card-grey"><div class="kg-callout-text"><b><strong style="white-space: pre-wrap;">Gen AI Disclaimer:</strong></b> This post was proofread with the assistance of&#xA0;<a href="https://www.grammarly.com/?ref=uow.jamesmctaggart.com" rel="noreferrer">Grammarly</a>, and all images were generated using&#xA0;<a href="https://www.midjourney.com/home?ref=uow.jamesmctaggart.com">Midjourney AI</a>. Video was created via&#xA0;<a href="https://invideo.io/make/ai-video-generator/?utm_source=google&amp;utm_medium=cpc&amp;utm_campaign=Top16_Search_Brand_Exact_EN&amp;adset_name=Invideo_AI&amp;keyword=invideo%20.ai&amp;network=g&amp;device=c&amp;utm_term=invideo%20.ai&amp;utm_content=Invideo_AI&amp;matchtype=e&amp;placement=g&amp;campaign_id=18035330768&amp;adset_id=152533182854&amp;ad_id=674819400171&amp;gad_source=1&amp;gclid=CjwKCAjwo6GyBhBwEiwAzQTmc4PsWXd9t_J3_5x1vi-bmymSgG1iwGKCyprx4J_QUtDZvi03O5oQ2hoCzKcQAvD_BwE">invideo AI</a>.</div></div><img src="https://uow.jamesmctaggart.com/content/images/2024/05/jamesmctaggart_satellites_safeguarding_a_green_and_happy_earth__05e18882-9e4e-445e-9161-1eb53782b68a.png" alt="2050: The Future of Satellites"><p>In my previous articles,&#xA0;<a href="https://uow.jamesmctaggart.com/the-future-of-satellites-in-2030/">2030: The Future of Satellites</a>&#xA0;and&#xA0;<a href="https://uow.jamesmctaggart.com/2040-the-future-of-satellites/">2040: The Future of Satellites</a>, I explored potential developments in our global satellite network, using <a href="https://uow.jamesmctaggart.com/the-future-of-satellites-in-2030/">Wendell Bell&apos;s framework for future studies</a>. This post uses the same framework as previous articles, but we&apos;ll be looking even further into the future&#x2014;25 years and seven months, to be exact. 2050 will be a significant milestone in the United Nations&apos; 17 Sustainable Development Goals (SDGs) as per their <a href="https://iiasa.ac.at/projects/world-in-2050?ref=uow.jamesmctaggart.com">TWI2050 plan</a> and achieving net-zero greenhouse gas emissions to <a href="https://unfccc.int/process-and-meetings/the-paris-agreement?ref=uow.jamesmctaggart.com">limit global warming to 1.5&#xB0;C above pre-industrial levels, per the Paris Agreement</a>. Satellites will play an essential role in achieving and managing the aftermath of these fundamental goals.</p><h2 id="possible-futures">Possible Futures</h2><h5 id="interconnected-swarm-satellites">Interconnected Swarm Satellites</h5><p>By 2050, we might see the development of interconnected cybernetic swarm satellites working together in a highly coordinated, self-regulating and adaptive nature (Moore, 2020). These swarms will consist of hundreds or thousands of small satellites that can reconfigure in real-time to optimise coverage, resilience, and data transfer rates (Space: Science &amp; Technology, 2022) &amp; (Vladimirova, et al., 2008). This innovation would represent a significant leap in satellite technology, enhancing capabilities in communication, Earth observation, and space research. Swarm satellites would leverage advanced AI and machine learning algorithms to autonomously manage their formation and operations (Vassev, et al., 2012).</p><figure class="kg-card kg-image-card kg-width-wide kg-card-hascaption"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/jamesmctaggart_swarm_satellites_orbiting_Earth_in_coordinated_p_8d416681-d352-4123-a91c-35b00d3dda00.png" class="kg-image" alt="2050: The Future of Satellites" loading="lazy" width="1680" height="720" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/jamesmctaggart_swarm_satellites_orbiting_Earth_in_coordinated_p_8d416681-d352-4123-a91c-35b00d3dda00.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/jamesmctaggart_swarm_satellites_orbiting_Earth_in_coordinated_p_8d416681-d352-4123-a91c-35b00d3dda00.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/05/jamesmctaggart_swarm_satellites_orbiting_Earth_in_coordinated_p_8d416681-d352-4123-a91c-35b00d3dda00.png 1600w, https://uow.jamesmctaggart.com/content/images/2024/05/jamesmctaggart_swarm_satellites_orbiting_Earth_in_coordinated_p_8d416681-d352-4123-a91c-35b00d3dda00.png 1680w" sizes="(min-width: 1200px) 1200px"><figcaption><a href="https://www.midjourney.com/home?ref=uow.jamesmctaggart.com"><span style="white-space: pre-wrap;">Midjourney</span></a><span style="white-space: pre-wrap;">: &quot;</span><b><strong style="white-space: pre-wrap;">swarm satellites orbiting Earth in coordinated patterns digital art --ar 7:3</strong></b><span style="white-space: pre-wrap;">&quot;</span></figcaption></figure><h5 id="biodegradable-satellites">Biodegradable Satellites</h5><p>Pushed by environmental concerns of spacejunk and atmostpheric pollution of current satellites, NASA and Japan recently developed the <a href="https://www.smithsonianmag.com/smart-news/could-wooden-satellites-reduce-space-junk-the-first-is-set-to-launch-next-year-180983298/?ref=uow.jamesmctaggart.com">LignoSat probe</a>, a satellite built of magnolia wood, with plans to launch in a few months. If successful, this advancement could see more sustainable and biodegradable materials used for satellites materials by 2050. With satellites naturally decomposign after their operational life, <a href="https://www.esa.int/Space_Safety/Clean_Space/What_might_recyclable_satellites_look_like?ref=uow.jamesmctaggart.com">reducing space debris and the environmental impact of space activities.</a> This shift towards sustainable satellite design reflects a commitment to responsible technological practices addressing the Anthropocene epoch, aligning with global efforts to minimise human impact on the environment and promote continuous renewal (Moore, 2022a) &amp; (Gorman, 2014)</p><h5 id="space-based-solar-power-stations">Space-Based Solar Power Stations</h5><p>In full transhumanism fashion, satellites could be leveraged to solve our energy needs through space-based solar power stations by 2050. These stations would collect solar energy in space and <a href="https://theconversation.com/a-solar-power-station-in-space-heres-how-it-would-work-and-the-benefits-it-could-bring-179344?ref=uow.jamesmctaggart.com">transmit it to Earth using high-frequency radio waves</a>. Amidst the race to net zero by 2050, the UK are currently working on this technology and <a href="https://theconversation.com/a-solar-power-station-in-space-heres-how-it-would-work-and-the-benefits-it-could-bring-179344?ref=uow.jamesmctaggart.com">anticipates a working space solar power station by 2040</a>, this technology is very expensive and inefficient, with only a small percentage of captured energy actually being transmitted back to earth. If effiency is improved, this technology would provide a constant and reliable energy source, independent of weather conditions and time of day, significantly contributing to global energy sustainability. The development of space-based solar power stations would align with the transhumanist vision of leveraging advanced technologies to solve critical challenges and enhance human capabilities. </p><figure class="kg-card kg-image-card kg-width-wide kg-card-hascaption"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/jamesmctaggart_space-based_solar_power_stations_transmitting_en_2fb65fbe-fcb0-4c01-904b-d49aa5f7c654.png" class="kg-image" alt="2050: The Future of Satellites" loading="lazy" width="1680" height="720" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/jamesmctaggart_space-based_solar_power_stations_transmitting_en_2fb65fbe-fcb0-4c01-904b-d49aa5f7c654.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/jamesmctaggart_space-based_solar_power_stations_transmitting_en_2fb65fbe-fcb0-4c01-904b-d49aa5f7c654.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/05/jamesmctaggart_space-based_solar_power_stations_transmitting_en_2fb65fbe-fcb0-4c01-904b-d49aa5f7c654.png 1600w, https://uow.jamesmctaggart.com/content/images/2024/05/jamesmctaggart_space-based_solar_power_stations_transmitting_en_2fb65fbe-fcb0-4c01-904b-d49aa5f7c654.png 1680w" sizes="(min-width: 1200px) 1200px"><figcaption><a href="https://www.midjourney.com/home?ref=uow.jamesmctaggart.com"><span style="white-space: pre-wrap;">Midjourney</span></a><span style="white-space: pre-wrap;">: &quot;</span><b><strong style="white-space: pre-wrap;">space-based solar power stations transmitting energy to Earth digital art --ar 7:3</strong></b><span style="white-space: pre-wrap;">&quot;</span></figcaption></figure><h2 id="probable-futures">Probable Futures</h2><h5 id="real-time-earth-monitoring-networks">Real-Time Earth Monitoring Networks</h5><p>By 2050, the expansion of satellite networks in orbit will enable the implementation of a real-time Earth monitoring system &#xA0;(Leyva-Mayorga, et al., 2022). This network will provide high-resolution imagery of any location worldwide with minimal latency, alongside other critical environmental and societal data, including weather patterns, climate change, natural disasters, and human activities. It will support the global effort to maintain net-zero carbon emissions by monitoring carbon reductions and observing positive and negative climate and air quality changes (Tollefson, 2016).</p><p>This data will become a core knowledge base component, facilitating proactive decision-making and crisis management (Vladimirova, et al., 2009). The integration of such networks into global governance systems embodies the concept of societies of control, where continuous monitoring and data analysis are essential for managing complex environmental and societal challenges (Deleuze, 1992), such as climate change and pollution.</p><p>However, this development will also spark significant concerns regarding privacy as high-resolution global live surveillance becomes a reality (Mckenna, et al., 2019). Despite these concerns, this infrastructure will assist UN member states in achieving and maintaining their Sustainable Development Goals more rapidly. (Rockstr&#xF6;m, 2016) highlights the importance of a stable and resilient Earth system, a goal that satellite technology can significantly advance.</p><h5 id="satellite-end-of-life-extended-by-autonomous-spacecraft-maintenance">Satellite End of Life Extended by Autonomous Spacecraft Maintenance</h5><p>Advancements in robotics and AI will likely lead to the deployment of autonomous spacecraft for satellite maintenance by 2050. These robotic systems will perform repairs, refuel satellites, and even upgrade them in orbit, extending their operational lifespans and reducing the need for costly replacements (Lopatka, 2018). NASA recently canned their OSAM-1 project, which involved a robot manipulating a set of tools to refuel space-based assets, due to &quot;<a href="https://www.nasa.gov/missions/update-on-status-of-nasas-osam-1-project/?ref=uow.jamesmctaggart.com">technical, cost, and schedule challenges</a>&quot;, this may be revisited in the future, as capabilities increase. This development will ensure the longevity and efficiency of satellite networks. The evolution of autonomous maintenance systems highlights the importance of machine learning and AI in optimising satellite operations and maintaining the integrity of space infrastructure.&#xA0;</p><figure class="kg-card kg-image-card kg-width-wide kg-card-hascaption"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/jamesmctaggart_robot_machine_performing_maintanace_on_satellite_883e7c2a-bca4-4248-983d-426bcdd2312c.png" class="kg-image" alt="2050: The Future of Satellites" loading="lazy" width="1680" height="720" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/jamesmctaggart_robot_machine_performing_maintanace_on_satellite_883e7c2a-bca4-4248-983d-426bcdd2312c.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/jamesmctaggart_robot_machine_performing_maintanace_on_satellite_883e7c2a-bca4-4248-983d-426bcdd2312c.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/05/jamesmctaggart_robot_machine_performing_maintanace_on_satellite_883e7c2a-bca4-4248-983d-426bcdd2312c.png 1600w, https://uow.jamesmctaggart.com/content/images/2024/05/jamesmctaggart_robot_machine_performing_maintanace_on_satellite_883e7c2a-bca4-4248-983d-426bcdd2312c.png 1680w" sizes="(min-width: 1200px) 1200px"><figcaption><a href="https://www.midjourney.com/home?ref=uow.jamesmctaggart.com"><span style="white-space: pre-wrap;">Midjourney</span></a><span style="white-space: pre-wrap;">: &quot;</span><b><strong style="white-space: pre-wrap;">AI robot performing maintenance on satellites in space --ar 7:3</strong></b><span style="white-space: pre-wrap;">&quot;</span></figcaption></figure><h5 id="satellites-will-send-signals-the-opposite-way">Satellites Will Send Signals the Opposite Way</h5><p>Mars is to be settled by 2050, according to <a href="https://www.unsw.edu.au/newsroom/news/2021/03/mars-settlement-likely-by-2050-says-unsw-expert-but-not-at-levels-predicted-by-elon-musk?ref=uow.jamesmctaggart.com">UNSW School of Mineral Energy Resources Engineering Professor, Serkan Saydam</a> and Elon Musk, <a href="https://futurism.com/the-byte/elon-musk-million-people-mars-2050?ref=uow.jamesmctaggart.com">who created SpaceX with the primary goal of getting one million people to Mars by 2050</a>. Internet connectivity for those on Mars will be essential for <a href="https://www.sciencenews.org/article/mars-internet-communication-rover-psyche?ref=uow.jamesmctaggart.com">communication, research and leisure</a>. Broadband connectivity is broadcasted from satellites orbiting Earth to various planets within our galaxy. Moving to Mars no longer means sacrificing comforts like YouTube, TikTok, and online shopping (Haque, 2011). A laser beam link, backhauled by RF, will connect Earth (as the base station) with other celestial bodies like the Moon and Mars, which will have their own networks of Low Earth (<em>Mars? Moon?</em>) Orbit satellites providing phone and internet connectivity. According to ChatGPT, the time for a laser-based signal to achieve a round trip from Mars to Earth is around 25 minutes, so Content Delivery Networks (CDNs) <a href="https://www.sciencenews.org/article/mars-internet-communication-rover-psyche?ref=uow.jamesmctaggart.com">will be established to cache popular content, ensuring faster load times and a seamless online experience</a>.</p><figure class="kg-card kg-embed-card kg-card-hascaption"><iframe width="200" height="150" src="https://www.youtube.com/embed/xCHx0TMdUWg?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen title="Mars in 2050: Stay Connected Across the Galaxy"></iframe><figcaption><p><span style="white-space: pre-wrap;">Video generated using </span><a href="https://invideo.io/make/ai-video-generator?ref=uow.jamesmctaggart.com"><span style="white-space: pre-wrap;">invideo AI</span></a><span style="white-space: pre-wrap;">, which also created a voice clone. Script written with ChatGPT v4o.</span></p></figcaption></figure><figure class="kg-card kg-image-card kg-card-hascaption"><img src="https://universemagazine.com/wp-content/uploads/2023/09/microsoftteams-image_12_2-768x43-1-1536x864.jpg" class="kg-image" alt="2050: The Future of Satellites" loading="lazy" width="1536" height="864"><figcaption><b><strong style="white-space: pre-wrap;">Here&apos;s a demo of how this could work</strong></b><span style="white-space: pre-wrap;"> (Goddard NASA Media Studios, 2023)</span></figcaption></figure><h5 id="integrated-global-navigation-systems">Integrated Global Navigation Systems</h5><p>By 2050, integrated global navigation systems, supported by satellite networks, will provide unprecedented accuracy and reliability for navigation and positioning services. <a href="https://unsw.edu.au/newsroom/news/2024/01/the-evolution-of-gps--what-to-expect-from-global-navigation-sate?ref=uow.jamesmctaggart.com">GPS would have an accuracy of under 10cm</a>, according to Prof.&#xA0;Andrew Dempster, director of the Australian Centre for Space Engineering Research. These systems will enhance various applications, from autonomous vehicles and drones to maritime and aviation navigation, ensuring worldwide seamless and precise location-based services (P&#xE1;l, et al., 2019) &amp; (Willgoss, et al., 2003). The development of integrated global navigation systems highlights the role of satellites in supporting critical infrastructure and technological advancements in transportation and logistics. </p><h2 id="preferable-futures">Preferable Futures</h2><h5 id="ethical-ai-and-satellite-governance">Ethical AI and Satellite Governance</h5><p>Systems fully controlled by AI, according to Makridakis, (2017) will lead to increased unemployment and more significant wealth inequalities (Makridakis, 2017). A preferable future for satellites by 2050 would <a href="https://unu.edu/article/framework-space-sustainability-needed-we-enter-new-space-age?ref=uow.jamesmctaggart.com">involve robust ethical frameworks and governance structures for AI-powered satellite operations</a>. Swinburne University of Technology&apos;s Thomas Graham calls for responsible AI in Space, investigating the need for regulation of automated systems in the space industry for his PHD, noting that frameworks would ensure that AI algorithms used in satellite systems are transparent, fair, and accountable, preventing misuse and promoting trust in satellite-based services (Graham &amp; Thangavel, 2023), as well as supporting the global economy in a meaningful way.</p><figure class="kg-card kg-image-card kg-width-wide kg-card-hascaption"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/jamesmctaggart_parliament_courtroom_with_judges_looking_at_scre_6c49e081-9b73-4e24-bf84-abb4bdc690b6.png" class="kg-image" alt="2050: The Future of Satellites" loading="lazy" width="1680" height="720" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/jamesmctaggart_parliament_courtroom_with_judges_looking_at_scre_6c49e081-9b73-4e24-bf84-abb4bdc690b6.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/jamesmctaggart_parliament_courtroom_with_judges_looking_at_scre_6c49e081-9b73-4e24-bf84-abb4bdc690b6.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/05/jamesmctaggart_parliament_courtroom_with_judges_looking_at_scre_6c49e081-9b73-4e24-bf84-abb4bdc690b6.png 1600w, https://uow.jamesmctaggart.com/content/images/2024/05/jamesmctaggart_parliament_courtroom_with_judges_looking_at_scre_6c49e081-9b73-4e24-bf84-abb4bdc690b6.png 1680w" sizes="(min-width: 1200px) 1200px"><figcaption><a href="https://www.midjourney.com/home?ref=uow.jamesmctaggart.com"><span style="white-space: pre-wrap;">Midjourney</span></a><span style="white-space: pre-wrap;">: &quot;</span><b><strong style="white-space: pre-wrap;">parliament with members looking at screen with picture of satellite on it digital art --ar 7:3</strong></b><span style="white-space: pre-wrap;">&quot;</span></figcaption></figure><h5 id="community-focused-satellite-projects">Community-Focused Satellite Projects</h5><p>By 2050, satellite projects could be designed to focus intensely on community needs and local development. This would involve engaging with local communities to understand their needs and challenges and ensuring that satellite data and services are tailored to support regional development goals. Initiatives like the <a href="https://www.dea.ga.gov.au/news/industry-strategy?ref=uow.jamesmctaggart.com">federal government&apos;s Digital Earth Australia (DEA)</a> aim to increase the utilisation of Earth Observation (satellite) data across Australia. With many resources appearing globally. This approach ensures that satellite technology&apos;s benefits are equitably distributed. This vision aligns with social equity and justice principles, emphasising the need to use technology to improve the quality of life for all people, particularly those in underserved or marginalised communities.</p><figure class="kg-card kg-image-card kg-card-hascaption"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/jamesmctaggart_crowd_together_looking_at_a_screen_with_a_satell_0042e661-a1c1-484a-a2f8-54f0a4c169eb.png" class="kg-image" alt="2050: The Future of Satellites" loading="lazy" width="1680" height="720" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/jamesmctaggart_crowd_together_looking_at_a_screen_with_a_satell_0042e661-a1c1-484a-a2f8-54f0a4c169eb.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/jamesmctaggart_crowd_together_looking_at_a_screen_with_a_satell_0042e661-a1c1-484a-a2f8-54f0a4c169eb.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/05/jamesmctaggart_crowd_together_looking_at_a_screen_with_a_satell_0042e661-a1c1-484a-a2f8-54f0a4c169eb.png 1600w, https://uow.jamesmctaggart.com/content/images/2024/05/jamesmctaggart_crowd_together_looking_at_a_screen_with_a_satell_0042e661-a1c1-484a-a2f8-54f0a4c169eb.png 1680w" sizes="(min-width: 720px) 720px"><figcaption><a href="https://www.midjourney.com/home?ref=uow.jamesmctaggart.com"><span style="white-space: pre-wrap;">Midjourney</span></a><span style="white-space: pre-wrap;">: &quot;</span><b><strong style="white-space: pre-wrap;">crowd together looking at a screen with a satellite on it digital art --ar 7:3</strong></b><span style="white-space: pre-wrap;">&quot;</span></figcaption></figure><p>The future of satellites by 2050 holds immense potential for advancing communication, environmental monitoring, and space exploration. By considering the possible, probable, and preferable futures, we can better prepare for and shape the developments in satellite technology to ensure they benefit all of humanity while addressing critical challenges such as space debris, sustainable development, and climate change mitigation.</p><div class="kg-card kg-toggle-card" data-kg-toggle-state="close">
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                <h4 class="kg-toggle-heading-text"><span style="white-space: pre-wrap;">Reference List</span></h4>
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The Role of Satellites and Smart Devices: Data Surprises and Security, Privacy, and Regulatory Challenges. </span><i><em class="italic" style="white-space: pre-wrap;">Penn State Law Review, </em></i><span style="white-space: pre-wrap;">Volume 123.</span></p><p><span style="white-space: pre-wrap;">McTaggart, J., 2024a. </span><i><em class="italic" style="white-space: pre-wrap;">2030: The Future of Satellites. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: https://uow.jamesmctaggart.com/the-future-of-satellites-in-2030/</span><br><span style="white-space: pre-wrap;">[Accessed 26 05 2024].</span></p><p><span style="white-space: pre-wrap;">McTaggart, J., 2024b. </span><i><em class="italic" style="white-space: pre-wrap;">2040: The Future of Satellites. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: https://uow.jamesmctaggart.com/2040-the-future-of-satellites/</span><br><span style="white-space: pre-wrap;">[Accessed 26 05 2024].</span></p><p><span style="white-space: pre-wrap;">Moore, C., 2023. Lecture BCM325 Future Cultures &#x2013; Anthropocene. Lecture YouTube Video, BCM325, University of Wollongong. Viewed 02/05/2024&#xA0;URL: </span><a href="https://www.youtube.com/watch?v=CQacwpj2WHA&amp;ref=uow.jamesmctaggart.com"><span style="white-space: pre-wrap;">https://www.youtube.com/watch?v=CQacwpj2WHA</span></a></p><p><span style="white-space: pre-wrap;">Moore, C., 2020. Lecture BCM325 Future Cultures: Cyberculture Series (1 of 4) - Cybernetics, Lecture YouTube Video, BCM325, University of Wollongong. Viewed 16/05/2024 URL: </span><a href="https://www.youtube.com/watch?v=AkvXSx6rTio&amp;ref=uow.jamesmctaggart.com"><span style="white-space: pre-wrap;">https://www.youtube.com/watch?v=AkvXSx6rTio</span></a></p><p><span style="white-space: pre-wrap;">Osborne, M., 2023. </span><i><em class="italic" style="white-space: pre-wrap;">Could Wooden Satellites Reduce Space Junk? The First Is Set to Launch Next Year. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: https://www.smithsonianmag.com/smart-news/could-wooden-satellites-reduce-space-junk-the-first-is-set-to-launch-next-year-180983298/</span><br><span style="white-space: pre-wrap;">[Accessed 26 05 2024].</span></p><p><span style="white-space: pre-wrap;">P&#xE1;l, M., V&#xF6;r&#xF6;s, F., Elek, I. &amp; Kov&#xE1;cs, B., 2019. Possibilities of high precision GPS data in autonomous driving. </span><i><em class="italic" style="white-space: pre-wrap;">Abstracts of the ICA.</em></i></p><p><span style="white-space: pre-wrap;">Radulovic, J., 2022. </span><i><em class="italic" style="white-space: pre-wrap;">A solar power station in space? Here&#x2019;s how it would work &#x2013; and the benefits it could bring. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: https://theconversation.com/a-solar-power-station-in-space-heres-how-it-would-work-and-the-benefits-it-could-bring-179344</span><br><span style="white-space: pre-wrap;">[Accessed 26 05 2024].</span></p><p><span style="white-space: pre-wrap;">Rockstr&#xF6;m, J., 2016. Future Earth. </span><i><em class="italic" style="white-space: pre-wrap;">Science, </em></i><span style="white-space: pre-wrap;">351(6271), p. 319.</span></p><p><span style="white-space: pre-wrap;">Russell, J., 2024. </span><i><em class="italic" style="white-space: pre-wrap;">Update on Status of NASA&#x2019;s OSAM-1 Project. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: https://www.nasa.gov/missions/update-on-status-of-nasas-osam-1-project/</span><br><span style="white-space: pre-wrap;">[Accessed 26 05 2024].</span></p><p><span style="white-space: pre-wrap;">Space: Science &amp; Technology, 2022. </span><i><em class="italic" style="white-space: pre-wrap;">Designing the trajectory of microsatellite swarms from the macro-micro perspective. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: https://phys.org/pdf585574441.pdf</span><br><span style="white-space: pre-wrap;">[Accessed 26 05 2024].</span></p><p><span style="white-space: pre-wrap;">Tangermann, V., 2020. </span><i><em class="italic" style="white-space: pre-wrap;">ELON MUSK SAYS HE&apos;LL PUT A MILLION PEOPLE ON MARS BY 2050. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: https://futurism.com/the-byte/elon-musk-million-people-mars-2050</span><br><span style="white-space: pre-wrap;">[Accessed 26 05 2024].</span></p><p><span style="white-space: pre-wrap;">Tollefson, J., 2016. Next generation of carbon-monitoring satellites faces daunting hurdles. </span><i><em class="italic" style="white-space: pre-wrap;">Nature, </em></i><span style="white-space: pre-wrap;">Volume 533, p. 446&#x2013;447.</span></p><p><span style="white-space: pre-wrap;">United Nations Framework Convention on Climate Change, n.d. </span><i><em class="italic" style="white-space: pre-wrap;">The Paris Agreement - What is the Paris Agreement?. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: https://unfccc.int/process-and-meetings/the-paris-agreement</span><br><span style="white-space: pre-wrap;">[Accessed 26 05 2024].</span></p><p><span style="white-space: pre-wrap;">Vassev, E., Sterritt, R., Rouff, C. &amp; Hinchey, M., 2012. Swarm Technology at NASA: Building Resilient Systems. </span><i><em class="italic" style="white-space: pre-wrap;">IT Professional, </em></i><span style="white-space: pre-wrap;">Volume 14, pp. 36-42.</span></p><p><span style="white-space: pre-wrap;">Vladimirova, T., Sweeting, M., Vitanov, I. &amp; Vitano, V., 2009. Emergency response networks for disaster monitoring and detection from space. </span><i><em class="italic" style="white-space: pre-wrap;">Defense + Commercial Sensing.</em></i></p><p><span style="white-space: pre-wrap;">Vladimirova, T., Wu, X. &amp; Bri, C., 2008. Development of a Satellite Sensor Network for Future Space Missions. </span><i><em class="italic" style="white-space: pre-wrap;">IEEE Aerospace Conference, </em></i><span style="white-space: pre-wrap;">pp. 1-10.</span></p><p><span style="white-space: pre-wrap;">Willgoss, R., Rosenfeld, V. &amp; Billingsley, J., 2003. </span><i><em class="italic" style="white-space: pre-wrap;">High Precision GPS Guidance of Mobile Robots, </em></i><span style="white-space: pre-wrap;">Sydney, Australia: UNSW.</span></p></div>
        </div><p><strong>Last Updated:</strong> Wednesday 29 May, 2024 @ 3:23pm</p>]]></content:encoded></item><item><title><![CDATA[2040: The Future of Satellites]]></title><description><![CDATA[<div class="kg-card kg-callout-card kg-callout-card-grey"><div class="kg-callout-text"><b><strong style="white-space: pre-wrap;">Gen AI Disclaimer:</strong></b> This post was proofread with the assistance of <a href="https://www.grammarly.com/?ref=uow.jamesmctaggart.com" rel="noreferrer">Grammarly</a>, and all images were generated using <a href="https://www.midjourney.com/home?ref=uow.jamesmctaggart.com">Midjourney AI</a>. Video was created via <a href="https://invideo.io/make/ai-video-generator/?utm_source=google&amp;utm_medium=cpc&amp;utm_campaign=Top16_Search_Brand_Exact_EN&amp;adset_name=Invideo_AI&amp;keyword=invideo%20.ai&amp;network=g&amp;device=c&amp;utm_term=invideo%20.ai&amp;utm_content=Invideo_AI&amp;matchtype=e&amp;placement=g&amp;campaign_id=18035330768&amp;adset_id=152533182854&amp;ad_id=674819400171&amp;gad_source=1&amp;gclid=CjwKCAjwo6GyBhBwEiwAzQTmc4PsWXd9t_J3_5x1vi-bmymSgG1iwGKCyprx4J_QUtDZvi03O5oQ2hoCzKcQAvD_BwE">invideo AI</a>.</div></div><p>In my previous article, <a href="https://uow.jamesmctaggart.com/the-future-of-satellites-in-2030/">2030: The Future of Satellites</a>, I explored potential developments in our global satellite network, guided by Wendell Bell&apos;s</p>]]></description><link>https://uow.jamesmctaggart.com/2040-the-future-of-satellites/</link><guid isPermaLink="false">6647fdf10a8f085ca1aedc06</guid><category><![CDATA[BCM325 - Future Cultures]]></category><dc:creator><![CDATA[James McTaggart]]></dc:creator><pubDate>Tue, 07 May 2024 01:38:00 GMT</pubDate><media:content url="https://uow.jamesmctaggart.com/content/images/2024/05/Screenshot-2024-05-29-at-3.03.26-pm.png" medium="image"/><content:encoded><![CDATA[<div class="kg-card kg-callout-card kg-callout-card-grey"><div class="kg-callout-text"><b><strong style="white-space: pre-wrap;">Gen AI Disclaimer:</strong></b> This post was proofread with the assistance of <a href="https://www.grammarly.com/?ref=uow.jamesmctaggart.com" rel="noreferrer">Grammarly</a>, and all images were generated using <a href="https://www.midjourney.com/home?ref=uow.jamesmctaggart.com">Midjourney AI</a>. Video was created via <a href="https://invideo.io/make/ai-video-generator/?utm_source=google&amp;utm_medium=cpc&amp;utm_campaign=Top16_Search_Brand_Exact_EN&amp;adset_name=Invideo_AI&amp;keyword=invideo%20.ai&amp;network=g&amp;device=c&amp;utm_term=invideo%20.ai&amp;utm_content=Invideo_AI&amp;matchtype=e&amp;placement=g&amp;campaign_id=18035330768&amp;adset_id=152533182854&amp;ad_id=674819400171&amp;gad_source=1&amp;gclid=CjwKCAjwo6GyBhBwEiwAzQTmc4PsWXd9t_J3_5x1vi-bmymSgG1iwGKCyprx4J_QUtDZvi03O5oQ2hoCzKcQAvD_BwE">invideo AI</a>.</div></div><img src="https://uow.jamesmctaggart.com/content/images/2024/05/Screenshot-2024-05-29-at-3.03.26-pm.png" alt="2040: The Future of Satellites"><p>In my previous article, <a href="https://uow.jamesmctaggart.com/the-future-of-satellites-in-2030/">2030: The Future of Satellites</a>, I explored potential developments in our global satellite network, guided by Wendell Bell&apos;s framework for future studies. Bell encourages us to &quot;discover or invent, propose, examine, and evaluate possible, probable, and preferable futures&quot; (Bell, 1996). With 2040 fifteen years away, significant changes are anticipated in satellite technology and its applications.</p><h2 id="possible-futures">Possible Futures</h2><h5 id="personal-satellite-ownership">Personal Satellite Ownership</h5><p>Over the past decade, satellites have become more affordable to deploy and manage. This trend has led to the democratisation of satellite ownership, extending beyond governmental and corporate control to individuals and smaller organisations. Advancements in satellite technology have significantly reduced production and launch costs, making satellites more accessible (Young, 2015), (Mitry, 2020) &amp; (Langford, et al., 2018). The private satellite industry has seen a 30% annual increase in the number of small satellites launched into low Earth orbit (Mitry, 2020). Ownership costs have dropped below $100,000, and launch costs can be further reduced through subsidies (Langford, et al., 2018). These changes could transform data collection and dissemination, benefiting various applications from resource evaluation to communication. This democratisation would put cyberculture and cybernetics at centre stage, highlighting the increasing integration of technology into daily life and the self-regulating nature of complex systems.</p><figure class="kg-card kg-embed-card kg-card-hascaption"><iframe width="200" height="150" src="https://www.youtube.com/embed/Hu-FRx8X65o?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen title="Own the Sky: Personal Satellites in 2040"></iframe><figcaption><p><span style="white-space: pre-wrap;">Video generated using </span><a href="https://invideo.io/make/ai-video-generator?ref=uow.jamesmctaggart.com"><span style="white-space: pre-wrap;">invideo AI</span></a><span style="white-space: pre-wrap;">, which also created a voice clone. Script written with ChatGPT v4o.</span></p></figcaption></figure><figure class="kg-card kg-image-card kg-width-wide kg-card-hascaption"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/2.png" class="kg-image" alt="2040: The Future of Satellites" loading="lazy" width="1680" height="720" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/2.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/2.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/05/2.png 1600w, https://uow.jamesmctaggart.com/content/images/2024/05/2.png 1680w" sizes="(min-width: 1200px) 1200px"><figcaption><a href="https://www.midjourney.com/home?ref=uow.jamesmctaggart.com"><span style="white-space: pre-wrap;">Midjourney</span></a><span style="white-space: pre-wrap;">: </span><b><strong style="white-space: pre-wrap;">&quot;a box at front door of industrial modern house --ar 7:3&quot; + Photoshop</strong></b></figcaption></figure><h5 id="space-debris-management">Space Debris Management</h5><p>A critical challenge for future satellite deployment is space debris. The growing amount of untrackable and volatile space junk threatens the safety and sustainability of satellite operations. This focus on sustainability echoes the concept of the Anthropocene and emphasises human impact on the environment and the need for responsible technological practices. For example, Elon Musk&apos;s SpaceX and Starlink have taken proactive measures to address this issue by de-orbiting faulty satellites back to Earth rather than <a href="https://spaceplace.nasa.gov/spacecraft-graveyard/en/?ref=uow.jamesmctaggart.com#:~:text=What%20about%20those%20higher%20satellites,whopping%2022%2C400%20miles%20above%20Earth!">Graveyard orbit</a> and ensuring that the <a href="https://www.spacex.com/vehicles/falcon-heavy/?ref=uow.jamesmctaggart.com">Falcon Heavy rocket</a> returns to Earth, minimising space debris. Sustainable practices in satellite operations will be essential for the success of future space missions.</p><figure class="kg-card kg-image-card kg-width-wide kg-card-hascaption"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/jamesmctaggart_coronal_mass_ejections_from_sun_burning_earth_or_5689661c-5f8a-4048-a411-b25724a78059.png" class="kg-image" alt="2040: The Future of Satellites" loading="lazy" width="1680" height="720" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/jamesmctaggart_coronal_mass_ejections_from_sun_burning_earth_or_5689661c-5f8a-4048-a411-b25724a78059.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/jamesmctaggart_coronal_mass_ejections_from_sun_burning_earth_or_5689661c-5f8a-4048-a411-b25724a78059.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/05/jamesmctaggart_coronal_mass_ejections_from_sun_burning_earth_or_5689661c-5f8a-4048-a411-b25724a78059.png 1600w, https://uow.jamesmctaggart.com/content/images/2024/05/jamesmctaggart_coronal_mass_ejections_from_sun_burning_earth_or_5689661c-5f8a-4048-a411-b25724a78059.png 1680w" sizes="(min-width: 1200px) 1200px"><figcaption><a href="https://www.midjourney.com/home?ref=uow.jamesmctaggart.com"><span style="white-space: pre-wrap;">Midjourney</span></a><span style="white-space: pre-wrap;">: </span><b><strong style="white-space: pre-wrap;">&quot;coronal mass ejections impacting earth-orbiting satellites digital art --ar 7:3&quot;</strong></b></figcaption></figure><p>Given the dangers posed by solar flares, coronal mass ejections, and other space weather phenomena (which we only recently experienced, <a href="https://www.reuters.com/technology/space/starlink-experiencing-degraded-service-musk-says-satellites-under-pressure-2024-05-11/?ref=uow.jamesmctaggart.com">disrubting</a><a href="https://www.reuters.com/technology/space/starlink-experiencing-degraded-service-musk-says-satellites-under-pressure-2024-05-11/?ref=uow.jamesmctaggart.com"> Starlink operations globally</a>), the rise of mega-constellations could lead to a new kind of natural catastrophe, potentially blocking Earth&apos;s orbit for future space missions. With potentially tens or hundreds of thousands of satellites in space, even one collision could set off a domino effect. The <a href="https://www.frontiersin.org/articles/10.3389/frspt.2023.1309940/full?ref=uow.jamesmctaggart.com#:~:text=Kessler&apos;s%20Syndrome%20is%20a%20global,its%20implications%20on%20satellite%20operations.">Kessler syndrome theory</a> suggests that an overabundance of satellites could result in a single collision creating enough debris to make further collisions unavoidable. While there is no agreement on exactly when this critical point will be reached (Primack, 2018), it&apos;s obvious that the chance of this occurring greatly increases with the more satellites we put into orbit. </p><h5 id="interplanetary-missions">Interplanetary Missions</h5><p>By 2040, satellites will likely extend beyond Earth&apos;s orbit, supporting interplanetary missions to Mars, the Moon, and beyond. These satellites will facilitate communication and data relay between Earth and other celestial bodies. Enhanced deep-space communications capabilities are essential for advancing our understanding of the solar system (Edwards, 2001 and Weber, et al., 2003). </p><p>Corpino &amp; Nichele (2017) note that the role of <a href="https://www.nasa.gov/what-are-smallsats-and-cubesats/?ref=uow.jamesmctaggart.com#:~:text=CubeSats%20are%20a%20class%20of%20nano%2D%20and%20microsatellites%20that%20use,in%20development%20or%20awaiting%20launch.">CubeSats</a> in high-quality planetary science missions, particularly for Mars exploration, highlights the potential for significant advancements in space exploration. This vision of space exploration ties into the concept of cyborgs and transhumanism, where human adaptation to new environments, such as outer space, involves integrating technological advancements into our bodies and systems.</p><figure class="kg-card kg-image-card kg-width-wide kg-card-hascaption"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/jamesmctaggart_satellites_positioned_in_a_line_across_our_solar_fdf32329-82a3-46aa-af1a-9dff61d6bb85.png" class="kg-image" alt="2040: The Future of Satellites" loading="lazy" width="1680" height="720" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/jamesmctaggart_satellites_positioned_in_a_line_across_our_solar_fdf32329-82a3-46aa-af1a-9dff61d6bb85.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/jamesmctaggart_satellites_positioned_in_a_line_across_our_solar_fdf32329-82a3-46aa-af1a-9dff61d6bb85.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/05/jamesmctaggart_satellites_positioned_in_a_line_across_our_solar_fdf32329-82a3-46aa-af1a-9dff61d6bb85.png 1600w, https://uow.jamesmctaggart.com/content/images/2024/05/jamesmctaggart_satellites_positioned_in_a_line_across_our_solar_fdf32329-82a3-46aa-af1a-9dff61d6bb85.png 1680w" sizes="(min-width: 1200px) 1200px"><figcaption><a href="https://www.midjourney.com/home?ref=uow.jamesmctaggart.com"><span style="white-space: pre-wrap;">Midjourney</span></a><span style="white-space: pre-wrap;">: </span><b><strong style="white-space: pre-wrap;">&quot;satellites positioned in a line across our solar system for deep space communication digital art --ar 7:3</strong></b><span style="white-space: pre-wrap;">&quot;</span></figcaption></figure><h2 id="probable-futures">Probable Futures</h2><h5 id="advanced-global-communication-networks">Advanced Global Communication Networks </h5><p>By 2040, satellites could form the backbone of global communication networks, providing ultra-fast internet access worldwide. This would bridge the digital divide, offering connectivity to remote and underserved regions. As <a href="https://uow.jamesmctaggart.com/the-future-of-satellites-in-2030/" rel="noreferrer">discussed in my last post</a>, the current infrastructure and bandwidth capacity of Starlink Low Earth Orbit (LEO) satellites was limited to around 0.1 users per km&#xB2;. In 15 years, more satellites in orbit will significantly improve bandwidth, service quality, and reliable global internet coverage via LEO satellites (Osoro &amp; Oughton, 2021). This development would address current wireless communication issues, particularly the range limitations of terrestrial-based solutions. Lambach (2020) warns of the massive amounts of deeply personal data that could expose users&apos; identities (Lambach, 2020). Satellite-based quantum communications could improve this <a href="https://www.capabilities.unsw.edu.au/quantum-communications-space?ref=uow.jamesmctaggart.com">by enforcing ultra-high security communication over large distances</a> and reducing interception of signals from third-parties. </p><figure class="kg-card kg-image-card kg-width-wide kg-card-hascaption"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/Screenshot-2024-05-18-at-3.00.15-pm.png" class="kg-image" alt="2040: The Future of Satellites" loading="lazy" width="2000" height="762" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/Screenshot-2024-05-18-at-3.00.15-pm.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/Screenshot-2024-05-18-at-3.00.15-pm.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/05/Screenshot-2024-05-18-at-3.00.15-pm.png 1600w, https://uow.jamesmctaggart.com/content/images/2024/05/Screenshot-2024-05-18-at-3.00.15-pm.png 2000w" sizes="(min-width: 1200px) 1200px"><figcaption><a href="https://www.midjourney.com/home?ref=uow.jamesmctaggart.com"><span style="white-space: pre-wrap;">Midjourney</span></a><span style="white-space: pre-wrap;">: </span><b><strong style="white-space: pre-wrap;">&quot;atomic clock satellites orbiting earth for data sharing digital art --ar 7:3&quot;</strong></b></figcaption></figure><h5 id="mega-constellations">Mega-Constellations</h5><p>By 2040, the deployment of mega-constellations consisting of thousands of small satellites will likely provide comprehensive coverage for various applications, including internet services, Earth observation and navigation (Xie, et al., 2021). However, these constellations pose legal and operational challenges, <a href="https://www.skyatnightmagazine.com/news/future-megaconstellations?ref=uow.jamesmctaggart.com">such as collision risks and light pollution for astronomers</a>, which must be addressed through international cooperation and regulatory frameworks (Boley &amp; Byers, 2021). The complexities of managing mega-constellations highlight the need for advanced cybernetic systems to ensure efficient and safe operations in space. </p><h5 id="autonomous-ai-satellites">Autonomous AI Satellites</h5><p>Recent advancements in machine learning, where systems can improve their performance through data analysis and adaptation (without explicit programming) and AI, have shown promise in improving the performance of autonomous satellites.&#xA0;Zeleke (2023)&#xA0;demonstrated the use of machine learning for efficient resource utilization in CubeSats, while&#xA0;Kothari (2020)&#xA0;highlighted the potential of deep learning in space applications.&#xA0;Ort&#xED;z (2023)&#xA0;further discussed the need for AI accelerators in onboard processing for satellite communications. These developments could lead to the creation of autonomous satellites capable of self-repair and adaptation, reducing the need for human intervention and increasing operational efficiency.</p><h2 id="preferable-futures">Preferable Futures</h2><h5 id="sustainable-space-operations">Sustainable Space Operations</h5><p>Drobyazko (2021) notes that currently, insufficient funding and inefficient distribution of finances in the aerospace industry pose significant challenges to the implementation of sustainable space activities (Drobyazko, 2021). A preferable future for satellites hinges on the adoption of sustainable practices, including the use of environmentally friendly propellants, space debris reduction, and safe satellite disposal (Heilala, 2023) &amp; (Spini, 2020). International cooperation is crucial in this regard, as it is necessary to establish and enforce standards for sustainable space stewardship. Heilala also discusses in their article the potential of space debris as a renewable energy source is also highlighted (Heilala, 2023). Such practices will be essential for maintaining the long-term viability of space activities. This vision is closely related to Paul Crutzen and Eugene Stoermer&apos;s Anthropocene and the movement to start making more ethical and sustainable decisions for our future (Moore, 2022).</p><h5 id="environmental-monitoring">Environmental Monitoring</h5><p>Satellites will play a critical role in monitoring Earth&apos;s environment by 2040. They will provide detailed data on climate change, pollution levels, deforestation, and natural disasters, aiding global efforts to manage and mitigate environmental issues. Enhanced Earth observation capabilities will allow for real-time, high-resolution imagery and data, improving resource management, urban planning, and disaster response. NASA has already <a href="https://www.jpl.nasa.gov/news/nasa-satellites-measure-and-monitor-sea-level?ref=uow.jamesmctaggart.com">started deploying infrastructure to measure and monitor sea levels from space with high accuracy</a>. </p><figure class="kg-card kg-image-card kg-width-wide kg-card-hascaption"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/jamesmctaggart_satellites_scanning_the_earth_for_climate_change_0de6dc80-bdab-4fca-bd2b-c74a20c97d08.png" class="kg-image" alt="2040: The Future of Satellites" loading="lazy" width="1680" height="720" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/jamesmctaggart_satellites_scanning_the_earth_for_climate_change_0de6dc80-bdab-4fca-bd2b-c74a20c97d08.png 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/jamesmctaggart_satellites_scanning_the_earth_for_climate_change_0de6dc80-bdab-4fca-bd2b-c74a20c97d08.png 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/05/jamesmctaggart_satellites_scanning_the_earth_for_climate_change_0de6dc80-bdab-4fca-bd2b-c74a20c97d08.png 1600w, https://uow.jamesmctaggart.com/content/images/2024/05/jamesmctaggart_satellites_scanning_the_earth_for_climate_change_0de6dc80-bdab-4fca-bd2b-c74a20c97d08.png 1680w" sizes="(min-width: 1200px) 1200px"><figcaption><a href="https://www.midjourney.com/home?ref=uow.jamesmctaggart.com"><span style="white-space: pre-wrap;">Midjourney</span></a><span style="white-space: pre-wrap;">: </span><b><strong style="white-space: pre-wrap;">&quot;satellites scanning the earth for climate change digital art --ar 7:3</strong></b><span style="white-space: pre-wrap;">&quot;</span></figcaption></figure><p>This application of satellite technology reflects the concept of societies of control, where continuous monitoring and data collection are essential for managing environmental and societal challenges.</p><h5 id="global-collaboration-equitable-access">Global Collaboration &amp; Equitable Access</h5><p>Bailey, et al., (2001) emphasise that building the infrastructure, policies and relationships for a global space collaboration is a long-term process (Bailey, et al., 2001). By 2040, international collaboration in satellite projects could be standard for addressing global challenges such as climate change, disaster response, and sustainable development (Withee, et al., 2001) &amp; (Tan, 2014). This collaboration would build better freedom of information for lower socioeconomic regions and boost the effectiveness and reach of satellite technology. This reflects the concept of futurists working together to envision and create a better future through shared knowledge and resources. Drawing on the values of enlightenment, using reason and empirical evidence to improve society, global collaboration could ensure that satellite technology benefits all of humanity, not just the wealthy or technologically advanced nations, is crucial.</p><p>The future of satellites by 2040 holds immense potential for advancing communication, environmental monitoring, and space exploration. By considering the possible, probable, and preferable futures, we can better prepare for and shape the developments in satellite technology to ensure they benefit all of humanity while addressing critical challenges such as space junk/debris and equitable access for all. </p><div class="kg-card kg-toggle-card" data-kg-toggle-state="close">
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                <h4 class="kg-toggle-heading-text"><span style="white-space: pre-wrap;">Reference List</span></h4>
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            <div class="kg-toggle-content"><p><span style="white-space: pre-wrap;">Bailey, G., Lauer, D. &amp; Carneggie, C., 2001. International collaboration: the cornerstone of satellite land remote sensing in the 21st century. </span><i><em class="italic" style="white-space: pre-wrap;">Space Policy, </em></i><span style="white-space: pre-wrap;">17(3), pp. 161-169.</span></p><p><span style="white-space: pre-wrap;">Bhattacharya, S., 2023. </span><i><em class="italic" style="white-space: pre-wrap;">Private space flight and mega constellations such as SpaceX&apos;s Starlink were hot topics at the 2022 Abu Dhabi Space Debate =. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: </span><u><span class="underline" style="white-space: pre-wrap;">https://www.skyatnightmagazine.com/news/future-megaconstellations</span></u><br><span style="white-space: pre-wrap;">[Accessed 18 05 2024].</span></p><p><span style="white-space: pre-wrap;">Boley, A. &amp; Byers, M., 2021. Satellite mega-constellations create risks in Low Earth Orbit, the atmosphere and on Earth. </span><i><em class="italic" style="white-space: pre-wrap;">Scientific Reports, </em></i><span style="white-space: pre-wrap;">Volume 11.</span></p><p><span style="white-space: pre-wrap;">Buis, A., 2005. </span><i><em class="italic" style="white-space: pre-wrap;">NASA Satellites Measure and Monitor Sea Level. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: https://www.jpl.nasa.gov/news/nasa-satellites-measure-and-monitor-sea-level</span><br><span style="white-space: pre-wrap;">[Accessed 18 05 2024].</span></p><p><span style="white-space: pre-wrap;">Corpino, S. &amp; Nichele, F., 2017. </span><i><em class="italic" style="white-space: pre-wrap;">CubeSats to support Mars exploration: Three scenarios for valuable planetary science missions. </em></i><span style="white-space: pre-wrap;">London, UK, Proceedings of the 12th Reinventing Space Conference.</span></p><p><span style="white-space: pre-wrap;">Edwards, C. D., 2001. </span><i><em class="italic" style="white-space: pre-wrap;">A TECHNOLOGY ROADMAP FOR ESTABLISHING AN INTERPLANETARY INTERNET, </em></i><span style="white-space: pre-wrap;">s.l.: NASA.</span></p><p><span style="white-space: pre-wrap;">Lambach, D., 2020. The Territorialization of Cyberspace. </span><i><em class="italic" style="white-space: pre-wrap;">International Studies Review, </em></i><span style="white-space: pre-wrap;">Volume 22, p. 482&#x2013;506.</span></p><p><span style="white-space: pre-wrap;">Langford, G. et al., 2018. </span><i><em class="italic" style="white-space: pre-wrap;">Novel Approach to Managing Technological Entrepreneurship using a Model-Based Systems Approach to Develop Low Cost Earth Orbiting Satellites. </em></i><span style="white-space: pre-wrap;">Honolulu, HI, USA, Portland International Conference on Management of Engineering and Technology.</span></p><p><span style="white-space: pre-wrap;">Mariappan, A. &amp; Crassidis, J., 2023. </span><i><em class="italic" style="white-space: pre-wrap;">Kessler&#x2019;s syndrome: a challenge to humanity. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: https://www.frontiersin.org/articles/10.3389/frspt.2023.1309940/full#:~:text=Kessler&apos;s%20Syndrome%20is%20a%20global,its%20implications%20on%20satellite%20operations.</span><br><span style="white-space: pre-wrap;">[Accessed 16 05 2024].</span></p><p><span style="white-space: pre-wrap;">McTaggart, J., 2024. </span><i><em class="italic" style="white-space: pre-wrap;">2030: The Future of Satellites. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: https://uow.jamesmctaggart.com/the-future-of-satellites-in-2030/</span><br><span style="white-space: pre-wrap;">[Accessed 18 05 2024].</span></p><p><span style="white-space: pre-wrap;">Mitry, M., 2020. Routers in space: Kepler communications&apos; CubeSats will create an Internet for other satellites. </span><i><em class="italic" style="white-space: pre-wrap;">IEEE spectrum, </em></i><span style="white-space: pre-wrap;">Volume 57, pp. 38-43.</span></p><p><span style="white-space: pre-wrap;">Moore, C., 2023. Lecture BCM325 Future Cultures &#x2013; Anthropocene. Lecture YouTube Video, BCM325, University of Wollongong. Viewed 02/05/2024&#xA0;URL: </span><a href="https://www.youtube.com/watch?v=CQacwpj2WHA&amp;ref=uow.jamesmctaggart.com"><span style="white-space: pre-wrap;">https://www.youtube.com/watch?v=CQacwpj2WHA</span></a></p><p><span style="white-space: pre-wrap;">NASA, 2015. </span><i><em class="italic" style="white-space: pre-wrap;">What are SmallSats and CubeSats?. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: https://www.nasa.gov/what-are-smallsats-and-cubesats/#:~:text=CubeSats%20are%20a%20class%20of%20nano%2D%20and%20microsatellites%20that%20use,in%20development%20or%20awaiting%20launch.</span><br><span style="white-space: pre-wrap;">[Accessed 18 05 2024].</span></p><p><span style="white-space: pre-wrap;">NASA, n.d. </span><i><em class="italic" style="white-space: pre-wrap;">Where Do Old Satellites Go When They Die? =. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: https://spaceplace.nasa.gov/spacecraft-graveyard/en/#:~:text=What%20about%20those%20higher%20satellites,whopping%2022%2C400%20miles%20above%20Earth!</span><br><span style="white-space: pre-wrap;">[Accessed 14 05 2024].</span></p><p><span style="white-space: pre-wrap;">Osoro, O. &amp; Oughton, E., 2021. A Techno-Economic Framework for Satellite Networks Applied to Low Earth Orbit Constellations: Assessing Starlink, OneWeb and Kuiper. </span><i><em class="italic" style="white-space: pre-wrap;">IEEE Access, </em></i><span style="white-space: pre-wrap;">Volume 9, pp. 141611-141625.&#xA0;</span></p><p><span style="white-space: pre-wrap;">Primack, J., 2018. </span><i><em class="italic" style="white-space: pre-wrap;">Debris and Future Space Activities, </em></i><span style="white-space: pre-wrap;">Santa Cruz, CA 95064, USA: Physics Department, University of California.</span></p><p><span style="white-space: pre-wrap;">Shetti, U., 2024. </span><i><em class="italic" style="white-space: pre-wrap;">Musk&apos;s Starlink satellites disrupted by major solar storm. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: https://www.reuters.com/technology/space/starlink-experiencing-degraded-service-musk-says-satellites-under-pressure-2024-05-11/</span><br><span style="white-space: pre-wrap;">[Accessed 17 05 2024].</span></p><p><span style="white-space: pre-wrap;">SpaceX, n.d. </span><i><em class="italic" style="white-space: pre-wrap;">FALCON HEAVY. </em></i><span style="white-space: pre-wrap;">[Online]</span><br><span style="white-space: pre-wrap;">Available at: https://www.spacex.com/vehicles/falcon-heavy/</span><br><span style="white-space: pre-wrap;">[Accessed 18 05 2024].</span></p><p><span style="white-space: pre-wrap;">Tan, S.-Y., 2014. International Collaboration in Meteorological Satellite Systems. </span><i><em class="italic" style="white-space: pre-wrap;">Meteorological Satellite Systems, </em></i><span style="white-space: pre-wrap;">p. 85&#x2013;94.</span></p><p><span style="white-space: pre-wrap;">Weber, W., Cesarone, R. &amp; Abraham, D., 2003. Transforming the Deep Space Network into the Interplanetary Network. </span><i><em class="italic" style="white-space: pre-wrap;">Acta Astronautica, </em></i><span style="white-space: pre-wrap;">Volume 58, pp. 411-421.</span></p><p><span style="white-space: pre-wrap;">Withee, G., Smith, D. &amp; Masters, R., 2001. The prospects for enhanced international polar-orbiting satellite cooperation. </span><i><em class="italic" style="white-space: pre-wrap;">Space Policy, </em></i><span style="white-space: pre-wrap;">17(2), pp. 121-126.</span></p><p><span style="white-space: pre-wrap;">Xie, H., Zhan, Y., Zeng, G. &amp; Pan, X., 2021. LEO Mega-Constellations for 6G Global Coverage: Challenges and Opportunities. </span><i><em class="italic" style="white-space: pre-wrap;">IEEE Access, </em></i><span style="white-space: pre-wrap;">Volume 9, pp. 164223-164244.</span></p><p><span style="white-space: pre-wrap;">Young, A., 2015. Reducing the Cost to Low-Earth Orbit for Small Satellites. </span><i><em class="italic" style="white-space: pre-wrap;">The Twenty-First Century Commercial Space Imperative, </em></i><span style="white-space: pre-wrap;">p. 59&#x2013;67.</span></p></div>
        </div><p><strong>Last Updated:</strong>&#xA0;Wednesday 29 May, 2024 @ 3:37pm</p>]]></content:encoded></item><item><title><![CDATA[Aussie Influencer: Making a Game People Already Know How to Play...]]></title><description><![CDATA[<div class="kg-card kg-callout-card kg-callout-card-grey"><div class="kg-callout-text"><b><strong style="white-space: pre-wrap;">AI Disclaimer</strong></b> - all text within this blog post has been proofread by Grammarly. Images are generated in DAL-E unless otherwise cited. </div></div><p>Aussie Influencer is a niche tabletop board game designed for digital natives aged 7-40 who are active on social media. It&apos;s a blend of strategy and</p>]]></description><link>https://uow.jamesmctaggart.com/making-a-game-people-already-know-how-to-play/</link><guid isPermaLink="false">662d94510a8f085ca1aed905</guid><category><![CDATA[BCM 300 - Game Experience Design]]></category><dc:creator><![CDATA[James McTaggart]]></dc:creator><pubDate>Sun, 28 Apr 2024 05:26:52 GMT</pubDate><media:content url="https://uow.jamesmctaggart.com/content/images/2024/05/jamesmctaggart_digital_art_of_Australian_social_media_Influence_293a54f3-242b-44e1-84eb-997c53aa9078.webp" medium="image"/><content:encoded><![CDATA[<div class="kg-card kg-callout-card kg-callout-card-grey"><div class="kg-callout-text"><b><strong style="white-space: pre-wrap;">AI Disclaimer</strong></b> - all text within this blog post has been proofread by Grammarly. Images are generated in DAL-E unless otherwise cited. </div></div><img src="https://uow.jamesmctaggart.com/content/images/2024/05/jamesmctaggart_digital_art_of_Australian_social_media_Influence_293a54f3-242b-44e1-84eb-997c53aa9078.webp" alt="Aussie Influencer: Making a Game People Already Know How to Play..."><p>Aussie Influencer is a niche tabletop board game designed for digital natives aged 7-40 who are active on social media. It&apos;s a blend of strategy and chance, strongly emphasising social interaction. This makes it an engaging choice for families and groups of friends who enjoy dynamic and diverse gameplay, where each session promises a unique experience. The game&apos;s objective is to complete small mini-games while navigating the board to reach 1 million followers and get verified first, thus winning the game. By replicating influencers&apos; public challenges and experiences, Aussie Influencer ensures that players have a solid understanding of the game mechanics, making it a fun and thought-provoking game.</p><h2 id="theme-the-life-of-a-social-media-influencer"><strong>Theme: </strong>The Life of a Social Media Influencer</h2><p>Aussie Influencer leverages its theme as the philosophy engine of the game, intricately weaving ideologies and philosophies through gameplay to address social issues, ethical dilemmas, and cultural narratives (Moore, 2020), including Australian attitudes like <a href="https://www.researchgate.net/publication/228602414_Tall_poppies_and_egalitarianism_in_Australian_discourse_From_key_word_to_cultural_value?ref=uow.jamesmctaggart.com">Tall Poppy Syndrome</a>. The game aums to provoke players into rethinking their views towards influencers. It inquiries into stereotypes, the evolving nature of social media platforms, and online security. Reflecting the dynamic, competitive, and sometimes chaotic pursuit of fame, the game explores managing public perception and using digital tools strategically to maintain a following.&#xA0;Trammell and Sinnreich (2014) discuss how games serve as reflections and instruments within social contexts, shaping societal interactions through their rules and interfaces (Trammell &amp; Sinnreich, 2014). This concept forms the thematic basis of Aussie Influencer, which critiques and mirrors the social dynamics of digital fame. Additionally, drawing from Chen&apos;s (2023) research on the impact of platforms like TikTok and Instagram, the game explores the intricate relationship between online visibility and self-identity (Chen, 2023). Players experience the dual nature of social media, balancing authenticity with public scrutiny. This blend of gameplay and thematic depth enables Aussie Influencer to offer a meaningful commentary on the complexities of digital fame.</p><h2 id="setting-time-and-place"><strong>Setting</strong>: Time and Place</h2><p>Set in modern-day Australia, Aussie Influencer features iconic and globally recognised locations like Sydney, Melbourne, and the Gold Coast, serving as backdrops for the influencers&apos; activities. These vibrant and culturally rich settings provide a relatable and engaging environment for the players. Drawing from Harper and White&apos;s exploration of Australia&apos;s iconic symbols, Aussie Influencer features challenges inspired by these national treasures (Harper &amp; White, 2010). For example, the Kangaroo and Sydney Opera House not only serve as backdrops but are integrated into game materials and mechanics, showcasing their transformation from national curiosities to symbols of Australian identity.</p><h3 id="mechanics-interaction-with-game-assets">Mechanics: Interaction with Game Assets</h3><p>Aussie Influencer&#x2019;s game mechanics simulate the journey of social media influencers. Players begin by selecting an Influencer Card, detailing their character&apos;s unique &quot;likes&quot; and &quot;dislikes,&quot; which influence their participation in challenges&#x2014;some cards allow players to go first, while others restrict their participation in certain events. The game board consists of 31 spaces, each representing a different stage in an influencer&apos;s career. Players advance one space per turn, encountering Challenge and Sabotage spaces that significantly shape their path.</p><p>Challenge Cards, triggered by specific board spaces, act as mini-games where players can gain followers by successfully completing tasks. Sabotage Cards introduce elements of competition and direct interaction, allowing players to hinder others&apos; progress. The ultimate goal is to reach one million followers and achieve verification status on the board, a milestone that marks the peak of an influencer&apos;s career and ends the game.</p><p>These mechanics are designed to offer a dynamic blend of strategy, chance, and interaction, mirroring the competitive and fast-paced environment of social media influencing. Drawing on Forbeck&apos;s insights, the mechanics in Aussie Influencer transcend traditional gameplay rules, serving as narrative elements that deepen the metaphor of an influencer&#x2019;s career ascent (Forbeck, 2011). This approach not only engages players with the game system but also aims to immerse them in the unfolding story of their influencer&#x2019;s journey, making each strategic decision meaningful and impactful to the narrative.</p><p>Ji Woong Lee notes that games with non-probabilistic uncertainty are often more successful, noting that players develop specified strategies despite the uncertainty&#xA0;(Lee, 2010). To maintain player engagement, I designed the game to build uncertainty around who could win until the end. The implementation of &apos;roadblocks&apos; such as sabotage cards, the constant threat of overshooting the verification spot on the board (going back to the start), and the mini-games usually based on chance, add a heightened level of unpredictability, which makes it very difficult for a player to see the finish line until the very last minute. </p><h3 id="core-game-loop"><strong>&#xA0;Core Game Loop</strong></h3>
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<p>In Aussie Influencer, players advance along the board by automatically moving one space each turn, drawing and resolving Challenge or Sabotage Cards to manage their follower counts in pursuit of reaching the verification space with one million followers to win the game.</p><h3 id="world-building"><strong>World Building</strong></h3><p>Aussie Influencer&#x2019;s &#x2018;world&#x2019; presents a stylised, Hollywood-style depiction of Australia, infused with the interconnectedness of social media platforms and elements of Australian culture, current affairs, and global social media trends. The game incorporates real-world dynamics like collaboration and competition and uses influencer cards to enhance player connection and representation. These elements engage players with real-world issues, such as <a href="https://www.esafety.gov.au/newsroom/media-releases/statement-on-removal-of-extreme-violent-content?ref=uow.jamesmctaggart.com">interventions by the eSafety commissioner</a> and the pervasive influence of cancel culture on social media (Petrovic, 2021). In line with Trammell and Sinnreich&apos;s (2014) insights on games as transitional objects between metaphorical and instrumental uses, Aussie Influencer leverages its world-building to reflect on the roles that social media plays in shaping public discourse and personal identity (Trammell &amp; Sinnreich, 2014).</p><figure class="kg-card kg-gallery-card kg-width-wide kg-card-hascaption"><div class="kg-gallery-container"><div class="kg-gallery-row"><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/DALL-E-2024-05-03-13.32.46---Create-an-image-depicting-the-lifestyle-of-social-media-influencers-in-Sydney--Australia--as-portrayed-in-the-board-game--Aussie-Influencer-.-The-scen-1.webp" width="1792" height="1024" loading="lazy" alt="Aussie Influencer: Making a Game People Already Know How to Play..." srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/DALL-E-2024-05-03-13.32.46---Create-an-image-depicting-the-lifestyle-of-social-media-influencers-in-Sydney--Australia--as-portrayed-in-the-board-game--Aussie-Influencer-.-The-scen-1.webp 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/DALL-E-2024-05-03-13.32.46---Create-an-image-depicting-the-lifestyle-of-social-media-influencers-in-Sydney--Australia--as-portrayed-in-the-board-game--Aussie-Influencer-.-The-scen-1.webp 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/05/DALL-E-2024-05-03-13.32.46---Create-an-image-depicting-the-lifestyle-of-social-media-influencers-in-Sydney--Australia--as-portrayed-in-the-board-game--Aussie-Influencer-.-The-scen-1.webp 1600w, https://uow.jamesmctaggart.com/content/images/2024/05/DALL-E-2024-05-03-13.32.46---Create-an-image-depicting-the-lifestyle-of-social-media-influencers-in-Sydney--Australia--as-portrayed-in-the-board-game--Aussie-Influencer-.-The-scen-1.webp 1792w" sizes="(min-width: 720px) 720px"></div><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/DALL-E-2024-05-03-13.34.37---Create-an-image-depicting-the-influencer-lifestyle-in-Perth--Australia--focusing-on-outdoor-content-creation-activities-typical-of-the-area--such-as-b.webp" width="1792" height="1024" loading="lazy" alt="Aussie Influencer: Making a Game People Already Know How to Play..." srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/DALL-E-2024-05-03-13.34.37---Create-an-image-depicting-the-influencer-lifestyle-in-Perth--Australia--focusing-on-outdoor-content-creation-activities-typical-of-the-area--such-as-b.webp 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/DALL-E-2024-05-03-13.34.37---Create-an-image-depicting-the-influencer-lifestyle-in-Perth--Australia--focusing-on-outdoor-content-creation-activities-typical-of-the-area--such-as-b.webp 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/05/DALL-E-2024-05-03-13.34.37---Create-an-image-depicting-the-influencer-lifestyle-in-Perth--Australia--focusing-on-outdoor-content-creation-activities-typical-of-the-area--such-as-b.webp 1600w, https://uow.jamesmctaggart.com/content/images/2024/05/DALL-E-2024-05-03-13.34.37---Create-an-image-depicting-the-influencer-lifestyle-in-Perth--Australia--focusing-on-outdoor-content-creation-activities-typical-of-the-area--such-as-b.webp 1792w" sizes="(min-width: 720px) 720px"></div><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/DALL-E-2024-05-03-13.40.33---Create-an-image-depicting-social-media-influencers-taking-selfies-in-front-of-Uluru--Australia--highlighting-the-iconic-and-sacred-nature-of-the-site.webp" width="1792" height="1024" loading="lazy" alt="Aussie Influencer: Making a Game People Already Know How to Play..." srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/DALL-E-2024-05-03-13.40.33---Create-an-image-depicting-social-media-influencers-taking-selfies-in-front-of-Uluru--Australia--highlighting-the-iconic-and-sacred-nature-of-the-site.webp 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/DALL-E-2024-05-03-13.40.33---Create-an-image-depicting-social-media-influencers-taking-selfies-in-front-of-Uluru--Australia--highlighting-the-iconic-and-sacred-nature-of-the-site.webp 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/05/DALL-E-2024-05-03-13.40.33---Create-an-image-depicting-social-media-influencers-taking-selfies-in-front-of-Uluru--Australia--highlighting-the-iconic-and-sacred-nature-of-the-site.webp 1600w, https://uow.jamesmctaggart.com/content/images/2024/05/DALL-E-2024-05-03-13.40.33---Create-an-image-depicting-social-media-influencers-taking-selfies-in-front-of-Uluru--Australia--highlighting-the-iconic-and-sacred-nature-of-the-site.webp 1792w" sizes="(min-width: 720px) 720px"></div></div></div><figcaption><p><span style="white-space: pre-wrap;">Aussie Influencer&apos;s world via DAL-E</span></p></figcaption></figure><h3 id="game-assets"><strong>Game Assets </strong></h3><p>Rogerson, Gibbs, and Smith emphasise the importance of materiality in board games, highlighting how physical components can enhance the gameplay experience (Rogerson, et al., 2016). Inspired by this, Aussie Influencer integrates high-quality, tactile game elements like cards and the gameboard to enrich the sensory aspect of play. Over the past few weeks, I&apos;ve used <a href="https://openai.com/index/dall-e-3?ref=uow.jamesmctaggart.com">OpenAI&apos;s DAL-E</a> image generation and <a href="https://openai.com/index/gpt-4-research?ref=uow.jamesmctaggart.com">ChatGPT v4</a> for initial design inspiration. While not perfect, these tools provided a solid base, which I enhanced using <a href="https://www.canva.com/about/?ref=uow.jamesmctaggart.com">Canva</a>.</p><figure class="kg-card kg-gallery-card kg-width-wide kg-card-hascaption"><div class="kg-gallery-container"><div class="kg-gallery-row"><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/DALL-E-2024-04-28-15.28.33---Create-an-engaging-board-game-packaging-design-for--Aussie-Influencer---a-game-about-social-media-influencers-in-Australia.-The-box-design-should-feat.webp" width="1024" height="1024" loading="lazy" alt="Aussie Influencer: Making a Game People Already Know How to Play..." srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/DALL-E-2024-04-28-15.28.33---Create-an-engaging-board-game-packaging-design-for--Aussie-Influencer---a-game-about-social-media-influencers-in-Australia.-The-box-design-should-feat.webp 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/DALL-E-2024-04-28-15.28.33---Create-an-engaging-board-game-packaging-design-for--Aussie-Influencer---a-game-about-social-media-influencers-in-Australia.-The-box-design-should-feat.webp 1000w, https://uow.jamesmctaggart.com/content/images/2024/05/DALL-E-2024-04-28-15.28.33---Create-an-engaging-board-game-packaging-design-for--Aussie-Influencer---a-game-about-social-media-influencers-in-Australia.-The-box-design-should-feat.webp 1024w" sizes="(min-width: 720px) 720px"></div><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/DALL-E-2024-04-28-15.32.27---Create-a-third-variation-of-the-board-game-packaging-design-for--Aussie-Influencer-.-This-version-should-feature-a-lively-and-colorful-design-showcasi.webp" width="1024" height="1024" loading="lazy" alt="Aussie Influencer: Making a Game People Already Know How to Play..." srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/DALL-E-2024-04-28-15.32.27---Create-a-third-variation-of-the-board-game-packaging-design-for--Aussie-Influencer-.-This-version-should-feature-a-lively-and-colorful-design-showcasi.webp 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/DALL-E-2024-04-28-15.32.27---Create-a-third-variation-of-the-board-game-packaging-design-for--Aussie-Influencer-.-This-version-should-feature-a-lively-and-colorful-design-showcasi.webp 1000w, https://uow.jamesmctaggart.com/content/images/2024/05/DALL-E-2024-04-28-15.32.27---Create-a-third-variation-of-the-board-game-packaging-design-for--Aussie-Influencer-.-This-version-should-feature-a-lively-and-colorful-design-showcasi.webp 1024w" sizes="(min-width: 720px) 720px"></div><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/DALL-E-2024-04-28-15.31.14---Create-another-variation-of-the-board-game-packaging-design-for--Aussie-Influencer---a-game-about-social-media-influencers-in-Australia.-This-design-s.webp" width="1024" height="1024" loading="lazy" alt="Aussie Influencer: Making a Game People Already Know How to Play..." srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/DALL-E-2024-04-28-15.31.14---Create-another-variation-of-the-board-game-packaging-design-for--Aussie-Influencer---a-game-about-social-media-influencers-in-Australia.-This-design-s.webp 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/DALL-E-2024-04-28-15.31.14---Create-another-variation-of-the-board-game-packaging-design-for--Aussie-Influencer---a-game-about-social-media-influencers-in-Australia.-This-design-s.webp 1000w, https://uow.jamesmctaggart.com/content/images/2024/05/DALL-E-2024-04-28-15.31.14---Create-another-variation-of-the-board-game-packaging-design-for--Aussie-Influencer---a-game-about-social-media-influencers-in-Australia.-This-design-s.webp 1024w" sizes="(min-width: 720px) 720px"></div></div><div class="kg-gallery-row"><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/DALL-E-2024-04-28-15.33.23---Create-a-fourth-variation-of-the-board-game-packaging-design-for--Aussie-Influencer-.-This-version-should-feature-an-artistic-and-abstract-representat.webp" width="1024" height="1024" loading="lazy" alt="Aussie Influencer: Making a Game People Already Know How to Play..." srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/DALL-E-2024-04-28-15.33.23---Create-a-fourth-variation-of-the-board-game-packaging-design-for--Aussie-Influencer-.-This-version-should-feature-an-artistic-and-abstract-representat.webp 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/DALL-E-2024-04-28-15.33.23---Create-a-fourth-variation-of-the-board-game-packaging-design-for--Aussie-Influencer-.-This-version-should-feature-an-artistic-and-abstract-representat.webp 1000w, https://uow.jamesmctaggart.com/content/images/2024/05/DALL-E-2024-04-28-15.33.23---Create-a-fourth-variation-of-the-board-game-packaging-design-for--Aussie-Influencer-.-This-version-should-feature-an-artistic-and-abstract-representat.webp 1024w" sizes="(min-width: 720px) 720px"></div><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/DALL-E-2024-04-28-15.29.53---Create-an-alternative-board-game-packaging-design-for--Aussie-Influencer---a-game-about-social-media-influencers-in-Australia.-This-version-should-fea.webp" width="1024" height="1024" loading="lazy" alt="Aussie Influencer: Making a Game People Already Know How to Play..." srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/DALL-E-2024-04-28-15.29.53---Create-an-alternative-board-game-packaging-design-for--Aussie-Influencer---a-game-about-social-media-influencers-in-Australia.-This-version-should-fea.webp 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/DALL-E-2024-04-28-15.29.53---Create-an-alternative-board-game-packaging-design-for--Aussie-Influencer---a-game-about-social-media-influencers-in-Australia.-This-version-should-fea.webp 1000w, https://uow.jamesmctaggart.com/content/images/2024/05/DALL-E-2024-04-28-15.29.53---Create-an-alternative-board-game-packaging-design-for--Aussie-Influencer---a-game-about-social-media-influencers-in-Australia.-This-version-should-fea.webp 1024w" sizes="(min-width: 720px) 720px"></div></div></div><figcaption><p><span style="white-space: pre-wrap;">Created with DAL-E within ChatGPT.</span></p></figcaption></figure><p>The game features carefully designed packaging, gameboards, and cards, including Influencer, Challenge, Sabotage and Follower Count cards. I&apos;m exploring using mobile technology, like phone calculators, to streamline Follower Count tracking and eliminate manual calculations, enhancing gameplay enjoyment. Using a mobile app could be a fitting extension, considering the game&apos;s theme.</p><figure class="kg-card kg-gallery-card kg-width-wide kg-card-hascaption"><div class="kg-gallery-container"><div class="kg-gallery-row"><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/DALL-E-2024-05-02-21.54.32---Create-a-series-of-Sabotage-card-designs-for-the-board-game--Aussie-Influencer-.-Each-card-should-have-a-darker--more-dramatic-design-that-conveys-the.webp" width="1024" height="1024" loading="lazy" alt="Aussie Influencer: Making a Game People Already Know How to Play..." srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/DALL-E-2024-05-02-21.54.32---Create-a-series-of-Sabotage-card-designs-for-the-board-game--Aussie-Influencer-.-Each-card-should-have-a-darker--more-dramatic-design-that-conveys-the.webp 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/DALL-E-2024-05-02-21.54.32---Create-a-series-of-Sabotage-card-designs-for-the-board-game--Aussie-Influencer-.-Each-card-should-have-a-darker--more-dramatic-design-that-conveys-the.webp 1000w, https://uow.jamesmctaggart.com/content/images/2024/05/DALL-E-2024-05-02-21.54.32---Create-a-series-of-Sabotage-card-designs-for-the-board-game--Aussie-Influencer-.-Each-card-should-have-a-darker--more-dramatic-design-that-conveys-the.webp 1024w" sizes="(min-width: 720px) 720px"></div><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/DALL-E-2024-05-02-21.53.42---Create-a-series-of-Sabotage-card-designs-for-the-board-game--Aussie-Influencer-.-Each-card-should-have-a-darker--more-dramatic-design-that-conveys-the.webp" width="1024" height="1024" loading="lazy" alt="Aussie Influencer: Making a Game People Already Know How to Play..." srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/DALL-E-2024-05-02-21.53.42---Create-a-series-of-Sabotage-card-designs-for-the-board-game--Aussie-Influencer-.-Each-card-should-have-a-darker--more-dramatic-design-that-conveys-the.webp 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/DALL-E-2024-05-02-21.53.42---Create-a-series-of-Sabotage-card-designs-for-the-board-game--Aussie-Influencer-.-Each-card-should-have-a-darker--more-dramatic-design-that-conveys-the.webp 1000w, https://uow.jamesmctaggart.com/content/images/2024/05/DALL-E-2024-05-02-21.53.42---Create-a-series-of-Sabotage-card-designs-for-the-board-game--Aussie-Influencer-.-Each-card-should-have-a-darker--more-dramatic-design-that-conveys-the.webp 1024w" sizes="(min-width: 720px) 720px"></div><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/DALL-E-2024-05-02-21.52.54---Create-a-series-of-Challenge-card-designs-for-the-board-game--Aussie-Influencer-.-Each-card-should-feature-a-vibrant-and-engaging-design-that-reflects.webp" width="1024" height="1024" loading="lazy" alt="Aussie Influencer: Making a Game People Already Know How to Play..." srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/DALL-E-2024-05-02-21.52.54---Create-a-series-of-Challenge-card-designs-for-the-board-game--Aussie-Influencer-.-Each-card-should-feature-a-vibrant-and-engaging-design-that-reflects.webp 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/DALL-E-2024-05-02-21.52.54---Create-a-series-of-Challenge-card-designs-for-the-board-game--Aussie-Influencer-.-Each-card-should-feature-a-vibrant-and-engaging-design-that-reflects.webp 1000w, https://uow.jamesmctaggart.com/content/images/2024/05/DALL-E-2024-05-02-21.52.54---Create-a-series-of-Challenge-card-designs-for-the-board-game--Aussie-Influencer-.-Each-card-should-feature-a-vibrant-and-engaging-design-that-reflects.webp 1024w" sizes="(min-width: 720px) 720px"></div></div><div class="kg-gallery-row"><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/DALL-E-2024-05-02-21.51.42---Create-a-series-of-Influencer_Player-card-designs-for-a-board-game-about-social-media-influencers.-Each-card-should-represent-a-different-influencer-c.webp" width="1024" height="1024" loading="lazy" alt="Aussie Influencer: Making a Game People Already Know How to Play..." srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/DALL-E-2024-05-02-21.51.42---Create-a-series-of-Influencer_Player-card-designs-for-a-board-game-about-social-media-influencers.-Each-card-should-represent-a-different-influencer-c.webp 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/DALL-E-2024-05-02-21.51.42---Create-a-series-of-Influencer_Player-card-designs-for-a-board-game-about-social-media-influencers.-Each-card-should-represent-a-different-influencer-c.webp 1000w, https://uow.jamesmctaggart.com/content/images/2024/05/DALL-E-2024-05-02-21.51.42---Create-a-series-of-Influencer_Player-card-designs-for-a-board-game-about-social-media-influencers.-Each-card-should-represent-a-different-influencer-c.webp 1024w" sizes="(min-width: 720px) 720px"></div><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/DALL-E-2024-05-02-21.50.42---Create-a-series-of-game-card-designs-for-a-board-game-about-social-media-influencers.-The-card-designs-should-include-three-types-of-cards_-Challenge-.webp" width="1024" height="1024" loading="lazy" alt="Aussie Influencer: Making a Game People Already Know How to Play..." srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/DALL-E-2024-05-02-21.50.42---Create-a-series-of-game-card-designs-for-a-board-game-about-social-media-influencers.-The-card-designs-should-include-three-types-of-cards_-Challenge-.webp 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/DALL-E-2024-05-02-21.50.42---Create-a-series-of-game-card-designs-for-a-board-game-about-social-media-influencers.-The-card-designs-should-include-three-types-of-cards_-Challenge-.webp 1000w, https://uow.jamesmctaggart.com/content/images/2024/05/DALL-E-2024-05-02-21.50.42---Create-a-series-of-game-card-designs-for-a-board-game-about-social-media-influencers.-The-card-designs-should-include-three-types-of-cards_-Challenge-.webp 1024w" sizes="(min-width: 720px) 720px"></div><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/DALL-E-2024-05-02-21.57.23---Create-a-simple-design-for-a-Follower-Count-card-for-the-board-game--Aussie-Influencer-.-This-card-should-be-straightforward-and-functional--featuring.webp" width="1024" height="1024" loading="lazy" alt="Aussie Influencer: Making a Game People Already Know How to Play..." srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/DALL-E-2024-05-02-21.57.23---Create-a-simple-design-for-a-Follower-Count-card-for-the-board-game--Aussie-Influencer-.-This-card-should-be-straightforward-and-functional--featuring.webp 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/DALL-E-2024-05-02-21.57.23---Create-a-simple-design-for-a-Follower-Count-card-for-the-board-game--Aussie-Influencer-.-This-card-should-be-straightforward-and-functional--featuring.webp 1000w, https://uow.jamesmctaggart.com/content/images/2024/05/DALL-E-2024-05-02-21.57.23---Create-a-simple-design-for-a-Follower-Count-card-for-the-board-game--Aussie-Influencer-.-This-card-should-be-straightforward-and-functional--featuring.webp 1024w" sizes="(min-width: 720px) 720px"></div></div></div><figcaption><p><span style="white-space: pre-wrap;">Created with DAL-E within ChatGPT.</span></p></figcaption></figure><h3 id="follower-count-card">Follower Count Card</h3><figure class="kg-card kg-image-card kg-width-wide"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/Screenshot-2024-05-02-at-10.09.06-pm.jpg" class="kg-image" alt="Aussie Influencer: Making a Game People Already Know How to Play..." loading="lazy" width="2000" height="490" srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/Screenshot-2024-05-02-at-10.09.06-pm.jpg 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/Screenshot-2024-05-02-at-10.09.06-pm.jpg 1000w, https://uow.jamesmctaggart.com/content/images/size/w1600/2024/05/Screenshot-2024-05-02-at-10.09.06-pm.jpg 1600w, https://uow.jamesmctaggart.com/content/images/2024/05/Screenshot-2024-05-02-at-10.09.06-pm.jpg 2000w" sizes="(min-width: 1200px) 1200px"></figure><p></p><h3 id="player-cards">Player Cards</h3><figure class="kg-card kg-gallery-card kg-width-wide"><div class="kg-gallery-container"><div class="kg-gallery-row"><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/14.jpg" width="1030" height="1432" loading="lazy" alt="Aussie Influencer: Making a Game People Already Know How to Play..." srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/14.jpg 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/14.jpg 1000w, https://uow.jamesmctaggart.com/content/images/2024/05/14.jpg 1030w" sizes="(min-width: 720px) 720px"></div><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/4.jpg" width="1030" height="1432" loading="lazy" alt="Aussie Influencer: Making a Game People Already Know How to Play..." srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/4.jpg 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/4.jpg 1000w, https://uow.jamesmctaggart.com/content/images/2024/05/4.jpg 1030w" sizes="(min-width: 720px) 720px"></div><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/13.jpg" width="1030" height="1432" loading="lazy" alt="Aussie Influencer: Making a Game People Already Know How to Play..." srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/13.jpg 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/13.jpg 1000w, https://uow.jamesmctaggart.com/content/images/2024/05/13.jpg 1030w" sizes="(min-width: 720px) 720px"></div></div><div class="kg-gallery-row"><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/6.jpg" width="1030" height="1432" loading="lazy" alt="Aussie Influencer: Making a Game People Already Know How to Play..." srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/6.jpg 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/6.jpg 1000w, https://uow.jamesmctaggart.com/content/images/2024/05/6.jpg 1030w" sizes="(min-width: 720px) 720px"></div><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/2.jpg" width="1030" height="1432" loading="lazy" alt="Aussie Influencer: Making a Game People Already Know How to Play..." srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/2.jpg 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/2.jpg 1000w, https://uow.jamesmctaggart.com/content/images/2024/05/2.jpg 1030w" sizes="(min-width: 720px) 720px"></div><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/12.jpg" width="1030" height="1432" loading="lazy" alt="Aussie Influencer: Making a Game People Already Know How to Play..." srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/12.jpg 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/12.jpg 1000w, https://uow.jamesmctaggart.com/content/images/2024/05/12.jpg 1030w" sizes="(min-width: 720px) 720px"></div></div><div class="kg-gallery-row"><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/3.jpg" width="1030" height="1432" loading="lazy" alt="Aussie Influencer: Making a Game People Already Know How to Play..." srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/3.jpg 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/3.jpg 1000w, https://uow.jamesmctaggart.com/content/images/2024/05/3.jpg 1030w" sizes="(min-width: 720px) 720px"></div><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/8.jpg" width="1030" height="1432" loading="lazy" alt="Aussie Influencer: Making a Game People Already Know How to Play..." srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/8.jpg 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/8.jpg 1000w, https://uow.jamesmctaggart.com/content/images/2024/05/8.jpg 1030w" sizes="(min-width: 720px) 720px"></div><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/9.jpg" width="1030" height="1432" loading="lazy" alt="Aussie Influencer: Making a Game People Already Know How to Play..." srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/9.jpg 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/9.jpg 1000w, https://uow.jamesmctaggart.com/content/images/2024/05/9.jpg 1030w" sizes="(min-width: 720px) 720px"></div></div></div></figure><h3 id="challenge-cards">Challenge Cards</h3><figure class="kg-card kg-gallery-card kg-width-wide"><div class="kg-gallery-container"><div class="kg-gallery-row"><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/1.jpg" width="1030" height="1432" loading="lazy" alt="Aussie Influencer: Making a Game People Already Know How to Play..." srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/1.jpg 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/1.jpg 1000w, https://uow.jamesmctaggart.com/content/images/2024/05/1.jpg 1030w" sizes="(min-width: 720px) 720px"></div><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/2-1.jpg" width="1030" height="1432" loading="lazy" alt="Aussie Influencer: Making a Game People Already Know How to Play..." srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/2-1.jpg 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/2-1.jpg 1000w, https://uow.jamesmctaggart.com/content/images/2024/05/2-1.jpg 1030w" sizes="(min-width: 720px) 720px"></div><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/3-1.jpg" width="1030" height="1432" loading="lazy" alt="Aussie Influencer: Making a Game People Already Know How to Play..." srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/3-1.jpg 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/3-1.jpg 1000w, https://uow.jamesmctaggart.com/content/images/2024/05/3-1.jpg 1030w" sizes="(min-width: 720px) 720px"></div></div><div class="kg-gallery-row"><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/4-1.jpg" width="1030" height="1432" loading="lazy" alt="Aussie Influencer: Making a Game People Already Know How to Play..." srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/4-1.jpg 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/4-1.jpg 1000w, https://uow.jamesmctaggart.com/content/images/2024/05/4-1.jpg 1030w" sizes="(min-width: 720px) 720px"></div><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/5.jpg" width="1030" height="1432" loading="lazy" alt="Aussie Influencer: Making a Game People Already Know How to Play..." srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/5.jpg 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/5.jpg 1000w, https://uow.jamesmctaggart.com/content/images/2024/05/5.jpg 1030w" sizes="(min-width: 720px) 720px"></div><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/6-1.jpg" width="1030" height="1432" loading="lazy" alt="Aussie Influencer: Making a Game People Already Know How to Play..." srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/6-1.jpg 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/6-1.jpg 1000w, https://uow.jamesmctaggart.com/content/images/2024/05/6-1.jpg 1030w" sizes="(min-width: 720px) 720px"></div></div><div class="kg-gallery-row"><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/7.jpg" width="1030" height="1432" loading="lazy" alt="Aussie Influencer: Making a Game People Already Know How to Play..." srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/7.jpg 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/7.jpg 1000w, https://uow.jamesmctaggart.com/content/images/2024/05/7.jpg 1030w" sizes="(min-width: 720px) 720px"></div><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/8-1.jpg" width="1030" height="1432" loading="lazy" alt="Aussie Influencer: Making a Game People Already Know How to Play..." srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/8-1.jpg 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/8-1.jpg 1000w, https://uow.jamesmctaggart.com/content/images/2024/05/8-1.jpg 1030w" sizes="(min-width: 720px) 720px"></div><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/9-1.jpg" width="1030" height="1432" loading="lazy" alt="Aussie Influencer: Making a Game People Already Know How to Play..." srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/9-1.jpg 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/9-1.jpg 1000w, https://uow.jamesmctaggart.com/content/images/2024/05/9-1.jpg 1030w" sizes="(min-width: 720px) 720px"></div></div></div></figure><h3 id="sabotage-cards">Sabotage Cards</h3><figure class="kg-card kg-gallery-card kg-width-wide"><div class="kg-gallery-container"><div class="kg-gallery-row"><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/3-3.jpg" width="1030" height="1432" loading="lazy" alt="Aussie Influencer: Making a Game People Already Know How to Play..." srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/3-3.jpg 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/3-3.jpg 1000w, https://uow.jamesmctaggart.com/content/images/2024/05/3-3.jpg 1030w" sizes="(min-width: 720px) 720px"></div><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/8-3.jpg" width="1030" height="1432" loading="lazy" alt="Aussie Influencer: Making a Game People Already Know How to Play..." srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/8-3.jpg 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/8-3.jpg 1000w, https://uow.jamesmctaggart.com/content/images/2024/05/8-3.jpg 1030w" sizes="(min-width: 720px) 720px"></div><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/7-2.jpg" width="1030" height="1432" loading="lazy" alt="Aussie Influencer: Making a Game People Already Know How to Play..." srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/7-2.jpg 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/7-2.jpg 1000w, https://uow.jamesmctaggart.com/content/images/2024/05/7-2.jpg 1030w" sizes="(min-width: 720px) 720px"></div></div><div class="kg-gallery-row"><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/9-3.jpg" width="1030" height="1432" loading="lazy" alt="Aussie Influencer: Making a Game People Already Know How to Play..." srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/9-3.jpg 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/9-3.jpg 1000w, https://uow.jamesmctaggart.com/content/images/2024/05/9-3.jpg 1030w" sizes="(min-width: 720px) 720px"></div><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/11-1.jpg" width="1030" height="1432" loading="lazy" alt="Aussie Influencer: Making a Game People Already Know How to Play..." srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/11-1.jpg 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/11-1.jpg 1000w, https://uow.jamesmctaggart.com/content/images/2024/05/11-1.jpg 1030w" sizes="(min-width: 720px) 720px"></div><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/10-1.jpg" width="1030" height="1432" loading="lazy" alt="Aussie Influencer: Making a Game People Already Know How to Play..." srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/10-1.jpg 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/10-1.jpg 1000w, https://uow.jamesmctaggart.com/content/images/2024/05/10-1.jpg 1030w" sizes="(min-width: 720px) 720px"></div></div><div class="kg-gallery-row"><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/4-3.jpg" width="1030" height="1432" loading="lazy" alt="Aussie Influencer: Making a Game People Already Know How to Play..." srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/4-3.jpg 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/4-3.jpg 1000w, https://uow.jamesmctaggart.com/content/images/2024/05/4-3.jpg 1030w" sizes="(min-width: 720px) 720px"></div><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/5-1.jpg" width="1030" height="1432" loading="lazy" alt="Aussie Influencer: Making a Game People Already Know How to Play..." srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/5-1.jpg 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/5-1.jpg 1000w, https://uow.jamesmctaggart.com/content/images/2024/05/5-1.jpg 1030w" sizes="(min-width: 720px) 720px"></div><div class="kg-gallery-image"><img src="https://uow.jamesmctaggart.com/content/images/2024/05/6-3.jpg" width="1030" height="1432" loading="lazy" alt="Aussie Influencer: Making a Game People Already Know How to Play..." srcset="https://uow.jamesmctaggart.com/content/images/size/w600/2024/05/6-3.jpg 600w, https://uow.jamesmctaggart.com/content/images/size/w1000/2024/05/6-3.jpg 1000w, https://uow.jamesmctaggart.com/content/images/2024/05/6-3.jpg 1030w" sizes="(min-width: 720px) 720px"></div></div></div></figure><h3 id="three-act-structure"><strong>Three Act Structure</strong></h3><p>The three-act structure, defined by the work of Greek philosopher, Aristotle, aims to decode complex game design by dividing into chain of events corresponding to the beginning, middle, and end (Moore, 2020) &amp; (Tidball, 2017).</p><p><strong>Aussie Influencer 3-act structure:</strong></p><ol><li><strong>Start/Setup (Act One):</strong>&#xA0;Players select their characters and begin at the start of the board, gradually building their resources and understanding the game&apos;s challenges.</li><li><strong>Confrontation (Act Two):</strong>&#xA0;As players navigate the board, they engage more deeply with the game mechanics, using their cards to affect gameplay and interact with other players, simulating real-life social media interactions and strategies.</li><li><strong>Climax and Resolution (Act Three):</strong>&#xA0;The game reaches a high point as players approach the verification space, requiring strategic use of accumulated followers and resources to win. The conclusion comes when the first player successfully verifies their influencer status.</li></ol><h3 id="playtesting-feedback"><strong>Playtesting &amp; Feedback</strong></h3><figure class="kg-card kg-embed-card kg-card-hascaption"><iframe width="200" height="113" src="https://www.youtube.com/embed/mEBDhoTYz00?feature=oembed" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen title="BCM300 Playtesting"></iframe><figcaption><p><span style="white-space: pre-wrap;">Thank you to Winston for filming and </span><a href="https://jacobmalby.wordpress.com/?ref=uow.jamesmctaggart.com"><span style="white-space: pre-wrap;">Jacob</span></a><span style="white-space: pre-wrap;"> for playing my game :)</span></p></figcaption></figure><p>Based on initial playtesting and interviewing fellow classmates, I&apos;ve noted a few changes for my next iteration, which will improve playability and strengthen mechanic narrative relationship.</p><ol><li>Each player starts with a base amount of followers, better replicating the real experience of influencers. </li><li>Further development on who plays the mini-game first and what the benefit of going first is, in a dice roll alea style game.</li><li>Sabotage card pile will also include some deflect cards, which players can store for later.</li><li>All game cards will be printed so we don&apos;t have to get use a laptop.</li><li>Adding levels to challenge cards, so players can only play level 1 cards when they are on the first 5-7 squares. This would make it easier to make mini-games reflect real experiences of new influencers.</li><li>More diversity and variations in players/influencers as well as challenge and sabotage cards. </li><li>Gameboard could be more thematic, perhaps in the shape of the Australian continent. </li></ol><div class="kg-card kg-toggle-card" data-kg-toggle-state="close">
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                <h4 class="kg-toggle-heading-text"><span style="white-space: pre-wrap;">Reference List</span></h4>
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